User contributions
Jump to navigation
Jump to search
- 16:31, 6 February 2016 diff hist +12 Release Testing →Testing Guidelines: Clarify that stable builds should only be used after we branched. (this needs to get more user friendly in the future...)
- 16:25, 6 February 2016 diff hist +126 Release Testing →Testing Guidelines: Mention that stable builds are suppoed to be used for release testing.
- 02:54, 24 January 2016 diff hist +5 Sierra Game Versions →SCI21 (late): RAMA is a demo version (verified by snover)
- 18:03, 1 January 2016 diff hist +215 License FAQ →So what are the obligations if I want to use ScummVM to release my commercial game?: clarify that this section reflects individual views current
- 02:20, 18 February 2015 diff hist +1,617 GSoC Ideas →ScummVM Projects: Add small task description about updating the iOS port of ScummVM.
- 12:53, 7 August 2014 diff hist +120 HOWTO-Release →Binaries: Mention need to pass "--disable-debug" to configure when building release binaries.
- 01:33, 3 March 2014 diff hist +37 GSoC Ideas →Sources for other ideas: Add myself to contacts for other ideas
- 16:56, 22 January 2014 diff hist +19 HOWTO-Engines →Example: engines/quux/quux.cpp: Properly initialize _console member.
- 19:19, 8 December 2013 diff hist 0 Advanced Engine Features →RTL ("Return to Launcher") support: Tinsel does not implement RTL right now
- 10:38, 26 November 2013 diff hist +241 HOWTO-Engines →Example: Add (untested) configure.engine exaple file
- 10:35, 26 November 2013 diff hist −304 HOWTO-Engines →Steps: Update section on steps required for adding a new engine
- 14:43, 17 November 2013 diff hist −5 ScummVM Tools →create_sjisfnt: Make clear what the output filename should be.
- 14:39, 17 November 2013 diff hist +45 ScummVM Tools →create_sjisfnt: Our custom SJIS font works for all FM-Towns/PC-98/PC-Engine games
- 14:38, 17 November 2013 diff hist +130 External Datafiles →Alternatives: our custom SJIS font can be used for PC-Engine fonts too
- 14:37, 17 November 2013 diff hist −37 External Datafiles →Alternatives: our custom SJIS font file can be used for SCUMM games too
- 18:11, 3 November 2013 diff hist +41 HOWTO-Engines Make clear that no audio device (i.e. MIDI) initialization should be done in the constructor either
- 23:51, 7 August 2013 diff hist +318 HOWTO-Engines →File name conventions: Be a bit more descriptive on when to use <gameid> over <targetid> in save files.
- 12:41, 5 July 2013 diff hist +294 Event Recorder →Known Issues: Add issue about position of the recorder GUI.
- 12:40, 5 July 2013 diff hist +62 m Event Recorder →Known Issues: Explain GUI on playback issue a bit.
- 12:37, 5 July 2013 diff hist +2,113 Event Recorder →Known Issues: Add some findings while playing around with the recorder.