Difference between revisions of "SCUMM/Game Enhancements"

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Started updating the enhancement categories. Saving now before I mess up.
(As of ScummVM 2.8.0, there are several settings for enhancements. List them.)
(Started updating the enhancement categories. Saving now before I mess up.)
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| 2.0.0 || - || All || Bugfix [Blocker] || Force the power back on, if entering the lab while Dr. Fred has the power turned off to repair the Zom-B-Matic. Otherwise, the power could never return, bringing to an unintended dead-end.
| 2.0.0 || - || All || Bugfix [Blocker] || Force the power back on, if entering the lab while Dr. Fred has the power turned off to repair the Zom-B-Matic. Otherwise, the power could never return, bringing to an unintended dead-end.
|-
|-
| 2.6.0 || 2.6.0 || NES || Audio || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player was turned off.
| 2.6.0 || 2.6.0 || NES || Audio-visual || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player was turned off.
|-
|-
| 2.6.0 || 2.6.0 || V1, V2 || Bugfix [Blocker] || Fix a sudden and complete freeze of the cutscene where Purple Tentacle is bullying Sandy in the lab (French version only).
| 2.6.0 || 2.6.0 || V1, V2 || Bugfix [Blocker] || Fix a sudden and complete freeze of the cutscene where Purple Tentacle is bullying Sandy in the lab (French version only).
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| 0.11.0 || - || All || [Content restoration?] || Subtitles can be skipped with the '.' key, like in later games.
| 0.11.0 || - || All || [Content restoration?] || Subtitles can be skipped with the '.' key, like in later games.
|-
|-
| 2.6.0 || 2.6.0 || FM Towns || Cosmetic || Fix animation glitch that causes the bird in Lima to disappear once you're done using the blue crystal on it.
| 2.6.0 || 2.6.0 || FM Towns || Audio-visual || Fix animation glitch that causes the bird in Lima to disappear once you're done using the blue crystal on it.
|}
|}


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| 1.8.0 || 2.7.0 || FM Towns || Audio || Add missing music in Venice. The original had no CD audio music for this scene, but it had a Euphony track which wasn't properly enabled.
| 1.8.0 || 2.7.0 || FM Towns || Audio || Add missing music in Venice. The original had no CD audio music for this scene, but it had a Euphony track which wasn't properly enabled.
|-
|-
| 2.5.0 || 2.6.0 || Macintosh || Cosmetic || All text is drawn using the font's defined character spacing. The original would sometimes add an extra pixel.
| 2.5.0 || 2.6.0 || Macintosh || Audio-visual || All text is drawn using the font's defined character spacing. The original would sometimes add an extra pixel.
|-
|-
| 2.5.0 || 2.6.0 || Macintosh || Cosmetic || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in several scenes, perhaps most noticeably the lightning around Castle Brunwald.
| 2.5.0 || 2.6.0 || Macintosh || Cosmetic || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in several scenes, perhaps most noticeably the lightning around Castle Brunwald.
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| 2.6.0 || 2.6.0 || VGA || Cosmetic || Fix some unusual cyan and magenta horizontal lines when Indy meets Elsa in Berlin. (This was already fixed in the FM Towns version, and ScummVM uses a similar fix.)
| 2.6.0 || 2.6.0 || VGA || Cosmetic || Fix some unusual cyan and magenta horizontal lines when Indy meets Elsa in Berlin. (This was already fixed in the FM Towns version, and ScummVM uses a similar fix.)
|-
|-
| 2.6.0 || 2.6.0 || FM Towns || Cosmetic || Fix the color of the Nazis' uniforms while exploring the corridors of Castle Brunwald. They're green in the rest of the game, but the FM Towns version still had the EGA grey palette override in this part of the game. (The VGA version fixed this.)
| 2.6.0 || 2.6.0 || FM Towns || Audio-visual || Fix the color of the Nazis' uniforms while exploring the corridors of Castle Brunwald. They're green in the rest of the game, but the FM Towns version still had the EGA grey palette override in this part of the game. (The VGA version fixed this.)
|-
|-
| 2.6.0 || 2.6.0 || FM Towns || Cosmetic || Fix Indy's subtitle color when he talks to his father before escaping from the zeppelin with the biplane.
