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User:LordHoto

39 bytes added, 02:14, 23 May 2016
updated working on information
name=Johannes Schickel|
memberSince=12.10.2005|
workingOn=[[Kyra|Kyra Engine]], GUI, infrastructure code,<br> create_project, OpenGL backend|
blog=[http://lordhoto.blogspot.com/ My blog!]|
email=lordhoto (at scummvm org)
== About ==
I started to contribute patches on October 10th, 2004, back then just guesswork or reworked FreeKyra code for Kyrandia support. My first real patch was support for scaled GUI, which allowed the GUI to fit COMI resolution for example, on March 3rd, 2005. Following some GUI additions and fixes, like thumbnail support for SCUMM engine. After cyx started REing Kyrandia 1 I added sound support for his code on September 4th, 2005. Some days later I contributed a basic Maniac Mansion C64 costume renderer for the SCUMM engine. After that I started to work on Kyrandia 1 RE with the help of cyx and finally joined the team on October 12th, 2005 to work on Kyrandia 1 support. Later on, in January 2006, I started to work on theme support for the GUI (IRC logs show that my first screenshot was published on January 17th, 2006). In summer 2007 I started to work on Hand of Fate support. I lost motivation shortly after though and stopped most development till early 2008. I also mentored the script decompiler project by Andreas Scholta in [http://wiki.scummvm.org/index.php/[Summer_of_Code/GSoC2007#Tools:_Game_script_.28bytecode.29_decompiler Game script (bytecode) decompiler|GSoC 2007]]. In late Feburary/early March 2008 I started again to work on Hand of Fate again, after Florian Kagerer started to supply patches for Hand of Fate intro and credits support, he also contributed the dialog script code later. In late March 2008 Hand of Fate was finally completable with ScummVM. In early April 2008 I finished most of the Hand of Fate parts missing, namely the GUI. Meanwhile I also added some code to common/ and did some cleanup there. In early/mid April I started to work on Malcolm's Revenge, which was finished by 11th of May. Meanwhile I cleaned up the Kyrandia code base a bit, most notable about it is merging Kyra2 and Kyra3 code to a common base. == ToDo == Things planned to do (in no particular order): * [[Kyra|Kyra Engine]]** Bug fixes** Cleanup code base == Wish list == Games I'd like to have (only originals, with manuals, full size boxes aren't obligatory), English also worked on the Lands of Lore intro and German versions are preferredcharacter selection code in my summer holidays 2008.System preferredIn 2009 I finished Kyrandia 1 Amiga support, except stated otherwise, is DOSafter we had a Google Summer of Code project which implemented sound support for Kyrandia 1* Kyrandia Games ''I co-- these will let me perform proper engine testing and improvement''** mentored another [[Summer_of_Code/GSoC2010#Game script (Thebytecode) Hand decompiler|decompiler]] project in Google Summer of Fate Floppy ''-- would Code 2009 with [[User:Fingolfin|Fingolfin]], which sadly turned out to be neat for release testing''** (The) Hand a failure. In the Google Summer of Fate PC98 ''-- I don't have it''* SAGA Games ''-- personal interest only''** I Have No MouthCode 2010 [[User:Fingolfin|Fingolfin]] and me mentored yet another decompiler task which finally got us some useful decompiler code, which supports SCUMM v6 and Kyra v2 scripts. I Must Scream* SCUMM Games ''-- personal interest only''** English versions also worked on various little parts of every SCUMM game, except Maniac Mansionthe common code base and Kyra between all these.
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