Difference between revisions of "Blade Runner"

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84 bytes added ,  09:30, 14 June 2023
(→‎Installation: Added some extra info on the DVD's file structure)
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* Mouse wheel can be used to scroll lists in KIA.
* Mouse wheel can be used to scroll lists in KIA.
* Access to the launch-time Easter Egg commands ("sitcom" and "shorty") via the ScummVM GUI (via "Edit game" → "Engine" tab).
* Access to the launch-time Easter Egg commands ("sitcom" and "shorty") via the ScummVM GUI (via "Game Options" (previously "Edit game") → "Engine" tab).
* Waking up McCoy when he is slipped a mickey (Act 3) is now somewhat easier.
* Waking up McCoy when he is slipped a mickey (Act 3) is now somewhat easier.
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery.
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery.
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* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.
* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Edit game" → "Engine" tab).
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Game Options" (previously "Edit game") → "Engine" tab).
* McCoy in combat mode, after having fired his gun, should resume combat idle position when he has no target.
* McCoy in combat mode, after having fired his gun, should resume combat idle position when he has no target.
* Fix McCoy shooting *someone* at underground meeting.
* Fix McCoy shooting *someone* at underground meeting.
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* More dialogue from McCoy and other characters for a few interactions.
* More dialogue from McCoy and other characters for a few interactions.
** More inner dialogue for McCoy and more clickable items for McCoy to talk about.
** More inner dialogue for McCoy and more clickable items for McCoy to talk about.
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Edit game" → "Engine" tab).
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Game Options" (previously "Edit game") → "Engine" tab).
* Added a few extra exit hotspots for scenes where it would make sense.
* Added a few extra exit hotspots for scenes where it would make sense.
* Prevent McCoy from leaving the Yukon lobby until the situation with Leon is resolved (Act 3).
* Prevent McCoy from leaving the Yukon lobby until the situation with Leon is resolved (Act 3).
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