Difference between revisions of "HOWTO-LoomTG16"

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241 bytes added ,  10:34, 14 May 2008
add Japanese version md5's and some other minor changes
(New page: == Introduction == This is a description of how to rip the code track from the PC-Engine/TurboGrafx 16 version of Loom, and also what to you need to do to extract the *.LFL files from thi...)
 
(add Japanese version md5's and some other minor changes)
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=== Win32 ===
=== Win32 ===
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If you are using Win32 there are two methods which may work for you.  
If you are using Win32 there are two methods which may work for you.  
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You may use a hex editor of your choice.
You may use a hex editor of your choice.


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=== Linux ===
=== Linux ===
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==== Tool option 1 - dumpcd ====
==== Tool option 1 - dumpcd ====


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If everything goes well then you should have a file called ‘CODE_02.ISO’ in your dumpcd directory.  
If everything goes well then you should have a file called ‘CODE_02.ISO’ in your dumpcd directory.  
You should check this file for an md5 matching: ''40015B9D4B6A88C623BBC8AB2693A152.''  
If you are extracting the English version, the md5 should be: ''40015B9D4B6A88C623BBC8AB2693A152''.
The Japanese version's md5 is ''a2281c014dfed8c4ff7b2c098eb79500''.


If this is the case you can now skip to the section entitled ‘How to extract the SCUMM Resource files'
If this is the case you can now skip to the section entitled ‘How to extract the SCUMM Resource files'.


=== Using TurboRip ===
=== Using TurboRip ===


Rip the code track using TurboRip which should output an iso file for the code track
Rip the code track using TurboRip which should output an iso file for the code track
Then load up the code iso then load the iso up in your favourite hex editor and
Then load up the code iso then load the iso up in your favorite hex editor and
strip from byte 614800 until the end of the file, This should all be null data.
strip from byte 614800 until the end of the file, This should all be null data.


Save the file and then check its md5 against : ''40015B9D4B6A88C623BBC8AB2693A152.''
Save the file and then check its md5 against ''40015B9D4B6A88C623BBC8AB2693A152'' in the English version and ''a2281c014dfed8c4ff7b2c098eb79500'' in the Japanese version.




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If everything has gone correctly you should now have a pile of *.LFL files in the directory containing your ISO file.  
If everything has gone correctly you should now have a pile of *.LFL files in the directory containing your ISO file.  


The md5 for your 01.LFL file should be: ''0650E8AB1432564607CD651C0FA3F344.''
The md5 for your 00.LFL file should be ''0650E8AB1432564607CD651C0FA3F344'' in the English version, and ''c0d5c89550381ac433624fedad5e1100'' in the Japanese version.


You should then navigate ScummVM to this directory to enable you to play the game.
You should then navigate ScummVM to this directory to enable you to play the game.


The ScummVM team are not responsible for the content of any external sites linked to on this page.
The ScummVM team are not responsible for the content of any external sites linked to on this page.
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