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10 bytes removed ,  22:23, 23 July 2015
{{Infobox_TODO|
taskname=AGOS Engine TODO|
techcontact=[[AGOS]] Engine Team|
subsystem=Engine|
}}
 
== General ==
 == Personal Nightmare ==* Add proper support for fading effects used for transitions between day and night, in the Accolade MIDI format uesd by Amiga and Atari ST versions.* Add support for palette differences (i.e. inventory icons), in the Amiga and Atari ST versions.* Fix charset rendering to match original PC versions version exactly, squeezing character where required.* Improve sound support, especially the handling of appended and queued sounds. The introduction sequence (in Amiga/AtariST ports) of Elvira 1[http://robertmegone.com/scummvm/demos/agos/pn-atari-ni-demo-en.zip demo] and full version, Elvira 2is the best point for testing.* Using the 'Wait' command passes by far too quickly, Waxworks and Simon requires a work around. This problem occurs in the Sorcerer 1 (DOS Floppy Demo)original game, when used on modern systems, due to the speed increase.
== Elvira 1 ==
* Add support for the 'INSTR.DAT' Adlib instrument bank EGA mode in the DOS version.* Add support for inventory icons music in Atari ST version (The format is unknown). The location of the AtariST and Amiga versionsmusic data is unknown.* Add support for load/save screens.* Fix mouse cursor often been disabled, after been caught compression format used by guardmusic and tables files in the PC98 version.
== Elvira 2 ==
* Add support for the 'INSTR.DAT' Adlib instrument bank in the DOS version.* Add support for dissolve in and out video opcodes.* Add support for load/save screens.* Add support for music in Atari ST version (The format is unknown). The music data is stored in 'xtune.pkd' files, and not compressed.* Fix menu and palette differences Add support for AdLib sound effects in Atari ST the DOS version, which are stored in the 'mylib.fxb' file.
== Waxworks ==
* Add support for load/save screens.* Add support for inventory icons AdLib sound effects in Amiga the DOS version, which are stored in the 'wax.* Fix text not always been displayed, when prompted to choose a response or when a response is shownfxb' file.
== Simon the Sorcerer 1 ==
* Add support for compression format (The format is unknown) used by the music in the Acorn disk version.
* Add support for [http://www.tribbeck.com/software/sonor/dtt/manual/appx_f.html Desktop Tracker format] used for music in the Acorn disk version.
* Add support for the mt_fb.ibk Adlib instrument bank in DOS versions.
* Fix palette issues in Amiga OCS version.
* Fix load/save interface in Amiga CD32 version.
* Fix chest disappearing in Swampling's house in Acorn/Amiga/DOS versions.
== Simon the Sorcerer 2==
* Add support for language files used by Amiga and Macintosh versions.
* Add support for music fade out in vc62_fastFadeOut() when changing locations.
* Fix missing trails during lion ride minor glitch in the trail shown on the first map, when Simon is riding the Lion to the Goblin 's Camp in non-English versions. The minor glitch occurs, as the next location starts blinking, slightly too much background is been restored for some reason.
== Feeble Files ==
* Add support for resuming position of last OmniTV video, after changing rooms.
 
* Work around the scrolling glitch when repair man comes to fix the car, which occurs in original too. A race issue, the screen scrolling should have completed, before the video is played.
 
* Fix occasional glitch when scrolling text in Oracle interface. See [[media:Oracle-glitch.png|this series of screenshots]] from the DIRECTIVE CHARTER article. (It happens in other places as well.) This is actually not a bug in the Simon engine, but rather a problem with the automatic calculation of dirty rects that we use to speed up full screen updates in some engines. Maybe the checksum algorithm is more likely to fail when there are only two colours involved?
* Currently, it is difficult to extract the Feeble Files Fix occasional glitch when scrolling text in Oracle interface.cab files for people on non-windows systems. Sadly, unshield See [[httpsmedia://sourceforgeOracle-glitch.net/tracker/?func=detail&atid=399601&aid=1429549&group_id=30550 does not properly support png|this series of screenshots]] from the FF DIRECTIVE CHARTER article.cab files](It happens in other places as well. It would be nice if somebody could work on this) This is actually not a bug in the Simon engine, but rather a problem with the automatic calculation of dirty rects that we use to speed up full screen updates in some engines. Maybe looking at the [http://programmerstools.org/node/122 i5comp source code] could help.checksum algorithm is more likely to fail when there are only two colors involved?
=== Some observations about the missing line breaks ===
=== Demon In My Pocket ===
* Add support for actions and sound effects when idleTiming code seems too slow, the demon takes a very long time to die.
=== Swampy Adventures ===
* Add support for entering nickname at start of the game(Uses Windows fonts).* Add support for displaying rollover text, which displays explanation when clicking on items(Uses Windows fonts).
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