| 2.6.0 || 2.6.0 || FM Towns || Audio-visual || Fix Indy's subtitle color when he talks to his father before escaping from the zeppelin with the biplane.
|-
|-
| 2.6.0 || 2.6.0 || FM Towns || Cosmetic || Clear some verb leftovers at the bottom of the screen in the same zeppelin cutscene.
| 2.6.0 || 2.6.0 || FM Towns || Audio-visual || Clear some verb leftovers at the bottom of the screen in the same zeppelin cutscene.
|-
|-
| 2.6.0 || 2.6.0 || All || Cosmetic || Restore the missing first frame of animation when Indy makes a wise or poor choice for the Grail.
| 2.6.0 || 2.6.0 || All || Restored content || Restore the missing first frame of animation when Indy makes a wise or poor choice for the Grail.
|-
|-
| 2.7.0 || 2.7.0 || VGA, FM Towns || Cosmetic || Fix an original small glitch around the tapestry that's inside one of the first rooms of Castle Brunwald. An unusual vertical line was drawn in the middle of the room.
| 2.7.0 || 2.7.0 || VGA, FM Towns || Cosmetic || Fix an original small glitch around the tapestry that's inside one of the first rooms of Castle Brunwald. An unusual vertical line was drawn in the middle of the room.
|-
|-
| 2.8.0 || 2.8.0 || Macintosh || UX || Macintosh list and scrollbar widgets can be scrolled with the mouse wheel.
| 2.8.0 || 2.8.0 || Macintosh || UI/UX || Macintosh list and scrollbar widgets can be scrolled with the mouse wheel.
|-
|-
| 2.8.0 || 2.8.0 || Macintosh || UX || Macintosh menus don't close if the mouse accidentally goes outside the menu area.
| 2.8.0 || 2.8.0 || Macintosh || UI/UX || Macintosh menus don't close if the mouse accidentally goes outside the menu area.
|}
|}


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! Added !! Optional || Version !! Type !! Description
! Added !! Optional || Version !! Type !! Description
|-
|-
| 0.5.0 || 2.7.0 || All except VGA talkie || [Content restoration] || Restore a missing line from the shepherds when trying to use the stealth draft on them.
| 0.5.0 || 2.7.0 || All except VGA talkie || Restored content || Restore a missing line from the shepherds when trying to use the stealth draft on them.
|-
|-
| 0.6.0 || - || VGA talkie || Cosmetic [Audio?] || Fix a script error causing the lens workers' conversation to become very out of sync.
| 0.6.0 || - || VGA talkie || Cosmetic [Audio?] || Fix a script error causing the lens workers' conversation to become very out of sync.
|-
|-
| 0.8.0 || 2.6.0 || VGA talkie || Cosmetic || Chaos no longer introduces herself as "Choas".
| 0.8.0 || 2.6.0 || VGA talkie || Original bug || Chaos no longer introduces herself as "Choas".
|-
|-
| 0.11.0 || - || All || [Content restoration?] || Subtitles can be skipped with the '.' key, like in later games.
| 0.11.0 || - || All || [Content restoration?] || Subtitles can be skipped with the '.' key, like in later games.
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| 2.5.0 || 2.6.0 || Macintosh || Cosmetic || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
| 2.5.0 || 2.6.0 || Macintosh || Cosmetic || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
|-
|-
| 2.6.0 || 2.6.0 || EGA, Amiga, Atari ST || Bugfix || Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
| 2.6.0 || 2.6.0 || EGA, Amiga, Atari ST || Original bug || Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
|-
|-
| 2.6.0 || 2.6.0 || EGA, Macintosh, Amiga, Atari ST || [Continuity error] || If you use the Reflection draft on Rusty before examining him for the first time, show a close-up on him wearing Bobbin's cloak. This bug was fixed in later versions
| 2.6.0 || 2.6.0 || EGA, Macintosh, Amiga, Atari ST || Audio-visual || If you use the Reflection draft on Rusty before examining him for the first time, show a close-up on him wearing Bobbin's cloak. This bug was fixed in later versions
|-
|-
| 2.6.0 || 2.6.0 || All except VGA talkie || Cosmetic || Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
| 2.6.0 || 2.6.0 || All except VGA talkie || Audio-visual || Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
|-
|-
| 2.6.0 || 2.6.0 || VGA talkie || Cosmetic || Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions.
