Difference between revisions of "Maniac Mansion"

Jump to navigation Jump to search
1,570 bytes added ,  07:38, 24 January 2021
Adds readme, user manual and data files info
m (Text replacement - "data/screenshots/lec/maniac/scummvm_0_0_5.jpg" to "data/screenshots/lucasarts/maniac/maniac_dos_en_2_2.jpg")
(Adds readme, user manual and data files info)
Line 22: Line 22:
Maniac Mansion is included in [[Day_of_the_Tentacle|Day of the Tentacle]].  The English version contains the V1 DOS version while non-English versions are V2 DOS.  If you have the Macintosh version of [[Day_of_the_Tentacle|Day of the Tentacle]] you will need to extract the *.LFL files from the ''Day of the Tentacle Data'' file using '[[User_Manual/Appendix:_Tools#extract_scumm_mac|extract_scumm_mac]]'.
Maniac Mansion is included in [[Day_of_the_Tentacle|Day of the Tentacle]].  The English version contains the V1 DOS version while non-English versions are V2 DOS.  If you have the Macintosh version of [[Day_of_the_Tentacle|Day of the Tentacle]] you will need to extract the *.LFL files from the ''Day of the Tentacle Data'' file using '[[User_Manual/Appendix:_Tools#extract_scumm_mac|extract_scumm_mac]]'.


==Installation==
===Required data files ===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
'''''Amiga, Atari ST, Macintosh, PC'''''
* *.LFL
'''''Apple II'''''
* Rename disk image 1 to maniac1.dsk.
* Rename disk image 2 to maniac2.dsk.
'''''Commodore 64'''''
* Rename disk image 1 to maniac1.d64.
* Rename disk image 2 to maniac2.d64.
'''''NES'''''
Supported versions are English GB (E), French (F), German (G), Swedish(SW) and English US (U). ScummVM requires just the PRG section to run and not the whole ROM.
In order to get the game working, you will have to strip out the first 16 bytes from the ROM you are trying to work with. Any hex editor will work as long as you are able to copy/paste.  After you open the ROM with the hex editor, copy everything from the second row (17th byte) to the end. After you do this, paste it to a new hex file. Name the new file "Maniac Mansion (XX).prg" while XX stands for the version you are working with (E, F, G, SW, or U).  The final size should be exactly 262144 bytes.
If you add the game manually make sure that the platform is set to NES.
Most common mistakes which prevents the game from running:
*Bad file
* ROM extracted with the 0.7.0 tools
*You try to feed ScummVM with the FULL ROM and not just the PRG section.
It is also possible to extract the separate LFL files from the PRG section. To do so use the [[User_Manual/Appendix:_Tools#extract_mm_nes|'extract_mm_nes' utility from the tools package]].
==External links==
==External links==
*[http://en.wikipedia.org/wiki/Maniac_Mansion Wikipedia article on Maniac Mansion]
*[http://en.wikipedia.org/wiki/Maniac_Mansion Wikipedia article on Maniac Mansion]
442

edits

Navigation menu