Difference between revisions of "Wintermute/Controls"

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1,524 bytes added ,  23:20, 10 October 2020
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|- style="background:lightblue"
|- style="background:lightblue"
| In game || Tab || Open inventory || Alias || MOUSE_MIDDLE / JOY_Y
| In game || Tab || Open inventory || Alias || MOUSE_MIDDLE / JOY_Y
|}
=== [[Red Comrades 0.2: Operation F.]] ===
{| border="1" cellpadding="2"
|- style="background:silver"
! Context || Original controls !! Action !! Comment !! Alternative input
|- style="background:white"
| Anytime || Standard controls without F1 key (menu is also accessible with "O" key)
|- style="background:lightblue"
| In game || I || Open inventory || Alias || MOUSE_MIDDLE / JOY_UP
|- style="background:lightblue"
| In game || M / TAB / F1 || Open map || Alias || JOY_DOWN
|- style="background:lightblue"
| In game || L / 1 || Look At action || Alias || N/A
|- style="background:lightblue"
| In game || W / 2 || Walk action || Alias || N/A
|- style="background:lightblue"
| In game || G / 3 || Pick Up action || Alias || N/A
|- style="background:lightblue"
| In game || U / 4 || Use action || Alias || N/A
|- style="background:lightblue"
| In game || T / 5 || Talk action || Alias || N/A
|- style="background:lightblue"
| In game || C / 6 || Use Chapayev action || Alias || N/A
|- style="background:grey"
| In game || A || (Only in demo 2015) Warps to "data\scenes\animtest\animtest.scene" (which is a misprint, data.dcp does not have "data\" path prefix) || Disabled, need Game.DebugMode == true ||
|- style="background:grey"
| In game || Q || (Only in demo 2015) Set internal quest counter to 60 (unlocking banya talk with Anka) || Disabled, need Game.DebugMode == true ||
|- style="background:grey"
| In game || Backspace || (Only in demo 2015) Prints some debug data || Disabled, need Game.DebugMode == true ||
|}
|}


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