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| This page gives a summary of ScummVM core features implemented by each Platform port. | | This page gives a summary of the engines supported by each Platform port. |
| === Supported Engines by Platform === | | === Supported Engines by Platform === |
| {| border="1" cellpadding="2" class="sortable" | | <dpl> |
| |- style="background:silver"
| | category = Platforms |
| |Platform||[[AGI]]||[[AGOS]]||[[Cine]]||[[Drascula]]||[[Gob]]||[[Groovie]]||[[Kyra]]||[[Lure]]||[[Parallaction]]||[[Queen]]||[[SAGA]]||[[SCUMM]]||[[Sword1]]||[[Sword2]]||[[Sky]]||[[Touche]]||[[Tucker]]||[[CruisE]]||[[Igor]]||[[M4]]||[[MADE]]||[[Tinsel]]||[[SCI]]||[[Teen]]
| | include = {PortFeatures} Engines Inforow |
| |-
| | table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]] |
| |[[Linux]] ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
| | </dpl> |
| |-
| | GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.<br> |
| |[[Mac OS X]] ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
| | GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br> |
| |-
| | PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.<br> |
| |[[Windows]] ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
| | Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.<br> |
| |-
| |
| |[[Windows CE]] ||Yes||Yes||Yes||Yes||Yes||Yes (*)||Yes||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||Yes||?||?||?||?||Yes (*)
| |
| |-
| |
| |[[RISC OS]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
| |
| |-
| |
| |[[PalmOS]] ||Yes||Yes||Yes||?||Yes||?||Yes||No||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||?||No||?||?||?||?
| |
| |-{{Inforow Port Engines|:AmigaOS}}
| |
| |-{{Inforow Port Engines|:Atari/FreeMiNT}}
| |
| |-{{Inforow Port Engines|:BeOS}}
| |
| |-{{Inforow Port Engines|:Dreamcast}}
| |
| |-{{Inforow Port Engines|:Familiar}}
| |
| |-{{Inforow Port Engines|:GP2X}}
| |
| |-{{Inforow Port Engines|:GP2XWiz}}
| |
| |-{{Inforow Port Engines|:GP32}}
| |
| |-{{Inforow Port Engines|:IPhone}}
| |
| |-{{Inforow Port Engines|:Maemo}}
| |
| |-{{Inforow Port Engines|:MorphOS}}
| |
| |-{{Inforow Port Engines|:Nintendo DS}}
| |
| |-{{Inforow Port Engines|:Nintendo GameCube}}
| |
| |-{{Inforow Port Engines|:Nintendo Wii}}
| |
| |-{{Inforow Port Engines|:OS/2}}
| |
| |-{{Inforow Port Engines|:PlayStation 2}}
| |
| |-{{Inforow Port Engines|:PlayStation Portable}}
| |
| |-{{Inforow Port Engines|:SymbianOS}}
| |
| |}
| |
| | |
| Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. | | Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. |
| <br>Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
| |
| <br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
| |
| <br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
| |
| <br>PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
| |
|
| |
| === Features supported by Platform ===
| |
| {| border="1" cellpadding="2" class="sortable"
| |
| |- style="background:silver"
| |
| |Platform||[http://flac.sourceforge.net/ FLAC] audio ||MP3 audio<br>(via [http://www.underbit.com/products/mad/ mad]) ||Ogg Vorbis audio<br>(via [http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis) ||Compressed savegames, DXA videos<br>(via [http://www.zlib.net/ zlib])||Plugins support ||Backend
| |
| |-
| |
| |[[UNIX]] / [[Linux]] ||Yes ||Yes ||Yes (Vorbis) ||Yes ||Yes ||sdl
| |
| |-
| |
| |[[Mac OS X]] ||Yes ||Yes ||Yes (Vorbis) ||Yes ||Yes ||sdl
| |
| |-
| |
| |[[Windows]] ||Yes ||Yes ||Yes (Vorbis) ||Yes ||Yes (built with MINGW) ||sdl
| |
| |-
| |
| |[[Windows CE]] ||Yes (1.1.0) ||Yes (0.14.2b) ||Yes (Tremor, 20061029) ||Yes (1.2.1) ||Yes ||wince + sdl (1.2.6)
| |
| |-
| |
| |[[RISC OS]] ||? ||? ||? ||? ||? ||?
| |
| |-
| |
| |[[PalmOS]] ||No ||Yes ||Yes (Tremor) ||Yes ||? ||PalmOS
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| |-{{Inforow Port Features|:AmigaOS}}
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| |-{{Inforow Port Features|:Atari/FreeMiNT}}
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| |-{{Inforow Port Features|:BeOS}}
| |
| |-{{Inforow Port Features|:Dreamcast}}
| |
| |-{{Inforow Port Features|:Familiar}}
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| |-{{Inforow Port Features|:GP2X}}
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| |-{{Inforow Port Features|:GP2XWiz}}
| |
| |-{{Inforow Port Features|:GP32}}
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| |-{{Inforow Port Features|:IPhone}}
| |
| |-{{Inforow Port Features|:Maemo}}
| |
| |-{{Inforow Port Features|:MorphOS}}
| |
| |-{{Inforow Port Features|:Nintendo DS}}
| |
| |-{{Inforow Port Features|:Nintendo GameCube}}
| |
| |-{{Inforow Port Features|:Nintendo Wii}}
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| |-{{Inforow Port Features|:OS/2}}
| |
| |-{{Inforow Port Features|:PlayStation 2}}
| |
| |-{{Inforow Port Features|:PlayStation Portable}}
| |
| |-{{Inforow Port Features|:SymbianOS}}
| |
| |}
| |