Difference between revisions of "SCI/TODO"

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240 bytes removed ,  12:57, 23 July 2010
not fully removed windows pq3 fixed, lb2 about windows fixed
(→‎SCI0-01 parser: Remove fixed parser bugs)
(not fully removed windows pq3 fixed, lb2 about windows fixed)
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* KQ5 Mac: The game uses a screen size of 320x190 and the offTop needs to be set to 0. However, setting the offTop to 0, messed up the priority screen. Without changing offTop, the menu bar will flicker when hovering over it.
* KQ5 Mac: The game uses a screen size of 320x190 and the offTop needs to be set to 0. However, setting the offTop to 0, messed up the priority screen. Without changing offTop, the menu bar will flicker when hovering over it.
* KQ6/CD: several sync resources aren't available in the resource files. The windows version does only use the additional sort of "raw-data" appended to those sync resources. We are currently using the sync resources inside kPortrait instead of the raw data, that's why lip sync isn't working for those cases. We need to find out how this raw data is interpreted, probably we could even create virtual sync data out of it for the DOS scripts to use
* KQ6/CD: several sync resources aren't available in the resource files. The windows version does only use the additional sort of "raw-data" appended to those sync resources. We are currently using the sync resources inside kPortrait instead of the raw data, that's why lip sync isn't working for those cases. We need to find out how this raw data is interpreted, probably we could even create virtual sync data out of it for the DOS scripts to use
* LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites
* LSL5: waking up from the flute dream doesn't fully remove the dream cloud - issue is because scripts show a textbox and remove them after a kDrawPic call that redraws the plane picture, this results in picNotValid not to get set (which is correct), so the new picture isn't fully displayed on screen. This was fixed in multilingual lsl5 version
* LSL5: waking up from the flute dream doesn't fully remove the dream cloud - issue is because scripts show a textbox and remove them after a kDrawPic call that redraws the plane picture, this results in picNotValid not to get set (which is correct), so the new picture isn't fully displayed on screen. This was fixed in multilingual lsl5 version
* PQ3: Highway (day 1) - speech window incorrectly placed
* PQ3: Highway (day 1) - speech window incorrectly placed
* PQ3: Hospital (day 1), Computer (day 1), Court (day 4), Oak Tree Mall (day 4) and others - speech window isnt fully removed
* XMAS88: View position off by one (plus +1 to vertical coordinate) in fireplace scene (maybe also goes for other views?) - seems to be also the case in kq4 old (for all views) - needs to get investigated further
* XMAS88: View position off by one (plus +1 to vertical coordinate) in fireplace scene (maybe also goes for other views?) - seems to be also the case in kq4 old (for all views) - needs to get investigated further


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