415
edits
Eriktorbjorn (talk | contribs) (Removed type on non-optional enhancements, since they don't fit the current classification. This may change later.) |
Eriktorbjorn (talk | contribs) (First pass at updating the type column for the enhancements.) |
||
Line 29: | Line 29: | ||
| 2.6.0 || 2.6.0 || V1, V2 || Bugfix [Blocker] || Fix a sudden and complete freeze of the cutscene where Purple Tentacle is bullying Sandy in the lab (French version only). | | 2.6.0 || 2.6.0 || V1, V2 || Bugfix [Blocker] || Fix a sudden and complete freeze of the cutscene where Purple Tentacle is bullying Sandy in the lab (French version only). | ||
|- | |- | ||
| 2.6.0 || 2.6.0 || V1, V2 || | | 2.6.0 || 2.6.0 || V1, V2 || Restored content || Make it possible to click on the sentence line to execute a command, like the manual says. | ||
|- | |- | ||
| 2.7.0 || 2.7.0 || V1 || | | 2.7.0 || 2.7.0 || V1 || Original bug || Fix a typo ("tring" where it should be "trying") in Syd's biography in the English version. This typo does not appear in later - or earlier - versions. | ||
|- | |- | ||
| 2.8.0 || 2.8.0 || V2 || | | 2.8.0 || 2.8.0 || V2 || Original bug || Let the "Unlock" verb appear as intended in the Italian version. | ||
|} | |} | ||
Line 65: | Line 65: | ||
| 1.4.0 || 2.7.0 || All || Original bug || Fix Henry Sr. appearing as a giant, in the releases where it's supposedly possible to reach the front of Castle Brunwald again after freeing him from his room. | | 1.4.0 || 2.7.0 || All || Original bug || Fix Henry Sr. appearing as a giant, in the releases where it's supposedly possible to reach the front of Castle Brunwald again after freeing him from his room. | ||
|- | |- | ||
| 1.8.0 || 2.7.0 || FM Towns || Audio || Add missing music in Venice. The original had no CD audio music for this scene, but it had a Euphony track which wasn't properly enabled. | | 1.8.0 || 2.7.0 || FM Towns || Audio-visual || Add missing music in Venice. The original had no CD audio music for this scene, but it had a Euphony track which wasn't properly enabled. | ||
|- | |- | ||
| 2.5.0 || 2.6.0 || Macintosh || Audio-visual || All text is drawn using the font's defined character spacing. The original would sometimes add an extra pixel. | | 2.5.0 || 2.6.0 || Macintosh || Audio-visual || All text is drawn using the font's defined character spacing. The original would sometimes add an extra pixel. | ||
Line 71: | Line 71: | ||
| 2.5.0 || 2.6.0 || Macintosh || Audio-visual || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in several scenes, perhaps most noticeably the lightning around Castle Brunwald. | | 2.5.0 || 2.6.0 || Macintosh || Audio-visual || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in several scenes, perhaps most noticeably the lightning around Castle Brunwald. | ||
|- | |- | ||
| 2.6.0 || 2.6.0 || VGA || | | 2.6.0 || 2.6.0 || VGA || Original bug || Fix some unusual cyan and magenta horizontal lines when Indy meets Elsa in Berlin. (This was already fixed in the FM Towns version, and ScummVM uses a similar fix.) | ||
|- | |- | ||
| 2.6.0 || 2.6.0 || FM Towns || Audio-visual || Fix the color of the Nazis' uniforms while exploring the corridors of Castle Brunwald. They're green in the rest of the game, but the FM Towns version still had the EGA grey palette override in this part of the game. (The VGA version fixed this.) | | 2.6.0 || 2.6.0 || FM Towns || Audio-visual || Fix the color of the Nazis' uniforms while exploring the corridors of Castle Brunwald. They're green in the rest of the game, but the FM Towns version still had the EGA grey palette override in this part of the game. (The VGA version fixed this.) | ||
Line 143: | Line 143: | ||
| 0.6.0 || 2.7.0 || FM Towns || Audio-visual || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended. | | 0.6.0 || 2.7.0 || FM Towns || Audio-visual || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended. | ||
|- | |- | ||
| 2.5.0 || 2.6.0 || Enhanced || Audio-visual | | 2.5.0 || 2.6.0 || Enhanced || Audio-visual || Add the animated cigar smoke present in earlier versions to the captain Smirk close-up. In the VGA floppy version (I don't have the EGA version) the smoke was apparently only shown when playing the game from hard disk, not when playing it from the floppies. For whatever reason, the CD version only kept the latter behavior. | ||
