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(New page: == Introduction == This is a description of how to rip the code track from the PC-Engine/TurboGrafx 16 version of Loom, and also what to you need to do to extract the *.LFL files from thi...) |
(add Japanese version md5's and some other minor changes) |
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=== Win32 === | === Win32 === | ||
If you are using Win32 there are two methods which may work for you. | If you are using Win32 there are two methods which may work for you. | ||
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You may use a hex editor of your choice. | You may use a hex editor of your choice. | ||
=== Linux === | === Linux === | ||
==== Tool option 1 - dumpcd ==== | ==== Tool option 1 - dumpcd ==== | ||
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If everything goes well then you should have a file called ‘CODE_02.ISO’ in your dumpcd directory. | If everything goes well then you should have a file called ‘CODE_02.ISO’ in your dumpcd directory. | ||
If you are extracting the English version, the md5 should be: ''40015B9D4B6A88C623BBC8AB2693A152''. | |||
The Japanese version's md5 is ''a2281c014dfed8c4ff7b2c098eb79500''. | |||
If this is the case you can now skip to the section entitled ‘How to extract the SCUMM Resource files' | If this is the case you can now skip to the section entitled ‘How to extract the SCUMM Resource files'. | ||
=== Using TurboRip === | === Using TurboRip === | ||
Rip the code track using TurboRip which should output an iso file for the code track | Rip the code track using TurboRip which should output an iso file for the code track | ||
Then load up the code iso then load the iso up in your | Then load up the code iso then load the iso up in your favorite hex editor and | ||
strip from byte 614800 until the end of the file, This should all be null data. | strip from byte 614800 until the end of the file, This should all be null data. | ||
Save the file and then check its md5 against | Save the file and then check its md5 against ''40015B9D4B6A88C623BBC8AB2693A152'' in the English version and ''a2281c014dfed8c4ff7b2c098eb79500'' in the Japanese version. | ||
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If everything has gone correctly you should now have a pile of *.LFL files in the directory containing your ISO file. | If everything has gone correctly you should now have a pile of *.LFL files in the directory containing your ISO file. | ||
The md5 for your | The md5 for your 00.LFL file should be ''0650E8AB1432564607CD651C0FA3F344'' in the English version, and ''c0d5c89550381ac433624fedad5e1100'' in the Japanese version. | ||
You should then navigate ScummVM to this directory to enable you to play the game. | You should then navigate ScummVM to this directory to enable you to play the game. | ||
The ScummVM team are not responsible for the content of any external sites linked to on this page. | The ScummVM team are not responsible for the content of any external sites linked to on this page. |
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