| 2.6.0 || 2.6.0 || VGA talkie || Audio-visual || Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions.
|-
|-
| 2.6.0 || 2.6.0 || VGA talkie || Cosmetic || Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible.
| 2.6.0 || 2.6.0 || VGA talkie || Audio-visual || Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible.
|-
|-
| 2.6.0 || 2.6.0 || VGA talkie || Bugfix || After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.)
| 2.6.0 || 2.6.0 || VGA talkie || Bugfix || After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.)
|-
|-
| 2.6.0 || 2.6.0 || All except VGA talkie || Cosmetic || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
| 2.6.0 || 2.6.0 || All except VGA talkie || Audio-visual || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
|-
|-
| 2.7.0 || 2.7.0 || EGA, Macintosh, Amiga, Atari ST || Cosmetic || Prevent Bobbin from walking ''through'' one of the staircases inside the dragon's cave, when he has entered the room from the other stairs in the ground. This issue was present in the earliest 16-color releases, but appears to have been fixed in the official v1.2 and later versions.
| 2.7.0 || 2.7.0 || EGA, Macintosh, Amiga, Atari ST || Original bug || Prevent Bobbin from walking ''through'' one of the staircases inside the dragon's cave, when he has entered the room from the other stairs in the ground. This issue was present in the earliest 16-color releases, but appears to have been fixed in the official v1.2 and later versions.
|-
|-
| 2.8.0 || 2.8.0 || All || Enhancement || Show all discovered drafts with Ctrl+D. In the Macintosh version, this can also be accessed through the Apple menu.
| 2.8.0 || 2.8.0 || All || UI/UX || Show all discovered drafts with Ctrl+D. In the Macintosh version, this can also be accessed through the Apple menu.
|-
|-
| 2.8.0 || 2.8.0 || Macintosh || UX || Macintosh list and scrollbar widgets can be scrolled with the mouse wheel.
| 2.8.0 || 2.8.0 || Macintosh || UI/UX || Macintosh list and scrollbar widgets can be scrolled with the mouse wheel.
|-
|-
| 2.8.0 || 2.8.0 || Macintosh || UX || Macintosh menus don't close if the mouse accidentally goes outside the menu area.
| 2.8.0 || 2.8.0 || Macintosh || UI/UX || Macintosh menus don't close if the mouse accidentally goes outside the menu area.
|-
|-
| 2.8.0 || 2.8.0 || Macintosh || UX || In practice mode, the practice box can be dragged freely.
| 2.8.0 || 2.8.0 || Macintosh || UI/UX || In practice mode, the practice box can be dragged freely.
|}
|}


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| 0.6.0 || - || Sega || Cosmetic [Usability?] || The original Sega CD release enabled so-called Shadow mode in its palette for all scenes, making the whole game extremely dark. ScummVM just ignores this, using a brightness setting that's similar to the other releases.  
| 0.6.0 || - || Sega || Cosmetic [Usability?] || The original Sega CD release enabled so-called Shadow mode in its palette for all scenes, making the whole game extremely dark. ScummVM just ignores this, using a brightness setting that's similar to the other releases.  
|-
|-
| 0.6.0 || 2.7.0 || FM Towns || Cosmetic || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended.
| 0.6.0 || 2.7.0 || FM Towns || Audio-visual || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended.
|-
|-
| 2.5.0 || 2.6.0 || Enhanced || Cosmetic [Content restoration] || Add the animated cigar smoke present in earlier versions to the captain Smirk close-up. In the VGA floppy version (I don't have the EGA version) the smoke was apparently only shown when playing the game from hard disk, not when playing it from the floppies. For whatever reason, the CD version only kept the latter behavior.
| 2.5.0 || 2.6.0 || Enhanced || Audio-visual [Content restoration] || Add the animated cigar smoke present in earlier versions to the captain Smirk close-up. In the VGA floppy version (I don't have the EGA version) the smoke was apparently only shown when playing the game from hard disk, not when playing it from the floppies. For whatever reason, the CD version only kept the latter behavior.
|-
|-
| 2.5.0 || 2.6.0 || Enhanced || Content restoration || Only change the description of the Mêlée Island clock tower between visits to the room, like in earlier versions. Not every time the clock is examined.
