Difference between revisions of "TODO"

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29 bytes removed ,  10:30, 7 November 2007
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=== General ===
=== General ===
* Add API to query backend for a list of available music engines. Useful for Options dialog
* Add API to query backend for a list of available music engines. Useful for Options dialog
* Document key codes to be used for special keys, like F1-F15 etc.
* Right now gBitFormat is part of common/scaler.cpp; we might want to move it to common/system.cpp, or replace it with something better. No hasty changes here, please, make sure you understand how it is used right now before messing with it ;-)
* Right now gBitFormat is part of common/scaler.cpp; we might want to move it to common/system.cpp, or replace it with something better. No hasty changes here, please, make sure you understand how it is used right now before messing with it ;-)
* OSystem::RGBToColor and OSystem::colorToRGB are very flexible, but cause a bottleneck: One doesn't want to use these virtual methods to convert a lot of colors in one go. Hence consider removing these and related function in favor of a new API with which client code can query the backend for a description of the pixel format (maybe similar in spirt to [http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fPixelFormat SDL_PixelFormat], but maybe we can also reuse / extend a variant of gBitFormat). This is in particular useful for the new GUI code which wants to do things like color fading. Of course, we must still accomodate for backends that only offer palette mode!
* OSystem::RGBToColor and OSystem::colorToRGB are very flexible, but cause a bottleneck: Using these virtual methods to convert lots of pixels in one go is sloooooow. Hence consider removing these and related function in favor of a new API with which client code can query the backend for a description of the pixel format (maybe similar in spirt to [http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fPixelFormat SDL_PixelFormat], but maybe we can also reuse / extend a variant of gBitFormat). This is in particular useful for the new GUI code which wants to do things like color fading, and has to process a huge number of pixels. Of course, we must still accomodate for backends that only offer palette mode!


=== Potential ports ===
=== Potential ports ===
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