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SCI/Bugs

23 bytes added, 22:25, 21 May 2015
→‎Script bugs: The QFG3 priority bug has been fixed
* LSL1: Priority issues in bathroom right at the start
* QFG1VGA: the left and right half-transparent window decoration on all windows doesn't work right, the transparency will show the background picture all the time
* QFG3: priority issue in leopard chiefs hut, walking in front of the chief makes it visible
'''Not Yet Fixed'''
* QFG1VGA: looking at a centaur will show the description of a saurus rex. {{BugTrackSF|id=6249}}
* QFG1VGA: pulling the chain in Yorick's room near the end of the game and then pressing the button on the right side of the room results in a broken game including a few weird graphical glitches. {{BugTrackSF|id=6181}}
* QFG3: priority issue in leopard chiefs hut, walking in front of the chief makes it visible {{BugTrackSF|id=5173}}
* SQ1VGA: another timepod is supposed to appear, when leaving Ulence Flats. On very fast machines, that timepod appears completely immediately and then starts to "fade in" like it's supposed to be.
* SQ4/Floppy: When trying to throw stuff at the sequel police in Space Quest X (zero g zone), first the correct message box appears and then the game either crashes (Sierra SCI w/o patch), shows another message box with garbed text (Sierra SCI w/ patch) or creates a signature error (ScummVM). It doesn't happen with all objects. It definitely happens, when trying to throw the slime jar. Sierra's patch doesn't fix it properly.
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