| 2.5.0 || 2.6.0 || Enhanced || Restored content || Only change the description of the Mêlée Island clock tower between visits to the room, like in earlier versions. Not every time the clock is examined.
|-
|-
| 2.5.0 || 2.6.0 || Enhanced || Content restoration || Restore a few lines of Lemonhead dialog to the scene where he examines the small idol. These lines were present in earlier versions. This affects the English, German, Italian, and Spanish versions. The game is also available in French, but no version has been located with the old lines intact.
| 2.5.0 || 2.6.0 || Enhanced || Content restoration || Restore a few lines of Lemonhead dialog to the scene where he examines the small idol. These lines were present in earlier versions. This affects the English, German, Italian, and Spanish versions. The game is also available in French, but no version has been located with the old lines intact.
|-
|-
| 2.6.0 || 2.6.0 || EGA, VGA || Cosmetic || Fix incorrect ''"à"'' character in the font that's used on the copy protection screen of the French floppy versions.
| 2.6.0 || 2.6.0 || EGA, VGA || Original bug || Fix incorrect ''"à"'' character in the font that's used on the copy protection screen of the French floppy versions.
|-
|-
| 2.6.0 || 2.6.0 || Enhanced || Cosmetic [Audio?] || Don't stop the background sound when showing the close-up of captain Smirk. This imitates the behavior of the Special Edition.
| 2.6.0 || 2.6.0 || Enhanced || Audio-visual || Don't stop the background sound when showing the close-up of captain Smirk. This imitates the behavior of the Special Edition.
|-
|-
| 2.7.0 || 2.7.0 || All || Cosmetic [Continuity error] || Don't show the Jolly Roger during the Sea Monkey cutscenes, once Guybrush has picked it up from the crow's nest. (This continuity error was only fixed in some versions of the VGA floppy release.)
| 2.7.0 || 2.7.0 || All || Audio-visual || Don't show the Jolly Roger during the Sea Monkey cutscenes, once Guybrush has picked it up from the crow's nest. (This continuity error was only fixed in some versions of the VGA floppy release.)
|-
|-
| 2.7.0 || 2.7.0 || Enhanced || Cosmetic [Continuity error] || Use the same subtitle color for all the lines said by the ghost priest when Guybrush enters the church in the last part of the game.
| 2.7.0 || 2.7.0 || Enhanced || Audio-visual || Use the same subtitle color for all the lines said by the ghost priest when Guybrush enters the church in the last part of the game.
|-
|-
| 2.7.0 || 2.7.0 || Enhanced || Cosmetic || Restore the intended color for the subtitles of the head of the navigator. It's supposed to be brown, as in all other editions, but the palette wasn't adjusted in this release.
| 2.7.0 || 2.7.0 || Enhanced || Audio-visual || Restore the intended color for the subtitles of the head of the navigator. It's supposed to be brown, as in all other editions, but the palette wasn't adjusted in this release.
|-
|-
| 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Cosmetic || Fix the green, yellow and gray colors at Stan's Previously Owned Vessels. The most obvious example was the "striking yellow color" of the flower from the forest being suddenly greenish in this scene.
| 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Audio-visual || Fix the green, yellow and gray colors at Stan's Previously Owned Vessels. The most obvious example was the "striking yellow color" of the flower from the forest being suddenly greenish in this scene.
|-
|-
| 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Cosmetic || Use approximately the same colors for the "important notice" about the sleeping dogs as in earlier versions. The new colors were hard to read, and probably not changed intentionally. (The sign is still using the some palette indexes as before, but the palette itself is different.) The SEGA version does not have this problem to begin with, and the FM Towns version solves the readability problem by adding an outline to the font.
| 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Audio-visual || Use approximately the same colors for the "important notice" about the sleeping dogs as in earlier versions. The new colors were hard to read, and probably not changed intentionally. (The sign is still using the some palette indexes as before, but the palette itself is different.) The SEGA version does not have this problem to begin with, and the FM Towns version solves the readability problem by adding an outline to the font.
|-
|-
| 2.7.0 || 2.7.0 || VGA || Cosmetic || Apply a similar background legibility fix for the Sierra-like "death" screen when Guybrush falls from the cliff on Monkey Island. It appears that the French VGA floppy release is the only version having this issue.
