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1,012 bytes added ,  03:39, 29 May 2012
Add notes on running Debug Builds
The Dreamcast has no external storage medium, and only has 16MB of RAM. As such, the Dreamcast port of ScummVM does not support The Curse of Monkey Island, nor the Dig. The resources required for these games are too great for the Dreamcast to handle. Full Throttle is not completable. Every other game supported by ScummVM should be completable with the Dreamcast port.
 
==Controls for ScummVM on the Dreamcast==
== Notes on CD mastering ==
Some games (e.g. [[SPY Fox 1: Dry Cereal]]) use filenames which are incompatible with the ISO 9660 filesystem standard. Because the Dreamcast port does not support filename extensions like RockRidge or Joliet, the CD mastering software needs to be instructed not to mangle the filenames to comply to ISO 9660, or the engine will not be able to open the files. In the case of <tt>mkisofs</tt>, this can be achieved by using the <tt>-relaxed-filenames</tt> option to allow any ASCII character in filenames, and <tt>-l</tt> to allow filenames of up to 31 characters in length. For other authoring software, please consult your user manual.
Some games (eSince the v1.g2. [[SPY Fox 1: Dry Cereal]]) use filenames which are incompatible with the ISO 9660 filesystem standard. Because the Dreamcast port does not support filename extensions like RockRidge or Jolietrelease, the CD mastering software needs to be instructed not to mangle combined size of the filenames to comply to ISO 9660, or engine plugins is larger than the engine available memory and thus a disc including all plugins will not be able to open work correctly. Only include the plugins for the filesengines needed when mastering a CD. == Running Debug Builds == Unlike release builds, development builds (such as those from [http://buildbot.scummvm. In the case of <tt>mkisofs<org/tt>builds.html here]) are configured for serial port debugging. If there is no serial cable attached, or a terminal program is not running on this can be achieved by using port, ScummVM _will_ hang at a black screen due to RS232 flow control (the <tt>Dreamcast fails to get Clear-relaxedTo-filenames</tt> option to allow any ASCII character in filenames, and <tt>-l</tt> to allow filenames of up to 31 characters in length. For other authoring software, please consult your user manualSend).
As of 1Also, the development build plugins are usually larger than the release ones i.e.2unstripped/debugging symbols.1Thus as previously noted, if the combined size of all the engine plugins on the CD is larger than the available memory. Thus, this will manifest as either a lock up of ScummVM or as a disc including allsystem reset before the selection menu appears.To confirm this, you can try opening the drive lid either during the "SEGA" screen (in which case no plugins will not work correctlybe loaded), or during the plugin loading (in which case you'd get some of the plugins). Only include If this fixes the issue, too many plugins for on the disc is the engines needed when mastering a CDmost likely explanation.
== External links ==
*[http://forums.scummvm.org/viewforum.php?f=9 ScummVM Dreamcast forum]
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