Difference between revisions of "AGIWiki/Message"

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A '''message''' is a string of text that is used by commands like [[AGIWiki/Print|print]] to give the user information. Each [[AGIWiki/Logic|logic resource]] can contain up to 255 messages, with message numbers starting from 1 and going to 255. A message can also be as long as you like; however, there are practical limitations to this. See the [[AGIWiki/Message too verbose error|message too verbose error]]. Messages can be defined implicitly or explicitly. An explicit message definition uses the <code>#message</code> command:
A '''message''' is a string of text that is used by commands like [[AGIWiki/Print|print]] to give the user information. Each [[AGIWiki/Logic|logic resource]] can contain up to 255 messages, with message numbers starting from 1 and going to 255. A message can also be as long as you like; however, there are practical limitations to this. See the [[AGIWiki/Message too verbose error|message too verbose error]]. Messages can be defined implicitly or explicitly. An explicit message definition uses the <code>#message</code> command:
<source lang="cpp">
<syntaxhighlight lang="cpp">
#message 2 "He's not here."
#message 2 "He's not here."
</source>
</source>
This sets the text of message 2, or <code>m2</code>, to "He's not here." Messages are implicitly defined when they do not appear in any <code>#message</code> command but do appear within a print command:
This sets the text of message 2, or <code>m2</code>, to "He's not here." Messages are implicitly defined when they do not appear in any <code>#message</code> command but do appear within a print command:
<source lang="cpp">
<syntaxhighlight lang="cpp">
print("He's not here.");
print("He's not here.");
</source>
</source>
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If you use an explicit message definition such as the one shown previously, you can print the message by either duplicating the message in full or specifying the message number:
If you use an explicit message definition such as the one shown previously, you can print the message by either duplicating the message in full or specifying the message number:
<source lang="cpp">
<syntaxhighlight lang="cpp">
print("He's not here.");
print("He's not here.");
print(m2);
print(m2);
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You can refer to one message from within another by using message referencing. This is done by including %m and then the message number within the other message. For example:
You can refer to one message from within another by using message referencing. This is done by including %m and then the message number within the other message. For example:
<source lang="cpp">
<syntaxhighlight lang="cpp">
#message 2 "He's not here."
#message 2 "He's not here."


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For an example where explicitly defining a message can avoid code duplication, let's take a simple "You're not close enough." message that occurs commonly in [[AGIWiki/AGI|AGI]] games.
For an example where explicitly defining a message can avoid code duplication, let's take a simple "You're not close enough." message that occurs commonly in [[AGIWiki/AGI|AGI]] games.
<source lang="cpp">
<syntaxhighlight lang="cpp">
if (said("get", "cat"))
if (said("get", "cat"))
{
{
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</source>
</source>
Obviously here we've got some duplicate code: print("You're not close enough.");. At first glance, using explicit messages can provide a small advantage:
Obviously here we've got some duplicate code: print("You're not close enough.");. At first glance, using explicit messages can provide a small advantage:
<source lang="cpp">
<syntaxhighlight lang="cpp">
if (said("get", "cat"))
if (said("get", "cat"))
{
{
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Or, using [[AGIWiki/Defines|defines]]:
Or, using [[AGIWiki/Defines|defines]]:
<source lang="cpp">
<syntaxhighlight lang="cpp">
#define NotCloseEnough m1
#define NotCloseEnough m1


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Obviously, either example saves a few keystrokes, but it also provides another advantage. Suppose you want to change your "not close enough" message to read "You're too far away." In the original code, where the message is implicitly defined, you will have to search and replace in your code for every place where the text "You're not close enough." appears.
Obviously, either example saves a few keystrokes, but it also provides another advantage. Suppose you want to change your "not close enough" message to read "You're too far away." In the original code, where the message is implicitly defined, you will have to search and replace in your code for every place where the text "You're not close enough." appears.
<source lang="cpp">
<syntaxhighlight lang="cpp">
if (said("get", "cat"))
if (said("get", "cat"))
{
{
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The danger that is not necessarily obvious here is that if you miss one or make a typo, you will accidently create a new implicitly-defined message!
The danger that is not necessarily obvious here is that if you miss one or make a typo, you will accidently create a new implicitly-defined message!
<source lang="cpp">
<syntaxhighlight lang="cpp">
if (said("get", "cat"))
if (said("get", "cat"))
{
{
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</source>
</source>
Using explicit message definitions allows the change to be made in just one place: the message definition.
Using explicit message definitions allows the change to be made in just one place: the message definition.
<source lang="cpp">
<syntaxhighlight lang="cpp">
#define NotCloseEnough m1
#define NotCloseEnough m1


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=== Example ===
=== Example ===
<source lang="cpp">
<syntaxhighlight lang="cpp">
v255 = 20;
v255 = 20;
print("The value of v255 is %v255.");
print("The value of v255 is %v255.");
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Take the following code from logic 0 of the [[AGIWiki/AGI Studio Template Game|AGI Studio Template Game]], which informs the player that he or she used a word that the game doesn't understand:
Take the following code from logic 0 of the [[AGIWiki/AGI Studio Template Game|AGI Studio Template Game]], which informs the player that he or she used a word that the game doesn't understand:
<source lang="cpp">
<syntaxhighlight lang="cpp">
if (input_recieved &&
if (input_recieved &&
     unknown_word_no > 0) {
     unknown_word_no > 0) {
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This code is in fact wasting a few dozen bytes of memory. Although this does not seem like much, in a programming environment like AGI where memory is a precious resource, these bytes can make a difference. When the compiler sees this code, it will generate invisible message definitions similar to the following:
This code is in fact wasting a few dozen bytes of memory. Although this does not seem like much, in a programming environment like AGI where memory is a precious resource, these bytes can make a difference. When the compiler sees this code, it will generate invisible message definitions similar to the following:
<source lang="cpp">
<syntaxhighlight lang="cpp">
#message 10 "I don't understand \"%w1\""
#message 10 "I don't understand \"%w1\""
#message 11 "\"%w2\" is not in my vocabulary."
#message 11 "\"%w2\" is not in my vocabulary."
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Each of these phrases appears in two of the messages above. Using explicit message definitions we can reduce the amount of memory used, as shown below:
Each of these phrases appears in two of the messages above. Using explicit message definitions we can reduce the amount of memory used, as shown below:
<source lang="cpp">
<syntaxhighlight lang="cpp">
if (input_recieved &&
if (input_recieved &&
     unknown_word_no > 0) {
     unknown_word_no > 0) {
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This code does the exact same thing as the earlier code, but it uses less memory. The obvious disadvantage here is that the code is a little less readable. Unfortunately, this trade-off is somtimes necessary. You can use [[AGIWiki/Defines|defines]] to overcome it if you like. The advantage is that the compiler will now use something similar to the following message definitions:
This code does the exact same thing as the earlier code, but it uses less memory. The obvious disadvantage here is that the code is a little less readable. Unfortunately, this trade-off is somtimes necessary. You can use [[AGIWiki/Defines|defines]] to overcome it if you like. The advantage is that the compiler will now use something similar to the following message definitions:
<source lang="cpp">
<syntaxhighlight lang="cpp">
#message 10 "I don't understand \""
#message 10 "I don't understand \""
#message 11 "\" is not in my vocabulary."
#message 11 "\" is not in my vocabulary."
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