Changes

Jump to navigation Jump to search

Compiling ScummVM/Nintendo DS

1,512 bytes added, 18:19, 30 December 2009
Added some basic NDS build instructions (partially based on Neil's homepage)
TODO== Compiling ScummVM for Nintendo DS under Linux == == Tools/libraries needed ==You must have [http: Write //www.devkitpro.org/ devitPro] installed. Version r24 is known to work, more recent versions may work, but occasionally introduce non-backward compatibility changes which cause them to break compatibility with ScummVM. Moreover, by default, ScummVM DS expects to find libmad, an MP3 compressor library targeted for the ARM platform. If you don't have this, you must disable libmad support by opening 'backends/platform/ds/arm9/makefile' and commenting out the line which says USE_MAD = 1. To sum it up, you need to install at least the following:* devkitPro, e.g. [https://sourceforge. net/projects/devkitpro/files/devkitARM/previous/devkitARM%20release%2024/ devkitPro r24]* libnds* libfat* libmad == Compiling ScummVM ==To build ScummVM DS from source, it's probably better to checkout the latest version of the code from the ScummVM SVN repository. The ScummVM Sourceforge.net homepage has all the information about how to do this. Enter the <code>backends/platform/ds</code> folder and type: <syntax type="bash">make SCUMM_BUILD=a</syntax>The executable nds file will build inside <code>backends/platform/ds/arm9/SCUMMVM-A</code>. For startersother builds, use substitute the information from letters <code>b</code> to <code>g</code> in the above line. To build everything, type: <syntax type="bash">make allbuildssafe</syntax>  == Further reading ==* [http://forums.scummvm.org/viewtopic.php?t=3478 Forum thread "Compile Directions"]* [http://forums.scummvm.org/viewtopic.php?t=7535 Forum thread "version of devkitpro needed to create a first draftcompile 13.1"]
1,079

edits

Navigation menu