Difference between revisions of "Parallaction/TODO"

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431 bytes removed ,  08:01, 8 November 2007
Removed implemented stuff.
(Update issues)
(Removed implemented stuff.)
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* make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too.
* make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too.
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made '''before'''.
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made '''before'''.
* make a real Parser: maybe not strictly necessary but sounds cool :)






== Nippon Safes ==
== Nippon Safes ==
Known serious issues:
* Dino sometimes crashes after reduction at Matsushita Lab: the game scripts seems to assign an incorrect y coordinate to the character, crashing the engine.
* Dino crashes when opening the shopping bag in Mitsushita office (not on loadgames) [under investigation]
* Dough crashes when parachuting from monastery (not on loadgames) [under investigation]


Other less relevant issues:
Other less relevant issues:
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Amiga issues:
Amiga issues:
* Hiragana code blocks in protection screen should change color when pressed.
* Hiragana code blocks in protection screen should change color when pressed [almost right].
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine]
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].
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