114
edits
(Adding info about the music land bug) |
(Update) |
||
Line 1: | Line 1: | ||
== Status == | == Status == | ||
* Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy | * Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack and Lost in Time are completable. | ||
* Woodruff starts | * Woodruff starts and is partly playable. | ||
* A.J's World is playable. No saving + minor glitches. | |||
* A.J's World is playable. | * Inca II starts and is playable. No space shooter. | ||
* Inca II starts and is playable | * The Last Dynasty's videos play but exits after the intro. | ||
* Urban Runner crashes/locks immediately. | |||
== Port-specific problems == | == Port-specific problems == | ||
* Goblins 3: Broken scrolling on SymbianOS. Game is '''not completable'''. [http://forums.scummvm.org/viewtopic.php?t=4064 (Forum Post)] | * Goblins 3: Broken scrolling on SymbianOS. Game is '''not completable'''. [http://forums.scummvm.org/viewtopic.php?t=4064 (Forum Post)]. Fixed in the SVN repository. | ||
== Bugs, glitches and ToDos == | == Bugs, glitches and ToDos == | ||
Line 14: | Line 14: | ||
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | * Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | ||
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. [http://sourceforge.net/tracker/?func=detail&aid=1705338&group_id=37116&atid=418820 (#1705338)] | * Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. [http://sourceforge.net/tracker/?func=detail&aid=1705338&group_id=37116&atid=418820 (#1705338)] | ||
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. [http://sourceforge.net/tracker/?func=detail&aid=1786556&group_id=37116&atid=418820 (#1786556)] | |||
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well). | * Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well). | ||
Line 20: | Line 21: | ||
* The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu). | * The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu). | ||
=== Graphics === | |||
* A few graphical glitches remain: [http://sourceforge.net/tracker/?func=detail&aid=1793356&group_id=37116&atid=418820 #1793356] and [http://sourceforge.net/tracker/?func=detail&aid=1787354&group_id=37116&atid=418820 #1787354] | |||
=== Sound === | === Sound === | ||
* Ween: Wrong speaker sound when putting away items on some machines. | * Ween: Wrong speaker sound when putting away items on some machines. | ||
=== Video === | === Video === | ||
* VMD: No stereo sound. | * VMD: No stereo sound. | ||
* VMD: Some glitches / broken frames in The Last Dynasty's videos. | |||
* VMD: Urban Runner's videos completely broken. | |||
== File-specific tasks == | == File-specific tasks == | ||
Line 32: | Line 37: | ||
=== music.cpp === | === music.cpp === | ||
* Gobliins 2: The intro music has broken percussions. | * Gobliins 2: The intro music has broken percussions. A bug in the AdLib emulator. | ||
* Gobliiins Mac: musmac1.adl isn't played correctly at all. | * Gobliiins Mac: musmac1.adl isn't played correctly at all. | ||
== Game-specific tasks == | |||
=== Woodruff === | |||
* Object animations aren't handled correctly. | |||
* Still some bugs in the walk code. | |||
* Background part drawing slightly buggy. | |||
* Crashes sometimes. | |||
* No background music/sounds yet. | |||
* Saving need to be implemented. | |||
=== Inca 2 === | |||
* The (hard-coded) space shooter isn't yet implemented. | |||
* No saving yet. | |||
* A few graphic glitches remain. | |||
=== The Last Dynasty === | |||
* Half-res videos should be scaled. | |||
* Intro video still buggy. | |||
* The game exits "normally" after playing the intro. | |||
=== Urban Runner === | |||
* The videos are doing "funky" stuff. | |||
* Crashes after the (broken) intro. |
edits