|- | |- | ||
| 2.5.0 || 2.6.0 || Enhanced || Restored content || Only change the description of the Mêlée Island clock tower between visits to the room, like in earlier versions. Not every time the clock is examined. | | 2.5.0 || 2.6.0 || Enhanced || Restored content || Only change the description of the Mêlée Island clock tower between visits to the room, like in earlier versions. Not every time the clock is examined. | ||
|- | |- | ||
| 2.5.0 || 2.6.0 || Enhanced || | | 2.5.0 || 2.6.0 || Enhanced || Restored content || Restore a few lines of Lemonhead dialog to the scene where he examines the small idol. These lines were present in earlier versions. This affects the English, German, Italian, and Spanish versions. The game is also available in French, but no version has been located with the old lines intact. | ||
|- | |- | ||
| 2.6.0 || 2.6.0 || EGA, VGA || Original bug || Fix incorrect ''"à"'' character in the font that's used on the copy protection screen of the French floppy versions. | | 2.6.0 || 2.6.0 || EGA, VGA || Original bug || Fix incorrect ''"à"'' character in the font that's used on the copy protection screen of the French floppy versions. | ||
Line 163: | Line 163: | ||
| 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Audio-visual || Use approximately the same colors for the "important notice" about the sleeping dogs as in earlier versions. The new colors were hard to read, and probably not changed intentionally. (The sign is still using the some palette indexes as before, but the palette itself is different.) The SEGA version does not have this problem to begin with, and the FM Towns version solves the readability problem by adding an outline to the font. | | 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Audio-visual || Use approximately the same colors for the "important notice" about the sleeping dogs as in earlier versions. The new colors were hard to read, and probably not changed intentionally. (The sign is still using the some palette indexes as before, but the palette itself is different.) The SEGA version does not have this problem to begin with, and the FM Towns version solves the readability problem by adding an outline to the font. | ||
|- | |- | ||
| 2.7.0 || 2.7.0 || VGA || | | 2.7.0 || 2.7.0 || VGA || Audio-visual || Apply a similar background legibility fix for the Sierra-like "death" screen when Guybrush falls from the cliff on Monkey Island. It appears that the French VGA floppy release is the only version having this issue. | ||
|- | |- | ||
| 2.7.0 || 2.7.0 || Enhanced || Audio-visual || In Mêlée Island, make sure that the storekeeper closes the door ''before'' walking away from it, when Guybrush rings the bell. | | 2.7.0 || 2.7.0 || Enhanced || Audio-visual || In Mêlée Island, make sure that the storekeeper closes the door ''before'' walking away from it, when Guybrush rings the bell. | ||
Line 182: | Line 182: | ||
| 2.5.0 || 2.6.0 || Macintosh || Audio-visual || When there is no Mac-specific music (most notably towards the end of the game), play the Roland MT-32 music instead. The Macintosh instruments are a sufficient subset for this to work well. (2.5.0 is where this behavior was formalized. It worked before that, but only with certain audio drivers.) | | 2.5.0 || 2.6.0 || Macintosh || Audio-visual || When there is no Mac-specific music (most notably towards the end of the game), play the Roland MT-32 music instead. The Macintosh instruments are a sufficient subset for this to work well. (2.5.0 is where this behavior was formalized. It worked before that, but only with certain audio drivers.) | ||
|- | |- | ||
| 2.5.0 || 2.6.0 || All || | | 2.5.0 || 2.6.0 || All || Original bug || Guybrush will speak when getting the map from Rapp Scallion. The game always printed the text, but since there is no delay between the messages you would only see the last one. The setting introduces a delay between them. | ||
|- | |- | ||
