Difference between revisions of "Loom"

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133 bytes added ,  22:00, 19 February 2022
Some more notes about audio tracks
(Corrected references to TurboGrafx-16 tracks.)
(Some more notes about audio tracks)
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|17, CD 1
|17, CD 1
|Act II: No. 10 Scène: Moderato
|Act II: No. 10 Scène: Moderato
|1:48 - 1:58
|1:48 - 1:58, but that may be an awkward spot to end the track. With the Ozawa recording, the cutscene syncs up quite nicely if you include the rest of the track as well.
|-
|-
|11
|11
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|22, CD 2
|22, CD 2
|Act IV: No. 28 Scène finale: Andante - Allegro agitato breve. Moderato e maestoso - Moderato
|Act IV: No. 28 Scène finale: Andante - Allegro agitato breve. Moderato e maestoso - Moderato
|2:42 - 2:50
|2:42 - 2:50. If you want to include more music, remember that the track is used twice in the game.
|}
|}
If you want to be able to switch between original and recorded music, you can put the recorded music in a separate folder and set the game's Extra path to point to it. That way you can use the same game entry (and therefore the same savegames) for both, allowing you to compare them to make sure you got the correct music.
If you want to be able to switch between original and recorded music, you can put the recorded music in a separate folder and set the game's Extra path to point to it. That way you can use the same game entry (and therefore the same savegames) for both, allowing you to compare them to make sure you got the correct music.
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The Overture is only used by the EGA version, when using MIDI (preferably Roland MT-32) sound. It should be timed so that music reaches a crescendo as the screen changes to eventually show the Lucasfilm and Loom logotypes, and has been timed to work well with the Ozawa version. If you're using a different recording, you can adjust the timing by 20 seconds in each direction by using the slider in the Engine tab of the game's settings.
The Overture is only used by the EGA version, when using MIDI (preferably Roland MT-32) sound. It should be timed so that music reaches a crescendo as the screen changes to eventually show the Lucasfilm and Loom logotypes, and has been timed to work well with the Ozawa version. If you're using a different recording, you can adjust the timing by 20 seconds in each direction by using the slider in the Engine tab of the game's settings.


Tracks 10 and 11 are short musical stings that can be a bit tricky to extract cleanly. If you don't want to go to the trouble, don't worry about it. The game will play the original music if an audio track is missing. Or you may want to include more music than the original. E.g. track 10 seems to sync up pretty nicely with the cutscene if you include all the rest of the track, instead of just the ten seconds.
Tracks 10 and 11 are short musical stings that can be a bit tricky to extract cleanly. If you don't want to go to the trouble, don't worry about it. The game will play the original music if an audio track is missing. Or you may want to include more music than the original did, as already suggested.


==Default controls==
==Default controls==
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