276
edits
(adding Elfintard screenshot) |
m (→Al Pond: On Holiday: Adding image) |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 130: | Line 130: | ||
{{FanGame| | {{FanGame| | ||
name=Agent 0055| | name=Agent 0055| | ||
image=[[Image:AGIWiki_Agent00551c.png]]| | |||
release=1998| | release=1998| | ||
versions=demo| | versions=demo| | ||
Line 138: | Line 139: | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows secret agent 0055 on a top secret mission. | '''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game is a parody of James Bond that follows secret agent 0055 on a top secret mission. | ||
===Resources=== | |||
*[[AGIWiki/Agent 0055|General information about Agent 0055, including additional screenshots]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | <br /> | ||
<br /> | <br /> | ||
Line 154: | Line 162: | ||
{{FanGame| | {{FanGame| | ||
name=Agent 06 vs. The Super Nazi| | name=Agent 06 vs. The Super Nazi| | ||
image=[[Image:AGIWiki_Agent061c.png]]| | |||
release=2003| | release=2003| | ||
versions=| | versions=| | ||
Line 162: | Line 171: | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Agent 06 vs. The Super Nazi''' is a freeware fan-created | '''Agent 06 vs. The Super Nazi''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows British agent Michael Jeans, number 06. He has never been on a mission, and spends his time kissing up to the chief of staff, "M", and hoping for a job that's more exciting than being the unfortunate guinea pig in all sorts of gadget experiments. He is finally called upon to go on his first major assignment. | ||
===Resources=== | |||
*[[AGIWiki/Agent 06 vs. The Super Nazi|General information about Agent 06 vs. The Super Nazi, including additional screenshots]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | <br /> | ||
<br /> | <br /> | ||
Line 174: | Line 190: | ||
<br /> | <br /> | ||
<br /> | <br /> | ||
== Agent Quest == | == Agent Quest == | ||
{{FanGame| | {{FanGame| | ||
name=Agent Quest| | name=Agent Quest| | ||
image=[[Image:AGIWiki_AgentQuest1c.png]]| | |||
release=2001| | release=2001| | ||
versions=| | versions=| | ||
Line 186: | Line 204: | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Agent Quest''' is a freeware fan-created | '''Agent Quest''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It follows a secret agent who must track down a serial killer and kill him. | ||
===Resources=== | |||
*[[AGIWiki/Agent Quest|General information about Agent Quest, including additional screenshots]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | <br /> | ||
<br /> | <br /> | ||
Line 323: | Line 348: | ||
name=AGI Piano| | name=AGI Piano| | ||
release=1998| | release=1998| | ||
image=http://sciprogramming.com/showcase/agipiano.JPG| | |||
versions=1.0| | versions=1.0| | ||
alternateNames=| | alternateNames=| | ||
developer=| | developer=Rainer de Temple| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
Line 331: | Line 357: | ||
}} | }} | ||
'''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | '''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | ||
<br /> | |||
<br /> | |||
<br /> | |||
'''Game Description'''<br /> | |||
Using CTRL and the keys "q", "w", "e", "r", "t", "y" allows you to play notes on the AGI Piano. | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | <br /> | ||
<br /> | <br /> | ||
Line 347: | Line 393: | ||
name=AGI Quest I: The Computer Game| | name=AGI Quest I: The Computer Game| | ||
release=2003| | release=2003| | ||
image=http://sciprogramming.com/showcase/agiquest.JPG| | |||
versions=1.46-TJ0| | versions=1.46-TJ0| | ||
alternateNames=| | alternateNames=| | ||
Line 355: | Line 402: | ||
}} | }} | ||
'''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial. | '''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial. | ||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | <br /> | ||
<br /> | <br /> | ||
Line 459: | Line 525: | ||
{{FanGame| | {{FanGame| | ||
name=AGI256 2.0 Demo| | name=AGI256 2.0 Demo| | ||
image=http://sciprogramming.com/showcase/agi2562.JPG| | |||
release=2002| | release=2002| | ||
versions=| | versions=| | ||
Line 468: | Line 535: | ||
}} | }} | ||
'''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing. | '''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing. | ||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | <br /> | ||
<br /> | <br /> | ||
Line 483: | Line 569: | ||
{{FanGame| | {{FanGame| | ||
name=Al Pond 1: Al Lives Forever| | name=Al Pond 1: Al Lives Forever| | ||
image=http://sciprogramming.com/showcase/gam_ap1.gif| | |||
release=2002| | release=2002| | ||
versions=1.3| | versions=1.3| | ||
Line 509: | Line 596: | ||
{{FanGame| | {{FanGame| | ||
name=Al Pond: On Holiday| | name=Al Pond: On Holiday| | ||
image=http://sciprogramming.com/showcase/alholiday.JPG| | |||
release=2003| | release=2003| | ||
versions=1.3| | versions=1.3| | ||
Line 518: | Line 606: | ||
}} | }} | ||
'''Al Pond: On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.<br /> | '''Al Pond: On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.<br /> | ||
(This is not the second part of the series, but a spin-off, parts | (This is not the second part of the series, but a spin-off, parts two and three were made with SCI studio) | ||
'''''Story:'''''<br /> | '''''Story:'''''<br /> | ||
Line 544: | Line 631: | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Apocalyptic Quest''' is | '''Apocalyptic Quest''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It is an unofficial sequel to the RPG Fallout: Post-Nuclear Role-Playing Game. The demo at this point consists of merely images of what the authors intend the final game to be. | ||
===Resources=== | ===Resources=== |
edits