Difference between revisions of "Platforms/Overview"

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219 bytes added ,  18:17, 1 July 2007
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|[[GP32]]            ||?||?||?||?||?||?||?||?||Yes (*)||?||?||?||?||?||?
|[[GP32]]            ||?||?||?||?||?||?||?||?||Yes (*)||?||?||?||?||?||?
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|[[PalmOS]]          ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|[[PalmOS]]          ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||No||No
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|[[PlayStation Portable]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|[[PlayStation Portable]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
<br>PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.


=== Assisting Libraries supported by Platform ===
=== Assisting Libraries supported by Platform ===
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