Difference between revisions of "Total Eclipse"

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So far, only EGA rendering mode is supported.
So far, only EGA rendering mode is supported.
===ZX Spectrum releases===
If the ZX Spectrum release is from a tape, it [https://timwolverson.wordpress.com/2016/05/10/how-to-convert-zx-spectrum-programs-from-cassette-tape-to-tzx-files/ should be saved first from the original cassette into a tzx file]. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, [https://github.com/shred/tzxtools install tzxtools] you will need to extract three files:
* The title screen image, which should be renamed as "totaleclipse.zx.title" and has exactly 6912 bytes.
* The game data, which should be renamed as "totaleclipse.zx.data" and is around 36 kbytes.
* The border image, which should be renamed as "totaleclipse.zx.border" and has exactly 6912 bytes.
For instance, for the original Incentive release (1988), you can inspect their files using the <code>tzxls</code> command:
<code> $ tzxls totaleclipse.tzx
...
5  Turbo Speed Data Block      6912 bytes of bogus header
6  Turbo Speed Data Block      36055 bytes of bogus header
7  Turbo Speed Data Block      6912 bytes of bogus header
</code>
In order to extract these files, use the <code>tzxcat</code> command:
<code>
tzxcat totaleclipse.tzx -b 5 > totaleclipse.zx.title
tzxcat totaleclipse.tzx -b 6 > totaleclipse.zx.data
tzxcat totaleclipse.tzx -b 7 > totaleclipse.zx.border
</code>


===Other releases and demos===
===Other releases and demos===
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