Difference between revisions of "User:Seldon/GSoC2007-ProjectDiary"

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Here are the SEV's comments regarding the key map sets (for Indiana Jones fighting, i.e.):
Here are the SEV's comments regarding the key map sets (for Indiana Jones fighting, i.e.):
<_sev> I recommend to show those sets on tabs in keymapper dialog
I recommend to show those sets on tabs in keymapper dialog: it's simple to implement and will not clobber your output. In 90% of cases there will be a single set but rest 10% belong to quite important set of games:
<_sev> it's simple to implement and will not clobber your output
* indiana jones -> fighting
<_sev> in 90% of cases there will be a single set
* gobliiins -> password entry
<_sev> but rest 10% belong to quite important set of games:
There also should be way to disable all mappings temporarily, say, when user uses predictive dialog.
<_sev> indiana jones -> fighting
<_sev> gobliiins -> password entry
<_sev> there also should be way to disable all mappings temporarily
<_sev> say, when user uses predictive dialog
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