| 2.7.0 || 2.7.0 || VGA || Cosmetic || Apply a similar background legibility fix for the Sierra-like "death" screen when Guybrush falls from the cliff on Monkey Island. It appears that the French VGA floppy release is the only version having this issue.
|-
|-
| 2.7.0 || 2.7.0 || Enhanced || Cosmetic || In Mêlée Island, make sure that the storekeeper closes the door ''before'' walking away from it, when Guybrush rings the bell.
| 2.7.0 || 2.7.0 || Enhanced || Audio-visual || In Mêlée Island, make sure that the storekeeper closes the door ''before'' walking away from it, when Guybrush rings the bell.
|}
|}


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| 2.0.0 || - || All || Audio || Fix several soundtracks playing at once if the player is moving faster than the scripts expect, in Scabb and Booty Island.
| 2.0.0 || - || All || Audio || Fix several soundtracks playing at once if the player is moving faster than the scripts expect, in Scabb and Booty Island.
|-
|-
| 2.1.0 || 2.6.0 || FM Towns || Content restoration || Restore part of the Elaine map piece puzzle [https://www.timeextension.com/features/how-we-helped-solve-a-30-year-old-mystery-in-monkey-island-2-lechucks-revenge that was skipped in this version], and this version alone.
| 2.1.0 || 2.6.0 || FM Towns || Restored content || Restore part of the Elaine map piece puzzle [https://www.timeextension.com/features/how-we-helped-solve-a-30-year-old-mystery-in-monkey-island-2-lechucks-revenge that was skipped in this version], and this version alone.
|-
|-
| 2.5.0 || 2.6.0 || Macintosh || [Audio?] || When there is no Mac-specific music (most notably towards the end of the game), play the Roland MT-32 music instead. The Macintosh instruments are a sufficient subset for this to work well. (2.5.0 is where this behavior was formalized. It worked before that, but only with certain audio drivers.)
| 2.5.0 || 2.6.0 || Macintosh || Audio-visual || When there is no Mac-specific music (most notably towards the end of the game), play the Roland MT-32 music instead. The Macintosh instruments are a sufficient subset for this to work well. (2.5.0 is where this behavior was formalized. It worked before that, but only with certain audio drivers.)
|-
|-
| 2.5.0 || 2.6.0 || All || [Content restoration] || Guybrush will speak when getting the map from Rapp Scallion. The game always printed the text, but since there is no delay between the messages you would only see the last one. The setting introduces a delay between them.
| 2.5.0 || 2.6.0 || All || [Content restoration] || Guybrush will speak when getting the map from Rapp Scallion. The game always printed the text, but since there is no delay between the messages you would only see the last one. The setting introduces a delay between them.
|-
|-
| 2.6.0 || 2.6.0 || Amiga || Cosmetic || Fix Guybrush being drawn with the wrong colors when using the stick on the dog outside the Governor's mansion.
| 2.6.0 || 2.6.0 || Amiga || Original bug || Fix Guybrush being drawn with the wrong colors when using the stick on the dog outside the Governor's mansion.
|-
|-
| 2.6.0 || 2.6.0 || All || Cosmetic || Fix Captain Dread's head animation when Guybrush tries giving him an object and then immediately talks to him.
| 2.6.0 || 2.6.0 || All || Original bug || Fix Captain Dread's head animation when Guybrush tries giving him an object and then immediately talks to him.
|-
|-
| 2.7.0 || 2.7.0 || All || [Content restoration] || Restore a missing reaction from Captain Dread when Guybrush has the four map pieces: Dread is actually meant to bring Guybrush back to Scabb Island, but an original script oversight prevented this from happening. This content restoration was already part of the Ultimate Talkie Edition, but ScummVM also fixes a dead-end in Regular Mode if you haven't picked up the model lighthouse lens before this.
| 2.7.0 || 2.7.0 || All || Restored content || Restore a missing reaction from Captain Dread when Guybrush has the four map pieces: Dread is actually meant to bring Guybrush back to Scabb Island, but an original script oversight prevented this from happening. This content restoration was already part of the Ultimate Talkie Edition, but ScummVM also fixes a dead-end in Regular Mode if you haven't picked up the model lighthouse lens before this.
