Difference between revisions of "SAGA/TODO"

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209 bytes removed ,  17:57, 27 October 2007
The options panel in IHNM is now shown and functioning correctly when it's opened during a character's speech
(The graffiti problem in Gorrister's chapter has been fixed, it's a bug found in the original game too)
(The options panel in IHNM is now shown and functioning correctly when it's opened during a character's speech)
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** Chapter 2 (Ellen): When trying to interact with the monitor on the right in the monitors room, Ellen enters the next room instead. The character interacts correctly with the monitor in the IHNM demo, but there the monitor has a corresponding hitzone, which does not exist in the full version
** Chapter 2 (Ellen): When trying to interact with the monitor on the right in the monitors room, Ellen enters the next room instead. The character interacts correctly with the monitor in the IHNM demo, but there the monitor has a corresponding hitzone, which does not exist in the full version
* ['''ITE'''] There's a slight pause (about a second or less) when a digital music track loops, when using compressed music. This pause does not exist when the music tracks are not compressed
* ['''ITE'''] There's a slight pause (about a second or less) when a digital music track loops, when using compressed music. This pause does not exist when the music tracks are not compressed
* ['''IHNM'''] If F5 is pressed to bring up the Load/Save dialog while the cursor is hidden, the cursor remains hidden. (The original - which uses Tab instead - doesn't allow you to do that at all, it seems.)
* ['''IHNM'''] It looks like we may be using the wrong palette for the "boss key" (F9) screen
* ['''IHNM'''] It looks like we may be using the wrong palette for the "boss key" (F9) screen
* ['''IHNM'''] When clicking on Gorrister in the character selection screen, it seems that it doesn't play the entire animation. He should disappear completely (he does in the original), but in ScummVM he doesn't. Not always, at least.
* ['''IHNM'''] When clicking on Gorrister in the character selection screen, it seems that it doesn't play the entire animation. He should disappear completely (he does in the original), but in ScummVM he doesn't. Not always, at least.
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