Difference between revisions of "Loom"

Jump to navigation Jump to search
78 bytes added ,  13:58, 1 March 2022
Updated information about Loom overture timing
(Updating screenshot link)
(Updated information about Loom overture timing)
Line 161: Line 161:
If you want to be able to switch between original and recorded music, you can put the recorded music in a separate folder and set the game's Extra path to point to it. That way you can use the same game entry (and therefore the same savegames) for both, allowing you to compare them to make sure you got the correct music.
If you want to be able to switch between original and recorded music, you can put the recorded music in a separate folder and set the game's Extra path to point to it. That way you can use the same game entry (and therefore the same savegames) for both, allowing you to compare them to make sure you got the correct music.


The Overture is only used by the EGA version, when using MIDI (preferably Roland MT-32) sound. It should be timed so that music reaches a crescendo as the screen changes to eventually show the Lucasfilm and Loom logotypes, and has been timed to work well with the Ozawa version. If you're using a different recording, you can adjust the timing by 20 seconds in each direction by using the slider in the Engine tab of the game's settings.
The Overture is only used by the EGA version, when using MIDI (preferably Roland MT-32) sound. It should be timed so that music reaches a crescendo as the screen changes to eventually show the Lucasfilm and Loom logotypes, and has been timed to work well with the Ozawa version, which is apparently a relatively fast one. If you're using a different recording, you can adjust the timing by using the slider in the Engine tab of the game's settings. This should hopefully cover any ''sensible'' version of the music.


Tracks 10 and 11 are short musical stings that can be a bit tricky to extract cleanly. If you don't want to go to the trouble, don't worry about it. The game will play the original music if an audio track is missing. Or you may want to include more music than the original did, as already suggested.
Tracks 10 and 11 are short musical stings that can be a bit tricky to extract cleanly. If you don't want to go to the trouble, don't worry about it. The game will play the original music if an audio track is missing. Or you may want to include more music than the original did, as already suggested.
408

edits

Navigation menu