Difference between revisions of "SAGA/TODO"

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55 bytes removed ,  13:15, 25 August 2007
Update on Gfx::palFade
(The nightfall scene in Benny's chapter is shown correctly now)
(Update on Gfx::palFade)
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* Chapter 1 (Gorrister): sfPlaceActor throws a "Wrong frameOffset 0x0" warning when using the knife to scare the mice away in the kitchen
* Chapter 1 (Gorrister): sfPlaceActor throws a "Wrong frameOffset 0x0" warning when using the knife to scare the mice away in the kitchen
* The introduction of IHNM (from the "hate" part onwards) is played a bit too quickly
* The introduction of IHNM (from the "hate" part onwards) is played a bit too quickly
=== Opcodes ===
* The sfSCriptFade opcode is not properly implemented yet. Currently, it always fades to black or to the scene palette (from and to values need to be used)




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* Remove use of floating point, especially doubles.
* Remove use of floating point, especially doubles.
* Rewrite the IHNM intro credit part (ihnm_introproc.cpp), so that it uses LoadCutawayList, like the original. There's some commented out test code currently that gets the cutaway IDs via LoadCutawayList, but the cutaway playing mechanism for the introduction needs to be rewritten
* Rewrite the IHNM intro credit part (ihnm_introproc.cpp), so that it uses LoadCutawayList, like the original. There's some commented out test code currently that gets the cutaway IDs via LoadCutawayList, but the cutaway playing mechanism for the introduction needs to be rewritten
 
* Gfx::palFade is not implemented correctly yet. Right now, it only fades to/from black and to/from half the brightness


=== MIDI related ===
=== MIDI related ===
* When using the original XMIDI music resources, some songs play at the wrong speed. The worst example I've heard of this is the "Elk Fanfare" during the intro. It could be the meta events we don't handle, but at least the tempo event doesn't seem to make any difference. Maybe something in the data header instead...?
* When using the original XMIDI music resources, some songs play at the wrong speed. The worst example I've heard of this is the "Elk Fanfare" during the intro. It could be the meta events we don't handle, but at least the tempo event doesn't seem to make any difference. Maybe something in the data header instead...?
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