Difference between revisions of "SCUMM/Game Enhancements"

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296 bytes removed ,  12:38, 31 December 2023
Removed type on non-optional enhancements, since they don't fit the current classification. This may change later.
(More updates to enhancement types. There are still ones I haven't updated, and the ones I have updated still need to be checked for accuracy.)
(Removed type on non-optional enhancements, since they don't fit the current classification. This may change later.)
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! Added !! Optional !! Version !! Type !! Description
! Added !! Optional !! Version !! Type !! Description
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| 0.11.0 || - || All || [Content restoration?] || Subtitles can be skipped with the '.' key, like in later games.
| 0.11.0 || - || All || || Subtitles can be skipped with the '.' key, like in later games.
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| 1.3.0 || - || All || Bugfix || Fix a script oversight if the door bell rings while Ted captures the player entering his room, which would cause some strange, unexpected behavior.
| 1.3.0 || - || All || || Fix a script oversight if the door bell rings while Ted captures the player entering his room, which would cause some strange, unexpected behavior.
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| 2.0.0 || - || All || Bugfix || Prevent Purple Tentacle from appearing again and staying in the lab, even though its has been chased out. This could be triggered when the player enters the lab within 45 minutes of first entering the mansion.
| 2.0.0 || - || All || || Prevent Purple Tentacle from appearing again and staying in the lab, even though its has been chased out. This could be triggered when the player enters the lab within 45 minutes of first entering the mansion.
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| 2.0.0 || - || All || Bugfix [Blocker] || Force the power back on, if entering the lab while Dr. Fred has the power turned off to repair the Zom-B-Matic. Otherwise, the power could never return, bringing to an unintended dead-end.
| 2.0.0 || - || All || || Force the power back on, if entering the lab while Dr. Fred has the power turned off to repair the Zom-B-Matic. Otherwise, the power could never return, bringing to an unintended dead-end.
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| 2.6.0 || 2.6.0 || NES || Audio-visual || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player was turned off.
| 2.6.0 || 2.6.0 || NES || Audio-visual || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player was turned off.
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! Added !! Optional !! Version !! Type !! Description
! Added !! Optional !! Version !! Type !! Description
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| 0.10.0 || - || All || Bugfix [Blocker/Usability?] || While going outside with an incomplete space suit on Mars, ignore a character turn animation which made it very difficult to quickly return to safety.
| 0.10.0 || - || All || || While going outside with an incomplete space suit on Mars, ignore a character turn animation which made it very difficult to quickly return to safety.
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| 0.11.0 || - || All || [Content restoration?] || Subtitles can be skipped with the '.' key, like in later games.
| 0.11.0 || - || All || || Subtitles can be skipped with the '.' key, like in later games.
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| 2.6.0 || 2.6.0 || FM Towns || Audio-visual || Fix animation glitch that causes the bird in Lima to disappear once you're done using the blue crystal on it.
| 2.6.0 || 2.6.0 || FM Towns || Audio-visual || Fix animation glitch that causes the bird in Lima to disappear once you're done using the blue crystal on it.
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! Added !! Optional || Version !! Type !! Description
! Added !! Optional || Version !! Type !! Description
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| 0.6.0 || - || FM Towns || Bugfix [Blocker] || Make the biplane controls usable again in the FM Towns version. This enhancement is always enabled, since this part of the game is almost unplayable, otherwise.
| 0.6.0 || - || FM Towns || || Make the biplane controls usable again in the FM Towns version. This enhancement is always enabled, since this part of the game is almost unplayable, otherwise.
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| 0.11.0 || - || All || [Content restoration?] || Subtitles can be skipped with the '.' key, like in later games.
| 0.11.0 || - || All || || Subtitles can be skipped with the '.' key, like in later games.
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| 1.4.0 || - || All || Bugfix || Properly allocate IQ points for some puzzles where some original versions would get some conditions wrong.
| 1.4.0 || - || All || || Properly allocate IQ points for some puzzles where some original versions would get some conditions wrong.
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| 1.4.0 || 2.7.0 || All || Original bug || Fix Henry Sr. appearing as a giant, in the releases where it's supposedly possible to reach the front of Castle Brunwald again after freeing him from his room.
| 1.4.0 || 2.7.0 || All || Original bug || Fix Henry Sr. appearing as a giant, in the releases where it's supposedly possible to reach the front of Castle Brunwald again after freeing him from his room.
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| 0.5.0 || 2.7.0 || All except VGA talkie || Restored content || Restore a missing line from the shepherds when trying to use the stealth draft on them.
| 0.5.0 || 2.7.0 || All except VGA talkie || Restored content || Restore a missing line from the shepherds when trying to use the stealth draft on them.
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| 0.6.0 || - || VGA talkie || Cosmetic [Audio?] || Fix a script error causing the lens workers' conversation to become very out of sync.
| 0.6.0 || - || VGA talkie || || Fix a script error causing the lens workers' conversation to become very out of sync.
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| 0.8.0 || 2.6.0 || VGA talkie || Original bug || Chaos no longer introduces herself as "Choas".
| 0.8.0 || 2.6.0 || VGA talkie || Original bug || Chaos no longer introduces herself as "Choas".
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| 0.11.0 || - || All || [Content restoration?] || Subtitles can be skipped with the '.' key, like in later games.
| 0.11.0 || - || All || || Subtitles can be skipped with the '.' key, like in later games.
