Difference between revisions of "AGI/Fan Games/A"

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== Abrah, l'orphelin de l'espace ==
== Abrah, l'orphelin de l'espace ==
{{FanGame|
{{FanGame|
name=Abrah, l'orphelin de l'espace|
name=Abrah, l'orphelin de l'espace|
release=2002|
release=2002|
versions=0.2 (Full game)|
versions=0.2 (Full game)|
alternateNames=Abrah|
alternateNames=Abrah|
developer=Robin Gravel|
developer=Robin Gravel|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''Abrah, l'orphelin de l'espace''' is a French freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows Abrah, a slave on the Grostesteing base in outer space.  He must free the other slaves and flee the alien base.
'''Abrah, l'orphelin de l'espace''' is a French freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows Abrah, a slave on the Grostesteing base in outer space.  He must free the other slaves and flee the alien base.
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== Acidopolis ==
== Acidopolis ==
{{FanGame|
{{FanGame|
name=Acidopolis|
name=Acidopolis|
release=1998|
release=1998|
         versions=demo|
         versions=demo|
alternateNames=ACiD0P0LiS|
alternateNames=ACiD0P0LiS|
developer=AKware|
developer=AKware|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''Acidopolis''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world.
'''Acidopolis''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world.
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== The Adventures of a Crazed Hermit ==
== The Adventures of a Crazed Hermit ==
{{GameDescription|
{{GameDescription|
name=The Adventures of a Crazed Hermit|
name=The Adventures of a Crazed Hermit|
release=2000|
release=2000|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=Brian Corr|
developer=Brian Corr|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''The Adventures of a Crazed Hermit''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows a crazed hermit on his wild adventures.
'''The Adventures of a Crazed Hermit''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows a crazed hermit on his wild adventures.
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== The Adventures of Elfintard ==
== The Adventures of Elfintard ==
{{FanGame|
{{FanGame|
name=The Adventures of Elfintard|
name=The Adventures of Elfintard|
release=1999|
release=1999|
versions=demo|
versions=demo|
         alternateNames=Elfintard|
         alternateNames=Elfintard|
developer=M.J. Chapman|
developer=M.J. Chapman|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''The Adventures of Elfintard''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game as it stands merely consists of a jester named Elfintard walking around a midevil setting.
'''The Adventures of Elfintard''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game as it stands merely consists of a jester named Elfintard walking around a midevil setting.
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== Agent 0055 ==
== Agent 0055 ==
{{GameDescription|
{{GameDescription|
name=Agent 0055|
name=Agent 0055|
release=1998|
release=1998|
         versions=demo|
         versions=demo|
alternateNames=|
alternateNames=|
developer=Adam McCoy|
developer=Adam McCoy|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows secret agent 0055 on a top secret mission.
'''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The game follows secret agent 0055 on a top secret mission.
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== Agent 06 vs. The Super Nazi ==
== Agent 06 vs. The Super Nazi ==
{{GameDescription|
{{GameDescription|
name=Agent 06 vs. The Super Nazi|
name=Agent 06 vs. The Super Nazi|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''Agent 06 vs. The Super Nazi''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
'''Agent 06 vs. The Super Nazi''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
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== Agent Quest ==
== Agent Quest ==
{{GameDescription|
{{GameDescription|
name=Agent Quest|
name=Agent Quest|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''Agent Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
'''Agent Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
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== AGI Contest 1 Template ==
== AGI Contest 1 Template ==
{{GameDescription|
{{GameDescription|
name=AGI Contest 1 Template|
name=AGI Contest 1 Template|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Contest 1 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
'''AGI Contest 1 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
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== AGI Contest 2 Template ==
== AGI Contest 2 Template ==
{{GameDescription|
{{GameDescription|
name=AGI Contest 2 Template|
name=AGI Contest 2 Template|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Contest 2 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
'''AGI Contest 2 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
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== AGI Contest 3 Template ==
== AGI Contest 3 Template ==
{{GameDescription|
{{GameDescription|
name=AGI Contest 3 Template|
name=AGI Contest 3 Template|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Contest 3 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
'''AGI Contest 3 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It was a template for the basis of an AGI game creation contest.
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== AGI Mouse Demo ==
== AGI Mouse Demo ==
{{GameDescription|
{{GameDescription|
name=AGI Mouse Demo|
name=AGI Mouse Demo|
release=|
release=|
alternateNames=AGI Mouse|
alternateNames=AGI Mouse|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Mouse Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It shows the features of a patched AGI interpreter that has mouse support.
'''AGI Mouse Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It shows the features of a patched AGI interpreter that has mouse support.
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== AGI Piano ==
== AGI Piano ==
{{GameDescription|
{{GameDescription|
name=AGI Piano|
name=AGI Piano|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
'''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
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== AGI Quest ==
== AGI Quest ==
{{GameDescription|
{{GameDescription|
name=AGI Quest|
name=AGI Quest|
release=|
release=|
alternateNames=|
alternateNames=|
publisher=Freeware|
publisher=Freeware|
developer=|
developer=|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Quest''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
'''AGI Quest''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
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== AGI Tetris ==
== AGI Tetris ==
{{GameDescription|
{{GameDescription|
name=AGI Tetris|
name=AGI Tetris|
release=2004|
release=2004|
alternateNames=Tetris|
alternateNames=Tetris|
publisher=Freeware|
publisher=Freeware|
developer=Chad Goulding|
developer=Chad Goulding|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine.  This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original.
'''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine.  This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original.
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== AGI256 Demo ==
== AGI256 Demo ==
{{GameDescription|
{{GameDescription|
name=AGI256 Demo|
name=AGI256 Demo|
release=1998|
release=1998|
alternateNames=AGI256|
alternateNames=AGI256|
publisher=Freeware|
publisher=Freeware|
developer=Brian Provinciano and dark minister|
developer=Brian Provinciano and dark minister|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI256 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The demo showcases a new patched AGI engine that has support for up to 256 colors.
'''AGI256 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The demo showcases a new patched AGI engine that has support for up to 256 colors.
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== AGI256-2 Demo ==
== AGI256-2 Demo ==
{{GameDescription|
{{GameDescription|
name=AGI256-2 Demo|
name=AGI256-2 Demo|
release=2002|
release=2002|
alternateNames=AGI256|
alternateNames=AGI256|
publisher=Freeware|
publisher=Freeware|
developer=Brian Provinciano and dark minister|
developer=Brian Provinciano and dark minister|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0
}}
}}
'''AGI256-2 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The demo is a continuation of the earlier AGI256 demo.  This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.
'''AGI256-2 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The demo is a continuation of the earlier AGI256 demo.  This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.
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<br><br><br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br><br><br>


