Difference between revisions of "SCUMM/Game Enhancements"

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More updates to enhancement types. There are still ones I haven't updated, and the ones I have updated still need to be checked for accuracy.
(Started updating the enhancement categories. Saving now before I mess up.)
(More updates to enhancement types. There are still ones I haven't updated, and the ones I have updated still need to be checked for accuracy.)
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| 1.4.0 || - || All || Bugfix || Properly allocate IQ points for some puzzles where some original versions would get some conditions wrong.
| 1.4.0 || - || All || Bugfix || Properly allocate IQ points for some puzzles where some original versions would get some conditions wrong.
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| 1.4.0 || 2.7.0 || All || Cosmetic || Fix Henry Sr. appearing as a giant, in the releases where it's supposedly possible to reach the front of Castle Brunwald again after freeing him from his room.
| 1.4.0 || 2.7.0 || All || Original bug || Fix Henry Sr. appearing as a giant, in the releases where it's supposedly possible to reach the front of Castle Brunwald again after freeing him from his room.
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| 1.8.0 || 2.7.0 || FM Towns || Audio || Add missing music in Venice. The original had no CD audio music for this scene, but it had a Euphony track which wasn't properly enabled.
| 1.8.0 || 2.7.0 || FM Towns || Audio || Add missing music in Venice. The original had no CD audio music for this scene, but it had a Euphony track which wasn't properly enabled.
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| 2.5.0 || 2.6.0 || Macintosh || Audio-visual || All text is drawn using the font's defined character spacing. The original would sometimes add an extra pixel.
| 2.5.0 || 2.6.0 || Macintosh || Audio-visual || All text is drawn using the font's defined character spacing. The original would sometimes add an extra pixel.
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| 2.5.0 || 2.6.0 || Macintosh || Cosmetic || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in several scenes, perhaps most noticeably the lightning around Castle Brunwald.
| 2.5.0 || 2.6.0 || Macintosh || Audio-visual || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in several scenes, perhaps most noticeably the lightning around Castle Brunwald.
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| 2.6.0 || 2.6.0 || VGA || Cosmetic || Fix some unusual cyan and magenta horizontal lines when Indy meets Elsa in Berlin. (This was already fixed in the FM Towns version, and ScummVM uses a similar fix.)
| 2.6.0 || 2.6.0 || VGA || Cosmetic || Fix some unusual cyan and magenta horizontal lines when Indy meets Elsa in Berlin. (This was already fixed in the FM Towns version, and ScummVM uses a similar fix.)
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| 2.6.0 || 2.6.0 || All || Restored content || Restore the missing first frame of animation when Indy makes a wise or poor choice for the Grail.
| 2.6.0 || 2.6.0 || All || Restored content || Restore the missing first frame of animation when Indy makes a wise or poor choice for the Grail.
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| 2.7.0 || 2.7.0 || VGA, FM Towns || Cosmetic || Fix an original small glitch around the tapestry that's inside one of the first rooms of Castle Brunwald. An unusual vertical line was drawn in the middle of the room.
| 2.7.0 || 2.7.0 || VGA, FM Towns || Audio-visual || Fix an original small glitch around the tapestry that's inside one of the first rooms of Castle Brunwald. An unusual vertical line was drawn in the middle of the room.
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| 2.8.0 || 2.8.0 || Macintosh || UI/UX || Macintosh list and scrollbar widgets can be scrolled with the mouse wheel.
| 2.8.0 || 2.8.0 || Macintosh || UI/UX || Macintosh list and scrollbar widgets can be scrolled with the mouse wheel.
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| 0.11.0 || - || All || [Content restoration?] || Subtitles can be skipped with the '.' key, like in later games.
| 0.11.0 || - || All || [Content restoration?] || Subtitles can be skipped with the '.' key, like in later games.
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| 2.5.0 || 2.6.0 || Macintosh || Cosmetic || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
| 2.5.0 || 2.6.0 || Macintosh || Audio-visual || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
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| 2.6.0 || 2.6.0 || EGA, Amiga, Atari ST || Original bug || Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
| 2.6.0 || 2.6.0 || EGA, Amiga, Atari ST || Original bug || Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
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! Added !! Optional !! Version !! Type !! Description
! Added !! Optional !! Version !! Type !! Description
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| 0.9.0 || - || All || Bugfix [Blocker] || Make sure that Bernard can always pick up the chattering teeth when they're stuck in the grating, even if one has left the room quickly after trapping them there. This matches the [https://www.p1xelcoder.com/resources/GDC_2017_Remastering_DotT_and_Grim.pdf behavior of the 2016 remaster].
| 0.9.0 || - || All || || Make sure that Bernard can always pick up the chattering teeth when they're stuck in the grating, even if one has left the room quickly after trapping them there. This matches the [https://www.p1xelcoder.com/resources/GDC_2017_Remastering_DotT_and_Grim.pdf behavior of the 2016 remaster].
