Difference between revisions of "AGI/TODO"

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202 bytes added ,  13:16, 30 May 2007
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==== [[user:Buddha%5E|Buddha^]]'s more immediate TODO ====
==== [[user:Buddha%5E|Buddha^]]'s more immediate TODO ====


* Finish [[user:sev|sev]]'s detection changes
* Add GUI-stuff to AGI fallback detector
** Add only at first run on-screen warning (with OK button) where user will be invited submit his game to us ("Please, submit your game to ScummVM Team")
* Finish [[user:sev|sev]]'s fallback detector changes
** Implement *.wag file loading as [http://www.winagi.com/ WinAGI] produces.
** Implement *.wag file loading as [http://www.winagi.com/ WinAGI] produces.
*** Get specs from author or read the [http://www.winagi.com/files/WinAGI%20Source%201_1_21.zip Visual Basic sources]
*** Implement some simple .ini file supplement
*** Implement some simple .ini file supplement
*** Get specs from author / Read the [http://www.winagi.com/files/WinAGI%20Source%201_1_21.zip Visual Basic sources]
** Add fanmade.ini file support
** Move most of fanmade games to separate external file (An ini-file with more features than WinAGI's wag-files + md5s)
*** Move most of fanmade games to separate external file (An ini-file with more features than WinAGI's wag-files + md5s)?
* Add GUI-stuff to AGI fallback detector
* AGI256
** Add only at first run on-screen warning (with OK button) where user will be invited submit his game to us
* AGI256-2
* Study AGI engine's code
** For understanding's sake and for possible better objectification


== Future ==
== Future ==
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