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Here are the SEV's comments regarding the key map sets (for Indiana Jones fighting, i.e.): | Here are the SEV's comments regarding the key map sets (for Indiana Jones fighting, i.e.): | ||
I recommend to show those sets on tabs in keymapper dialog: it's simple to implement and will not clobber your output. In 90% of cases there will be a single set but rest 10% belong to quite important set of games: | |||
* indiana jones -> fighting | |||
* gobliiins -> password entry | |||
There also should be way to disable all mappings temporarily, say, when user uses predictive dialog. | |||
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