Difference between revisions of "Loom"

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2,841 bytes added ,  13:53, 8 February 2022
Added section about replacing the floppy version's music with recorded tracks.
(→‎Required data files: added link to TG16 page)
(Added section about replacing the floppy version's music with recorded tracks.)
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===Audio tracks===
===Audio tracks===
For more information about how to use the FM-Towns and PC CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation].
For more information about how to use the FM-Towns and PC CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation].
As of ScummVM 2.6.0, it<nowiki>'s also possible to replace the music in the floppy versions with extracted audio tracks. These can be taken from any recording of Tchaikovsky's ''Swan Lake''</nowiki>, though depending on which one you use you may have to do some editing to get to the relevant parts. George "The Fat Man" Sanger used the Seiji Ozawa recording, with the Boston Symphony Orchestra, as tempo reference<ref>https://mixnmojo.com/features/sitefeatures/LucasArts-Secret-History-4-Loom/5</ref>, so that one will be used as one of the examples here along with its track names. Track times, where given, are approximations based on the Ozawa recording.
{| class="wikitable"
|+
!Track
!Purpose
!FM Towns
!TurboGrafx-16
!Seiji Ozawa
!Track Name
!Comment
|-
|1
|Overture
|1 or 9
|14
|CD 1, 17
|Act II: No. 10 Scène (Moderato)
|It's also possible to use Act II: No. 14 Scène (Moderato).
|-
|2
|Intro
|2 or 10
|15
|CD 1, 5
|Act I: No. 4a Pas de trois: Intrada (Allegro)
|
|-
|3
|Clerics
|3 or 11
|16
|CD 1, 6
|Act I: No. 4b Pas de trois: Andante sostenuto
|
|-
|4
|Blacksmiths
|4 or 12
|17
|CD 1, 8
|Act I: No. 4d Pas de trois: Moderato
|
|-
|5
|Shepherds / Caves
|5 or 13
|18
|CD 1, 14
|Act I: No. 6 Pas d'action und No. 7 Sujet
|0:00 - 2:25
|-
|6
|Dragon (abduction)
|5 or 13
|18
|CD 1, 14
|Act I: No. 6 Pas d'action und No. 7 Sujet
|2:25 - 2:50
|-
|7
|Glassmakers
|6 or 14
|19
|CD 1, 23
|Act II: No. 13d Danse des cyganes IV (Allegro moderato)
|
|-
|8
|Weavers
|7 or 15
|20
|CD 2, 20
|Act IV: No. 26 Danse des petits cygnes (Moderato)
|
|-
|9
|Final Confrontation
|8 or 16
|21
|CD 2, 22
|Act IV: No. 28 Scène finale
|1:01 and onwards. At least to 2:50 to match the floppy version, or all of the rest of the track to match FM Towns. The game is unlikely to play all of it either way.
|-
|10
|Lightning Strikes
|1 or 9
|14
|CD 1, 17
|Act II: No. 10 Scène (Moderato)
|1:48 - 1:58
|-
|11
|Tearing the Pattern
|8 or 16
|21
|CD 2, 22
|Act IV: No. 29 Scène finale (Andante)
|2:42 - 2:50
|}
If you want to be able to switch between original and recorded music, you can put the recorded music in a separate folder and set the game's Extra path to point to it. That way you can use the same game entry (and therefore the same savegames) for both, allowing you to compare them to make sure you got the correct music.
The Overture is only used by the EGA version, when using Roland MT-32 sound. It should be timed so that music reaches a crescendo as the screen changes to eventually show the Lucasfilm and Loom logotypes, but since not every recording is the same the timing can be adjusted in the Engine tab for the game.
Tracks 10 and 11 are short musical stings that can be a bit tricky to extract cleanly. If you don't want to go to the trouble, don't worry about it. The game will play the original music if an audio track is missing.
==Default controls==
==Default controls==
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the [https://docs.scummvm.org/en/latest/settings/keymaps.html user documentation]
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the [https://docs.scummvm.org/en/latest/settings/keymaps.html user documentation]
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