Difference between revisions of "Platforms/Overview"

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286 bytes added ,  10:31, 27 June 2007
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(platform overview/summarize page)
 
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|[[Dreamcast]]      ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|[[Dreamcast]]      ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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|[[GP2X]]           ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|[[GP2X]]         ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||?||?
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|[[GP32]]            ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|[[GP32]]            ||?||?||?||?||?||?||?||?||Yes (*)||?||?||?||?||?||?
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|[[PalmOS]]          ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|[[PalmOS]]          ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.


=== Assisting Libraries supported by Platform ===
=== Assisting Libraries supported by Platform ===
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