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| 1.0.0 || 2.6.0 || Talkie || Audio || Fix occasional bug where Bernard would use Laverne's voice when interacting with the chewing gum on the floor.
| 1.0.0 || 2.6.0 || Talkie || Original bug || Fix occasional bug where Bernard would use Laverne's voice when interacting with the chewing gum on the floor.
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| 2.6.0 || 2.6.0 || All || Original bug || Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored.
| 2.6.0 || 2.6.0 || All || Original bug || Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored.
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| 2.6.0 || 2.6.0 || All || Content restoration || Restore a missing line from Dr. Fred when he receives a new diamond but Hoagie and/or Laverne haven't powered their units yet.
| 2.6.0 || 2.6.0 || All || Restored content || Restore a missing line from Dr. Fred when he receives a new diamond but Hoagie and/or Laverne haven't powered their units yet.
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| 2.7.0 || 2.7.0 || All || Cosmetic [Continuity error] || Make George Washington wear his chattering teeth in the cutscene where he comes back after Hoagie picks up the gold-plated quill pen, since he's always wearing them at this point of the game.
| 2.7.0 || 2.7.0 || All || Audio-visual || Make George Washington wear his chattering teeth in the cutscene where he comes back after Hoagie picks up the gold-plated quill pen, since he's always wearing them at this point of the game.
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| 2.7.0 || 2.7.0 || Talkie || Cosmetic [Accessibility] || Bring some Sam & Max localized menu strings into DOTT CD, when pressing F5 with the original SCUMM interface. The LucasArts Windows interpreter from 2002 used hardcoded English strings for some of the settings, but translations were included in Sam & Max (which uses the same menu) and later titles.
| 2.7.0 || 2.7.0 || Talkie || Cosmetic [Accessibility] || Bring some Sam & Max localized menu strings into DOTT CD, when pressing F5 with the original SCUMM interface. The LucasArts Windows interpreter from 2002 used hardcoded English strings for some of the settings, but translations were included in Sam & Max (which uses the same menu) and later titles.
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| 2.8.0 || 2.8.0 || All || Bugfix || Make it possible for Hoagie to always interact with the fire once it's been lit by Jefferson. A script would set its state to an invalid value most of the time, meaning that Hoagie couldn't even reach it.
| 2.8.0 || 2.8.0 || All || Restored content || Make it possible for Hoagie to always interact with the fire once it's been lit by Jefferson. A script would set its state to an invalid value most of the time, meaning that Hoagie couldn't even reach it.
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! Added !! Optional !! Version !! Type !! Description
! Added !! Optional !! Version !! Type !! Description
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| 0.3.0 || - || All || Cosmetic || In the original, the "film noir" mode sometimes still draw things in color. ScummVM implements this differently, keeping everything always in black and white.
| 0.3.0 || - || All || || In the original, the "film noir" mode sometimes still draw things in color. ScummVM implements this differently, keeping everything always in black and white.
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| 0.5.0 || 2.6.0 || All || Cosmetic || Adjust the position of the green goop inside the tank in the Hall of Oddities. It was off by one pixel, allowing a few pixels of objects behind to be seen without having their color changed.
| 0.5.0 || 2.6.0 || All || Original bug || Adjust the position of the green goop inside the tank in the Hall of Oddities. It was off by one pixel, allowing a few pixels of objects behind to be seen without having their color changed.
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| 0.7.0 || 2.6.0 || All || UI/UX || The "Loading Sounds...Please Wait" screen when starting the game is skipped.
| 0.7.0 || 2.6.0 || All || UI/UX || The "Loading Sounds...Please Wait" screen when starting the game is skipped.
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| 0.7.0 || 2.7.0 || All || Cosmetic [Audio?] || At Dino Bungee National Memorial, pushing the button while the Wally and Rex dinosaurs were speaking restarted their speech instead of stopping it, and it also prevented Sam's reaction from being triggered.
| 0.7.0 || 2.7.0 || All || Restored content || At Dino Bungee National Memorial, pushing the button while the Wally and Rex dinosaurs were speaking restarted their speech instead of stopping it, and it also prevented Sam's reaction from being triggered.
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| 0.8.0 || 2.7.0 || All || Cosmetic || Fix an original animation glitch when Max grabs the fishing line at World of Fish, when both subtitles and voice are enabled, and a low subtitle speed value is used.
| 0.8.0 || 2.7.0 || All || Cosmetic || Fix an original animation glitch when Max grabs the fishing line at World of Fish, when both subtitles and voice are enabled, and a low subtitle speed value is used.
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| 1.0.0 || - || All || Bugfix [Blocker] || Prevent a complete scene hang, if one talks to the guard and ends the conversation at the bigfoot party, after he's let Sam & Max inside. Since the game would completely hang, this enhancement is always enabled.
| 1.0.0 || - || All || || Prevent a complete scene hang, if one talks to the guard and ends the conversation at the bigfoot party, after he's let Sam & Max inside. Since the game would completely hang, this enhancement is always enabled.
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| 2.6.0 || 2.7.0 || All || Cosmetic [Content restoration?] || Restore the missing animation where Bumpus threatens Sam with his taser near the end of the game, in the German releases.
| 2.6.0 || 2.7.0 || All || Cosmetic [Content restoration?] || Restore the missing animation where Bumpus threatens Sam with his taser near the end of the game, in the German releases.
