Difference between revisions of "Summer of Code/GSoC Ideas 2022"

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Technical contacts [[User:aquadran|aquadran]] or [[User:Sev|sev]]
Technical contacts [[User:aquadran|aquadran]] or [[User:Sev|sev]]
Difficulty level: Hard. OpenGL knowledge is required<br/>
 
Difficulty level: Hard. OpenGL knowledge is required<br />
Size: 350 hours
Size: 350 hours


Fictional Games has released full sources for their HPL1 engine under GPL3 license [https://github.com/FrictionalGames/HPL1Engine link], around 100k lines of code. This is accompanied with the game-specific code for Penumbra and two Amnesia games. [https://github.com/FrictionalGames/PenumbraOverture Link], around 37k lines of code.
Frictional Games has released full sources for their [https://en.wikipedia.org/wiki/Frictional_Games#HPL_Engine HPL1] engine under GPL3 license ([https://github.com/FrictionalGames/HPL1Engine link]), around 100k lines of code. This is accompanied with the game-specific code for ''[https://en.wikipedia.org/wiki/Penumbra:_Overture Penumbra: Overture]'' and two ''Amnesia'' games ([https://github.com/FrictionalGames/PenumbraOverture Link]) around 37k lines of code.


The goal of this project is to port the engine and the first game of the series to the ScummVM.
The goal of this project is to port the engine and the first game of the series to the ScummVM.
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