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Blade Runner

5,261 bytes added, 09:15, 12 October 2019
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{{GameDescription|
name=Blade Runner|
image=https://www.scummvm.org/data/screenshots/westwood/bladerunner/bladerunner-win-en-01.jpg|
release=1997|
publisher=[[Virgin Interactive]]|
developer=[[Westwood Studios]]|
distributorpublisher=[[Electronic Arts]], [[Virgin Interactive]],<br />Westwood Studios| distributor=Dice, Electronic Arts,<br />[[IPS Computer Group]], SunTendy,<br />Tec Toy, Virgin Interactive,<br />Westwood Studios| platforms=Windows|
resolution=640x480, 16-bit color|
engine=[[Blade]]|
support=Not supportedSince ScummVM 2.1.0|
purchase=No
}}
'''Blade Runner''' is a point and click adventure game that is telling a plot that run runs parallel to the 1982 film of the same name. A detective named Ray McCoy is tasked with hunting down a group of dangerous replicantsReplicants, bio-engineered androids designed to look and act like humans.
== Installation ==
Refer to [[User_Manual/Installing_a_game_for_use_with_ScummVM#Blade_Runner]] and [[Datafiles#Blade_Runner]]
=== Working data files ===
MD5 hashes of the whole files (not only first 5000 bytes)
==== English CD release ====
4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX
Some unofficial releases are using English data files as well, ; so far one Russian and one Chinese versions has version have been seenfound to follow this method.
==== English DVD release ====
4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX
==== Russian CD release by Fargus Multimedia ==== This is an unofficial release Publisher: Fargus Multimedia  Translated by: Home Systems, Inc.
a58c61bd2042c1a13f963206963fc4ea *1.TLK
1d927bd76872083edfd985e4dfebce7e *VQA2.MIX
4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX
 
Improved translation from Siberian Studio, versions:
 
* R1 - original release on CDs by Fargus Multimedia
 
* R2 - distributed as a crack, not supported
 
* R3 - supported
9773def195c18413c06914c71526b051 *STARTUP.MIX
 
* R4 - supported
dd5c7be1d7fd236013d0e566e4b5532e *STARTUP.MIX
== Debugger commands ==
To open the [[Debugging_ScummVM#Interactive_Engine_Debugging|interactive debugger console ]] press CTRL+D
=== scene ===
Changes Prints information about the current scene or changes the set and scene.
scene [(<chapterId> <setId> <sceneId>) | ] scene [(<chapterId> <sceneName>) | ] scene [<sceneName>]
Arguments:
* chapterId - The target chapter (or act) number. Can be a positive integer from 1 to 5. Use this together with a setId and sceneId argument, or with a sceneName argument* setId - The target set id from to switch to. Use this pagetogether with a chapterId and sceneId argument* sceneId - The target scene id from to switch to. Use this page * together with a chapterId - chapterand setId argument* sceneName - The name of the target scene to laodload. If used without a chapterId argument, the command will try to switch to the scene of the current Act.
If both Issuing the command with no arguments are specified, command will change current chapter, list the scene and set id and names for the current scene. If no argument are specified, command will print current The [[Blade_Runner#Game_rooms|set and scene.ids as well as the scene names can be found here]]
=== loop ===
* actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]
* sentenceId - id of the sentence to say, list does not exist but values can be derived from all the scene and actors scripts available here [https://github.com/scummvm/scummvm/tree/master/engines/bladerunner/script]
 
=== timer ===
 
Prints or changes timers for an actor.
 
timer <actorId> [<timer> <value>]
 
Arguments:
* actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]
* timer - id of timer, 0, 1, 2 - script timers, 3 - walk delay timer ,4 - clue exachange timer, 5 - animation update timer
* value - time left in miliseconds, 0 will disable the timer
 
If timer & value arguments are not specified, command will print values all timers for selected actor
 
If timer & value arguments are specified, command will set specified timer to specified value
 
=== friend ===
 
Prints or changes friendliness for an actor towards another actor.
 
friend <actorId> <otherActorId> [<value>]
 
Arguments:
* actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]
* otherActorId- id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]
* value - new friendliness, between 0 - 100 where 0 is least friendly and 100 is most friendly
 
If the value argument is not specified, the command will print the current friendliness of actorId towards otherActorId.
 
If the value argument is specified, the command will set the friendliness of actorId towards otherActorId.
 
