Jump to navigation Jump to search
no edit summary
== Episode 1: The fate of Horst Hummel ==
=== Cabin ===
* Take game of chess on the table.
=== Meetup point ===
* Go to entrance of the big white building.
=== Restaurant entrance ===
* Use helmet (to remove it).
* Press green button on the door in the middle of the screen.
* Go to the toilet. You get coins.
* Use coins on slot of the vending machine next to the door.
* Take sweet from the vending machine.
* Repeat the operation until you get a surprise egg from the vending machine.
* Open surprise egg.
* Eat the pills that were inside the egg.
* Try to go upstairs.
* Talk with restaurant staff until he tells you there are lockers in the restroom where you can leave your shoes.
* Press button to open toilet door.
* Go in the toilet. You remove your shoes.
* Go upstairs.
=== Restaurant ===
* Go to empty chair (toward the middle of the screen).
=== Restaurant table ===
* Talk with frog-face Roger Wilco. Ask how long we have until the supernova.
* After Roger asked if you have an idea how we could pass the time, use game of chess with Roger.
* While Roger is busy trying to avid checkmate, take his wallet.
* Use red exit on the map (bottom right of screen).
=== Restaurant ===
* Go downstairs.
=== Restaurant entrance ===
* Leave the building.
* Do whatever you want. After a few minutes doing anything, or just waiting, the supernova will explode. You can even look at Roger's wallet to find his keycard, and use it to go to his spaceship. But make sure you are not in his spaceship when the supernova explodes.
* ...
* Once the supernova gas exploded, everybody leaves the planet, except for Roger who "lost" his keycard.
* Go to Roger.
=== Roger's Spaceship ===
* When Roger's ask if you know where his wallet is, tell him you find it and give it to him.
* He proposes to take you somewhere. Accept. You can choose any destination.
* Cutscene... the spaceship crashes.
* ...
* You wake up in the sleep cabin in your spaceship. This was all a dream.
=== Sleeping cabin ===
* Exit sleeping cabin.
=== Hall ===
* Exit using the bottom right exit on the map.
=== Corridor ===
* Exit through the hatch at the end of the corridor.
=== Airlock ===
* Use space suit, supply unit, and helmet (to put them on).
* Close door on the left.
* Open door on the right.
* Exit.
=== Hold ===
* Go to generator.
=== Generator ===
* Open red hatch on the floor.
* Use rope with ladder.
* Use rope with hatch.
* Exit through the hatch.
=== Cave ===
* Pull rock.
* Exit through the hole.
=== Dark cave ===
* Exit using the top red square on the map (bottom right of the screen).
=== Meeting Point ===
* Go to single spaceship on the planet.
=== Spaceship ===
* You get sedated.
* When you wake up, go through the discussion and eventually accept to go to Axacuss.
* You are put into deep sleep.
=== Axacuss cell ===
* You wake up in a closed room.
* Pull the cable from the plug.
* Use pocketknife with cable.
* Use cable with table.
* Use cable with plug.
* Wait until the robot brings your lunch and gets electrocuted.
* Pull the cable from the plug to avoid being electrocuted yourself.
* Take metal block from robots remains.
* Leave room.
=== Corridor outside cell (Corridor 4) ===
From this point save often as you can be shot by guards semi randomly.
* Look at tablet on table.
* Go right.
=== Room with guard (Intersection) ===
* Look at guard. You need to distract him.
* Go down (back to where you came from).
=== Corridor outside cell ===
* Look at watch and note the current time.
* Push watch and set alarm to a bit later than the current time.
* Go right.
=== Room with guard (Intersection) ===
* Go left.
=== Corridor 7 ===
* Wait for alarm to ring.
* Go down.
=== Room with guard (Intersection) ===
* Take the keycard on the table.
* Open the door.
* Leave through the door
You have to do all this quickly. You can also do it in two steps (first take the keycard and go back to the corridor on the left, wait a bit, then go back to the table with the watch and do all this again to open the door and go through it).
=== Corridor 9 ===
* Go up.
=== Corridor with names on door (B Corridor) ===
=== Corridor with names on doors (B Corridor) ===
* Look at the names on the doors, including the one open (top right).
* Go to office on the top right.
=== Office 3 ===
* Look at top right painting to find some money
* Look at computer.
* Press 2 to use the phone.
* Enter 'Alab Hansi'
* Choose second option "This is Ugnul Tschabb. Cab you come over now?"
* Press Escape to close computer interface.
* Use the metal block on the computer (so that Alab Hansi cannot use it to call the guard once you have trapped him).
* Leave room
=== Corridor with names on doors (B Corridor) ===
* Click on column at top left to hide behind it.
* As soon as Dr Alab Hansi has walked across, close the door behind him to trap hom.
* Open the door he came from (top right) with keycard.
* Enter his office.
=== Office 1 ===
* Look at note on desk.
* Open safe
* Enter 89814 (the number on the note reversed).
* Take the money
* Leave room
=== Corridor with names on doors (B Corridor) ===
* Go up
=== Corridor 8 ===
* Open door on left.
* Go Left.
=== Corridor 6 ===
* Go down.
=== Corridor 7 ===
* Go down.
=== Room with guard (Intersection) ===
* Go down.
=== Corridor outside cells (Corridor 4) ===
* Go left.
=== Corridor 2 ===
* Go up.
=== Corridor 1 ===
* Go up.
=== Room with images (Guard3) ===
* Note door at the top left.
* Use metal block on light in ceiling.
* From that point you have ~24s to complete a number of steps
* Open door on top left and go through.
=== Office with computer (Office L) ===
* Take money.
* Leave room.
=== Room with images (Guard3) ===
* Go bottom right.
=== Corridor 1 ===
* Go bottom.
=== Corridor 2 ===
* Go right.
=== Corridor outside cell (Corridor 4) ===
* Go right.
=== Room with guard (Intersection) ===
* Go top left.
=== Corridor 7 ===
* Go up.
=== Corridor 6 ===
* Go up.
=== Corridor 5 ===
* Talk with receptionist
* Ask if she will let you use the elevator
* Propose to give her 950 Xa
=== Elevator ===
* Press green button.
* Exit elevator.
=== Jungle ===
* Look at sign.
* Use 200 Xa with sign.
* Wait.
* once the door has opened leave through it.
TODOThe END (of part 1)


Navigation menu