Difference between revisions of "ZVision"

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196 bytes removed ,  11:16, 26 December 2014
→‎Other TODO's: Update TODO
(→‎Other TODO's: Garbage characters have been fixed)
(→‎Other TODO's: Update TODO)
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==Other TODO's==
==Other TODO's==
* Make sure all image rendering is endian safe
* Make sure all image rendering is endian safe
* Evaluate all in-engine warnings/debug messages and perhaps move them to higher debug channels (Or ZVision specific debug channels)
* Convert pointer initializers to ''nullptr'' instead of ''0''
* Add 'true' UTF-16 support for non-english versions of the game. (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zvision/string_manager.cpp#L214 StringManager])
* Add 'true' UTF-16 support for non-english versions of the game. (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zvision/string_manager.cpp#L214 StringManager])


[[Category:Engines]]
[[Category:Engines]]
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