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| 2.6.0 || 2.6.0 || All || Audio-visual || Fix some intro animation speed issues in the German and Italian talkie versions, and adjust the timing of some intro subtitles to sync up better with the voices for all known versions.
| 2.6.0 || 2.6.0 || All || Audio-visual || Fix some intro animation speed issues in the German and Italian talkie versions, and adjust the timing of some intro subtitles to sync up better with the voices for all known versions.
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| 2.6.0 || 2.6.0 || All || Cosmetic || When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door.
| 2.6.0 || 2.6.0 || All || Original bug || When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door.
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| 2.7.0 || 2.7.0 || All || Cosmetic || Fix two lines said by Sam but being misattributed to Max, while both characters wear the bigfoot costume and talk to Evelyn Morrison. (It appears that the English release was the only one not having this bug.)
| 2.7.0 || 2.7.0 || All || Cosmetic || Fix two lines said by Sam but being misattributed to Max, while both characters wear the bigfoot costume and talk to Evelyn Morrison. (It appears that the English release was the only one not having this bug.)
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| 2.7.0 || 2.7.0 || All || Cosmetic [Content restoration?] || Fix Max's comment being cut way too early, if one tries buying the pecan-flavored candies at Snuckey's while having no money.
| 2.7.0 || 2.7.0 || All || Restored content || Fix Max's comment being cut way too early, if one tries buying the pecan-flavored candies at Snuckey's while having no money.
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| 2.7.0 || - || Talkie || Cosmetic [Accessibility] || Display the official translations for some of the settings which are displayed in the F5 menu when the original SCUMM interface is enabled. Those translations were part of the original CD release, but the original Windows interpreter from 2002 would just override them with English strings.
| 2.7.0 || - || Talkie || Cosmetic [Accessibility] || Display the official translations for some of the settings which are displayed in the F5 menu when the original SCUMM interface is enabled. Those translations were part of the original CD release, but the original Windows interpreter from 2002 would just override them with English strings.
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| 2.6.0 || 2.7.0 || All || Audio-visual || Fix the music temporarily stopping when going in and out of the bar a couple of times, at the beginning of the game. The 2017 remaster has a similar fix.
| 2.6.0 || 2.7.0 || All || Audio-visual || Fix the music temporarily stopping when going in and out of the bar a couple of times, at the beginning of the game. The 2017 remaster has a similar fix.
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| 2.7.0 || 2.7.0 || All || Bugfix [Cosmetic?] || Remove a placeholder string from the subtitles, when Ben looks at one of the small pictures above the piano in the Kickstand bar. French release only. The 2017 remaster has a similar fix.
| 2.7.0 || 2.7.0 || All || Original bug || Remove a placeholder string from the subtitles, when Ben looks at one of the small pictures above the piano in the Kickstand bar. French release only. The 2017 remaster has a similar fix.
|}
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! Added !! Optional !! Version !! Type !! Description
! Added !! Optional !! Version !! Type !! Description
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| 0.11.0 || 2.7.0 || All || Content restoration || Restore some missing subtitles in some conversations between Low and Brink.
| 0.11.0 || 2.7.0 || All || Restored content || Restore some missing subtitles in some conversations between Low and Brink.
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| 1.5.0 || 2.7.0 || All || Audio-visual || Fix the sound of trickling water in the spider lair not being properly stopped.
| 1.5.0 || 2.7.0 || All || Audio-visual || Fix the sound of trickling water in the spider lair not being properly stopped.
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| 2.5.0 || 2.7.0 || All || Content restoration || Restore a missing subtitle when Low finds the purpose of the crypt inside the tomb.
| 2.5.0 || 2.7.0 || All || Restored content || Restore a missing subtitle when Low finds the purpose of the crypt inside the tomb.
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| 0.9.0 || - || All || Bugfix [Blocker] || Fix a brief game hang when you meet Murray for the first time at the beginning of the game. (This could even cause the game to completely lock up on some platforms.)
| 0.9.0 || - || All || Bugfix [Blocker] || Fix a brief game hang when you meet Murray for the first time at the beginning of the game. (This could even cause the game to completely lock up on some platforms.)
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| 2.5.0 || 2.7.0 || All || Audio [Content restoration?] || In the Plunder Town theater, fix the music not being changed as it should when moving from backstage to the stage, after greasing the cannonballs.
| 2.5.0 || 2.7.0 || All || Audio-visual || In the Plunder Town theater, fix the music not being changed as it should when moving from backstage to the stage, after greasing the cannonballs.
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| 2.6.0 || 2.6.0 || All || Audio || Fix the music indefinitely playing if the ESC key is pressed early, when Guybrush gets on the Sea Cucumber for the first time.
| 2.6.0 || 2.6.0 || All || Audio-visual || Fix the music indefinitely playing if the ESC key is pressed early, when Guybrush gets on the Sea Cucumber for the first time.
|}
|}


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