|-
|-
| 2.7.0 || 2.7.0 || All || Cosmetic || Fix a small glitch with the door in Largo's room, if one closes it just before using the voodoo doll on Largo.
| 2.7.0 || 2.7.0 || All || Original bug || Fix a small glitch with the door in Largo's room, if one closes it just before using the voodoo doll on Largo.
|}
|}


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| 0.7.0 || 2.7.0 || All || Cosmetic || Fix the wall sprite being drawn over Indy when he stands at a specific place at the center of Atlantis.
| 0.7.0 || 2.7.0 || All || Cosmetic || Fix the wall sprite being drawn over Indy when he stands at a specific place at the center of Atlantis.
|-
|-
| 0.9.0 || 2.7.0 || All || Cosmetic [Content restoration] || When Indy finds orichalcum under some bones in Crete and he has already put some beads in the gold box, make sure that his first comment is not quickly interrupted by the second one.
| 0.9.0 || 2.7.0 || All || Restored content || When Indy finds orichalcum under some bones in Crete and he has already put some beads in the gold box, make sure that his first comment is not quickly interrupted by the second one.
|-
|-
| 0.10.0 || 2.7.0 || Talkie || Bugfix || Fix Ubermann strangely counting "pregod8" and "pregod9" beads instead of "18" and "19", in some releases and languages.
| 0.10.0 || 2.7.0 || Talkie || Original bug || Fix Ubermann strangely counting "pregod8" and "pregod9" beads instead of "18" and "19", in some releases and languages.
|-
|-
| 2.1.0 || - || Talkie || Bugfix [Audio?] || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.).
| 2.1.0 || - || Talkie || Bugfix [Audio?] || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.).
|-
|-
| 2.5.0 || 2.6.0 || All || Cosmetic [Continuity error] || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
| 2.5.0 || 2.6.0 || All || Original bug || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
|-
|-
| 2.6.0 || 2.6.0 || Talkie || Cosmetic || When Kerner uses the phone booth in New York, one of his printed lines may be quite different from what he's actually saying, in most of the English talkie releases. The fixed text is taken from the Macintosh 1994 talkie release.
| 2.6.0 || 2.6.0 || Talkie || Audio-visual || When Kerner uses the phone booth in New York, one of his printed lines may be quite different from what he's actually saying, in most of the English talkie releases. The fixed text is taken from the Macintosh 1994 talkie release.
|-
|-
| 2.7.0 || 2.7.0 || Talkie || Audio || Fix Sophia speaking with Indy's voice when looking at him.
| 2.7.0 || 2.7.0 || Talkie || Audio-visual || Fix Sophia speaking with Indy's voice when looking at him.
|-
|-
| 2.7.0 || - || All || Bugfix [Blocker] || Prevent Indy from being stuck in the room with the gold box and the elevator in Crete, if one quickly clicks on the right when entering the room. Since one could get completely stuck there, this enhancement is always enabled.
| 2.7.0 || - || All || Bugfix [Blocker] || Prevent Indy from being stuck in the room with the gold box and the elevator in Crete, if one quickly clicks on the right when entering the room. Since one could get completely stuck there, this enhancement is always enabled.
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| 1.0.0 || 2.6.0 || Talkie || Audio || Fix occasional bug where Bernard would use Laverne's voice when interacting with the chewing gum on the floor.
| 1.0.0 || 2.6.0 || Talkie || Audio || Fix occasional bug where Bernard would use Laverne's voice when interacting with the chewing gum on the floor.
|-
|-
| 2.6.0 || 2.6.0 || All || Cosmetic || Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored.
| 2.6.0 || 2.6.0 || All || Original bug || Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored.
|-
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| 2.6.0 || 2.6.0 || All || Content restoration || Restore a missing line from Dr. Fred when he receives a new diamond but Hoagie and/or Laverne haven't powered their units yet.
| 2.6.0 || 2.6.0 || All || Content restoration || Restore a missing line from Dr. Fred when he receives a new diamond but Hoagie and/or Laverne haven't powered their units yet.