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| 2.5.0 || 2.6.0 || Macintosh || Audio-visual || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
| 2.5.0 || 2.6.0 || Macintosh || Audio-visual || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
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! Added !! Optional !! Version !! Type !! Description
! Added !! Optional !! Version !! Type !! Description
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| 0.6.0 || - || Sega || Cosmetic [Usability?] || The original Sega CD release enabled so-called Shadow mode in its palette for all scenes, making the whole game extremely dark. ScummVM just ignores this, using a brightness setting that's similar to the other releases.  
| 0.6.0 || - || Sega || || The original Sega CD release enabled so-called Shadow mode in its palette for all scenes, making the whole game extremely dark. ScummVM just ignores this, using a brightness setting that's similar to the other releases.  
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| 0.6.0 || 2.7.0 || FM Towns || Audio-visual || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended.
| 0.6.0 || 2.7.0 || FM Towns || Audio-visual || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended.
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| 0.10.0 || - || All || || Disallow pulling the rope on Dinky Island, if it's already in the player's inventory. This is what some later versions of the game did to prevent some glitches and bugs with this object.
| 0.10.0 || - || All || || Disallow pulling the rope on Dinky Island, if it's already in the player's inventory. This is what some later versions of the game did to prevent some glitches and bugs with this object.
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| 2.0.0 || - || All || Audio || Fix several soundtracks playing at once if the player is moving faster than the scripts expect, in Scabb and Booty Island.
| 2.0.0 || - || All || || Fix several soundtracks playing at once if the player is moving faster than the scripts expect, in Scabb and Booty Island.
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| 2.1.0 || 2.6.0 || FM Towns || Restored content || Restore part of the Elaine map piece puzzle [https://www.timeextension.com/features/how-we-helped-solve-a-30-year-old-mystery-in-monkey-island-2-lechucks-revenge that was skipped in this version], and this version alone.
| 2.1.0 || 2.6.0 || FM Towns || Restored content || Restore part of the Elaine map piece puzzle [https://www.timeextension.com/features/how-we-helped-solve-a-30-year-old-mystery-in-monkey-island-2-lechucks-revenge that was skipped in this version], and this version alone.
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| 0.10.0 || 2.7.0 || Talkie || Original bug || Fix Ubermann strangely counting "pregod8" and "pregod9" beads instead of "18" and "19", in some releases and languages.
| 0.10.0 || 2.7.0 || Talkie || Original bug || Fix Ubermann strangely counting "pregod8" and "pregod9" beads instead of "18" and "19", in some releases and languages.
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| 2.1.0 || - || Talkie || Bugfix [Audio?] || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.).
| 2.1.0 || - || Talkie || || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.).
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| 2.5.0 || 2.6.0 || All || Original bug || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
| 2.5.0 || 2.6.0 || All || Original bug || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
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| 2.7.0 || 2.7.0 || Talkie || Audio-visual || Fix Sophia speaking with Indy's voice when looking at him.
| 2.7.0 || 2.7.0 || Talkie || Audio-visual || Fix Sophia speaking with Indy's voice when looking at him.
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| 2.7.0 || - || All || Bugfix [Blocker] || Prevent Indy from being stuck in the room with the gold box and the elevator in Crete, if one quickly clicks on the right when entering the room. Since one could get completely stuck there, this enhancement is always enabled.
| 2.7.0 || - || All || || Prevent Indy from being stuck in the room with the gold box and the elevator in Crete, if one quickly clicks on the right when entering the room. Since one could get completely stuck there, this enhancement is always enabled.
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| 2.7.0 || 2.7.0 || All || Restored content || Fix Max's comment being cut way too early, if one tries buying the pecan-flavored candies at Snuckey's while having no money.
| 2.7.0 || 2.7.0 || All || Restored content || Fix Max's comment being cut way too early, if one tries buying the pecan-flavored candies at Snuckey's while having no money.
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| 2.7.0 || - || Talkie || Cosmetic [Accessibility] || Display the official translations for some of the settings which are displayed in the F5 menu when the original SCUMM interface is enabled. Those translations were part of the original CD release, but the original Windows interpreter from 2002 would just override them with English strings.
| 2.7.0 || - || Talkie || || Display the official translations for some of the settings which are displayed in the F5 menu when the original SCUMM interface is enabled. Those translations were part of the original CD release, but the original Windows interpreter from 2002 would just override them with English strings.
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! Added !! Optional !! Version !! Type !! Description
! Added !! Optional !! Version !! Type !! Description
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| 0.9.0 || - || All || Bugfix [Blocker] || Fix a brief game hang when you meet Murray for the first time at the beginning of the game. (This could even cause the game to completely lock up on some platforms.)
| 0.9.0 || - || All || || Fix a brief game hang when you meet Murray for the first time at the beginning of the game. (This could even cause the game to completely lock up on some platforms.)
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| 2.5.0 || 2.7.0 || All || Audio-visual || In the Plunder Town theater, fix the music not being changed as it should when moving from backstage to the stage, after greasing the cannonballs.
| 2.5.0 || 2.7.0 || All || Audio-visual || In the Plunder Town theater, fix the music not being changed as it should when moving from backstage to the stage, after greasing the cannonballs.
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