Note that the friendliness of actor A towards actor B is not necessarily identical in reverse, ie the friendliness of actor B towards actor A could be different.
=== subtitle ===
The command will toggle between "ON" (displaying mouse click info) and "OFF" modes.
=== timer overlay === Prints Load, list, play or changes timers for an actorreset (clear) loaded overlay animations. There is a limit of 5 at most overlays that can be loaded in a scene.
timer overlay [[<actorIdname> <animationId> [<timerloopForever> <valuestartNow>]] overlay avail overlay reset
Issuing the command with no arguments will list any loaded overlays for the current scene.
Arguments:
* actorId name - id The name of actor, 0 - player, list is the overlay to be loaded. Use the "avail" command call to view the available here [https://githuboverlay names.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]This argument should be used together with an animationId argument and optionally with the loopForever and startNow arguments* timer animationId - The id of timer, 0, 1, 2 - script timers, 3 - walk delay timer ,4 - clue exachange timer, 5 - the animation update timerto play from the loaded overlay* value loopForever - time left in miliseconds, 0 will disable the timer If timer & value arguments are not specified, command will print Valid values all timers for selected actor If timer & value arguments are specified0: play once, command will set specified timer to specified value === friend === Prints or changes friendliness for an actor towards another actor.  friend <actorId> <otherActorId> [<value>] Argumentsand 1:loop forever* actorId startNow - id of actor, Valid values are 0 - player: don't start immediately, list is available here [httpsand 1://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]start immediately* otherActorIdavail - id The available overlays or VQA scenes that can be loaded based on the current Act of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]the game* value reset - new friendliness, between 0 - 100 where 0 is least friendly and 100 is most friendly If goal argument is not specified, command will current friendliness of actorId towards otherActorId If goal argument is specified, command will set friendliness of actorId towards otherActorIdRemove any loaded overlays
=== save ===
Command will load the game from saves from the original game
 
=== list ===
Enables debug listing of and information on actors, scene objects, items, waypoints, regions, lights, fogs and walk-boxes.
 
list (act | obj | item | way | reg | eff | lit | fog | walk )
list act <actorId>
 
Arguments:
* act - Lists actors in the current scene. If used with an actorId, then it will list information about the specific actor
* obj - Lists all 3d objects in the scene
* item - Lists all items in the scene (if any)
* way - Lists all the waypoints (regular, flee and cover) in the scene
* reg - Lists regular and exit regions in the scene
* eff - Lists all 2d effects in the scene
* lit - Lists all lights for the scene
* fog - Lists all fog info for the scene
* walk - Lists all walkboxes for the scene
=== draw ===
* allreg - draw all clickable regions (exits and regular regions)
* ui - draw bounding boxes for ui elements (applicable in modes like KIA, VK, ESPER, Spinner GPS, Elevators)
* allway - draw all waypoints in the scene
* zbuf - display zbuffer instead of color buffer
* act - draw bounding boxes of all actors. If an id is also specified, then draw bounding box for the specific actor
* walk - draw walkboxes. If an id is also specified, then only draw the specific walkbox
* reset - reset everything to normal
 
=== object ===
 
Add, edit flags, bounds or remove a 3d object obstacle in the current scene
 
object add <incId> <brX> <brY> <brZ> <tlX> <tlY> <tlZ>
object list <id>
object flags <id> <isClickable> <isTarget> <isObstacle>
object bounds <id> <brX> <brY> <brZ> <tlX> <tlY> <tlZ>
object remove <id>
 
TODO: Further describe arguments
* Use debugger command List with "obj" argument to view available targets for this command
* Floats: brX, brY, brZ, tlX, tlY, tlZ, posX, posY, posZ
* Integers: id, incId
* Boolean (1: true, 0: false): isObstacle, isClickable, isTarget
 
=== item ===
 
Add, edit flags, bounds or remove an item in the current scene
 
item add <id> <posX> <posY> <posZ> <facing> <height> <width> <animationId>
item list <id>
item flags <id> <isVisible> <isTarget>
item bounds <id> <posX> <posY> <posZ> <facing> <height> <width>
item remove <id>
item spin <animationId>
 
TODO: Further describe arguments
* Use debugger command List with "items" argument to view available targets for this command
* Floats: posX, posY, posZ
* Integers: id, facing, height, width, animationId
* Boolean (1: true, 0: false): isVisible, isTarget
 
=== region ===
 
Add, edit bounds or remove a region ("reg": for plain region, "exit": for exit) in the current scene
 
region reg add <id> <topY> <leftX> <bottomY> <rightX>
region reg remove <id>
region reg list <id>
region reg bounds <id> <topY> <leftX> <bottomY> <rightX>
region exit add <id> <topY> <leftX> <bottomY> <rightX> <type>
region exit remove <id>
region exit list <id>
region exit bounds <id> <topY> <leftX> <bottomY> <rightX>
 
TODO: Further describe arguments
* Use debugger command List with "reg" argument to view available targets for this command
* An exit type can be in [0, 3] and determines the type of arrow icon on mouse-over:: 0: Upward , 1: Right, 2: Downward, 3: Left
* Integers: id, topY, leftX, bottomY, rightX, type
== Game rooms ==
| UG19 || 90 || 103
|}
 
== External links ==
*[https://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game) Wikipedia article on Blade Runner]
*[https://www.mobygames.com/game/blade-runner MobyGames entry for Blade Runner]
[[Category:Blade Games]]
[[Category:Unsupported Supported Games]]
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