| 2.6.0 || 2.6.0 || Amiga || Original bug || Fix Guybrush being drawn with the wrong colors when using the stick on the dog outside the Governor's mansion. | | 2.6.0 || 2.6.0 || Amiga || Original bug || Fix Guybrush being drawn with the wrong colors when using the stick on the dog outside the Governor's mansion. | ||
Line 199: | Line 199: | ||
! Added !! Optional !! Version !! Type !! Description | ! Added !! Optional !! Version !! Type !! Description | ||
|- | |- | ||
| 0.7.0 || 2.7.0 || All || | | 0.7.0 || 2.7.0 || All || Original bug || Fix the wall sprite being drawn over Indy when he stands at a specific place at the center of Atlantis. | ||
|- | |- | ||
| 0.9.0 || 2.7.0 || All || Restored content || When Indy finds orichalcum under some bones in Crete and he has already put some beads in the gold box, make sure that his first comment is not quickly interrupted by the second one. | | 0.9.0 || 2.7.0 || All || Restored content || When Indy finds orichalcum under some bones in Crete and he has already put some beads in the gold box, make sure that his first comment is not quickly interrupted by the second one. | ||
Line 232: | Line 232: | ||
| 2.7.0 || 2.7.0 || All || Audio-visual || Make George Washington wear his chattering teeth in the cutscene where he comes back after Hoagie picks up the gold-plated quill pen, since he's always wearing them at this point of the game. | | 2.7.0 || 2.7.0 || All || Audio-visual || Make George Washington wear his chattering teeth in the cutscene where he comes back after Hoagie picks up the gold-plated quill pen, since he's always wearing them at this point of the game. | ||
|- | |- | ||
| 2.7.0 || 2.7.0 || Talkie || | | 2.7.0 || 2.7.0 || Talkie || Original bug || Bring some Sam & Max localized menu strings into DOTT CD, when pressing F5 with the original SCUMM interface. The LucasArts Windows interpreter from 2002 used hardcoded English strings for some of the settings, but translations were included in Sam & Max (which uses the same menu) and later titles. | ||
|- | |- | ||
| 2.8.0 || 2.8.0 || All || Restored content || Make it possible for Hoagie to always interact with the fire once it's been lit by Jefferson. A script would set its state to an invalid value most of the time, meaning that Hoagie couldn't even reach it. | | 2.8.0 || 2.8.0 || All || Restored content || Make it possible for Hoagie to always interact with the fire once it's been lit by Jefferson. A script would set its state to an invalid value most of the time, meaning that Hoagie couldn't even reach it. | ||
Line 251: | Line 251: | ||
| 0.7.0 || 2.7.0 || All || Restored content || At Dino Bungee National Memorial, pushing the button while the Wally and Rex dinosaurs were speaking restarted their speech instead of stopping it, and it also prevented Sam's reaction from being triggered. | | 0.7.0 || 2.7.0 || All || Restored content || At Dino Bungee National Memorial, pushing the button while the Wally and Rex dinosaurs were speaking restarted their speech instead of stopping it, and it also prevented Sam's reaction from being triggered. | ||
|- | |- | ||
| 0.8.0 || 2.7.0 || All || | | 0.8.0 || 2.7.0 || All || Original bug || Fix an original animation glitch when Max grabs the fishing line at World of Fish, when both subtitles and voice are enabled, and a low subtitle speed value is used. | ||
|- | |- | ||
| 1.0.0 || - || All || || Prevent a complete scene hang, if one talks to the guard and ends the conversation at the bigfoot party, after he's let Sam & Max inside. Since the game would completely hang, this enhancement is always enabled. | | 1.0.0 || - || All || || Prevent a complete scene hang, if one talks to the guard and ends the conversation at the bigfoot party, after he's let Sam & Max inside. Since the game would completely hang, this enhancement is always enabled. | ||
Line 311: | Line 311: | ||
! Added !! Optional !! Version !! Type !! Description | ! Added !! Optional !! Version !! Type !! Description | ||
|- | |- | ||
| 2.8.0 || 2.8.0 || US || | | 2.8.0 || 2.8.0 || US || Audio-visual || Fix flashing line at the bottom of the screen when Luther's commenting about the tied fish (Freddi's eye will be drawn slightly below its original position) | ||
|} | |} | ||
edits