Difference between revisions of "SAGA/TODO"

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137 bytes removed ,  03:11, 15 September 2007
The warning in Gorrister's chapter does not exist in the original, and does not affect the game, so the corresponding sanity check has been removed
(Update on the older ITE demos)
(The warning in Gorrister's chapter does not exist in the original, and does not affect the game, so the corresponding sanity check has been removed)
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=== General ===
=== General ===
* Chapter 1 (Gorrister): sfPlaceActor throws a "Wrong frameOffset 0x0" warning when using the knife to scare the mice away in the kitchen
* When returning to the character selection screen during the endgame part, the animation of the characters is too fast (perhaps it's an issue of clearCutaway)
* When returning to the character selection screen during the endgame part, the animation of the characters is too fast (perhaps it's an issue of clearCutaway)
* The first frame of animations is not shown when changing scenes. Perhaps a problem with the rendering pipeline. Currently, there's a hack to show it correctly. This issue is apparent in Nimdok's chapter, with the mob of prisoners, when the prisoners break loose and take the prison
* The first frame of animations is not shown when changing scenes. Perhaps a problem with the rendering pipeline. Currently, there's a hack to show it correctly. This issue is apparent in Nimdok's chapter, with the mob of prisoners, when the prisoners break loose and take the prison
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* There's a slight glitch with the music fading: Try running the intro at really low volume, say 50. Then wait for when setVolume(0, 1000) is called. Rather than going from 50 to 0, it goes through 229, 204, 178, 153, 127. (I think it starts a new tune then, at volume 50, so it never has the time to reach zero.)
* There's a slight glitch with the music fading: Try running the intro at really low volume, say 50. Then wait for when setVolume(0, 1000) is called. Rather than going from 50 to 0, it goes through 229, 204, 178, 153, 127. (I think it starts a new tune then, at volume 50, so it never has the time to reach zero.)
** This problem should be fixed now, but I don't want to remove it from the list since there's still one more glitch in the music fading to fix. In the intro, just before starting the next piece of music, the fading music is briefly set back to normal volume. This could be a script bug, but I haven't investigated it any further.
** This problem should be fixed now, but I don't want to remove it from the list since there's still one more glitch in the music fading to fix. In the intro, just before starting the next piece of music, the fading music is briefly set back to normal volume. This could be a script bug, but I haven't investigated it any further.


=== compress_saga tool ===
=== compress_saga tool ===
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