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| 0.5.0 || 2.6.0 || All || Cosmetic || Adjust the position of the green goop inside the tank in the Hall of Oddities. It was off by one pixel, allowing a few pixels of objects behind to be seen without having their color changed.
| 0.5.0 || 2.6.0 || All || Cosmetic || Adjust the position of the green goop inside the tank in the Hall of Oddities. It was off by one pixel, allowing a few pixels of objects behind to be seen without having their color changed.
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| 0.7.0 || 2.6.0 || All || Cosmetic || The "Loading Sounds...Please Wait" screen when starting the game is skipped.
| 0.7.0 || 2.6.0 || All || UI/UX || The "Loading Sounds...Please Wait" screen when starting the game is skipped.
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| 0.7.0 || 2.7.0 || All || Cosmetic [Audio?] || At Dino Bungee National Memorial, pushing the button while the Wally and Rex dinosaurs were speaking restarted their speech instead of stopping it, and it also prevented Sam's reaction from being triggered.
| 0.7.0 || 2.7.0 || All || Cosmetic [Audio?] || At Dino Bungee National Memorial, pushing the button while the Wally and Rex dinosaurs were speaking restarted their speech instead of stopping it, and it also prevented Sam's reaction from being triggered.
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| 2.6.0 || 2.7.0 || All || Cosmetic [Content restoration?] || Restore the missing animation where Bumpus threatens Sam with his taser near the end of the game, in the German releases.
| 2.6.0 || 2.7.0 || All || Cosmetic [Content restoration?] || Restore the missing animation where Bumpus threatens Sam with his taser near the end of the game, in the German releases.
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| 2.6.0 || 2.6.0 || All || Cosmetic [Audio?] || Fix some intro animation speed issues in the German and Italian talkie versions, and adjust the timing of some intro subtitles to sync up better with the voices for all known versions.
| 2.6.0 || 2.6.0 || All || Audio-visual || Fix some intro animation speed issues in the German and Italian talkie versions, and adjust the timing of some intro subtitles to sync up better with the voices for all known versions.
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| 2.6.0 || 2.6.0 || All || Cosmetic || When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door.
| 2.6.0 || 2.6.0 || All || Cosmetic || When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door.
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! Added !! Optional !! Version !! Type !! Description
! Added !! Optional !! Version !! Type !! Description
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| 2.6.0 || 2.7.0 || All || Audio || Fix the music temporarily stopping when going in and out of the bar a couple of times, at the beginning of the game. The 2017 remaster has a similar fix.
| 2.6.0 || 2.7.0 || All || Audio-visual || Fix the music temporarily stopping when going in and out of the bar a couple of times, at the beginning of the game. The 2017 remaster has a similar fix.
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| 2.7.0 || 2.7.0 || All || Bugfix [Cosmetic?] || Remove a placeholder string from the subtitles, when Ben looks at one of the small pictures above the piano in the Kickstand bar. French release only. The 2017 remaster has a similar fix.
| 2.7.0 || 2.7.0 || All || Bugfix [Cosmetic?] || Remove a placeholder string from the subtitles, when Ben looks at one of the small pictures above the piano in the Kickstand bar. French release only. The 2017 remaster has a similar fix.
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| 0.11.0 || 2.7.0 || All || Content restoration || Restore some missing subtitles in some conversations between Low and Brink.
| 0.11.0 || 2.7.0 || All || Content restoration || Restore some missing subtitles in some conversations between Low and Brink.
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| 1.5.0 || 2.7.0 || All || Audio || Fix the sound of trickling water in the spider lair not being properly stopped.
| 1.5.0 || 2.7.0 || All || Audio-visual || Fix the sound of trickling water in the spider lair not being properly stopped.
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| 2.5.0 || 2.7.0 || All || Content restoration || Restore a missing subtitle when Low finds the purpose of the crypt inside the tomb.
| 2.5.0 || 2.7.0 || All || Content restoration || Restore a missing subtitle when Low finds the purpose of the crypt inside the tomb.
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! Added !! Optional !! Version !! Type !! Description
! Added !! Optional !! Version !! Type !! Description
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| 2.7.0 || 2.8.0 || All || Cosmetic || Change subtitles color of Moray and Goby from black to purple in final scene to make them more readable.
| 2.7.0 || 2.8.0 || All || Audio-visual || Change subtitles color of Moray and Goby from black to purple in final scene to make them more readable.
|}
|}
408

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