== Al Pond 1: Al Lives Forever ==
{{GameDescription|
name=Al Pond 1: Al Lives Forever|
release=|
alternateNames= Al Pond 1|
publisher=Freeware|
developer= [http://www.zone.ee/alpond/ Eigen Lenk]|
platforms=DOS|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
}}
'''Al Pond 1: Al Lives Forever''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
<br><br>
This game follows the wannabe agent Al Pond where he discovers a madman is going to scare the world with nuclear missiles from his remote island.
<br><br><br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br><br><br>
== Al Pond - On Holiday ==
== Al Pond - On Holiday ==
{{GameDescription|
{{GameDescription|
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'''Al Pond - On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
'''Al Pond - On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
<br>
<br>
Al Pond tries to recover on an island when he realizes one of his (female) classmates has gone lost
Al Pond tries to recover on an island when he realizes one of his (female) classmates has gone lost.
<br>
<br>
(This is not the second part of the series, but a spin-off, parts 2 and three were made with SCI studio, hence out of scope of ScummVM)
<br>
<br>
[i][b]Story:[/b][/i](from the website)
<br>
[i][b]Story:[/i][/b]<br>(from the website)
Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally. She lives on that island and has been kidnapped. Now it's up to you to find her.
Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally. She lives on that island and has been kidnapped. Now it's up to you to find her.


<br><br><br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br><br><br>


== Al Pond - Al Lives Forever ==
== Apocalyptic Quest ==
{{GameDescription|
{{GameDescription|
  name=Al Pond - Al Lives Forever|
  name=Apocalyptic Quest|
  release=|
  release=2003|
  alternateNames=|
  alternateNames=|
  publisher=Freeware|
  publisher=Freeware|
  developer= [http://www.zone.ee/alpond/ Eigen Lenk]|
  developer=Sami Tervo, Niko Laakso<br/>Anton Shevchenko, Eero<br/>P??kk?nen, Brian Corr|
  platforms=DOS|
  platforms=DOS|
  engine=[[AGI]]|
  engine=[[AGI]]|
  support=Since ScummVM 0.10.0
  support=Since ScummVM 0.10.0
}}
'''Al Pond - Al Lives Forever''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
<br><br>
This game follows the wannabe agent Al Pond where he discovers a madman is going to scare the world with nuclear missiles from his remote island.
<br><br><br><br><br><br><br><br><br><br>
== Apocalyptic Quest ==
{{GameDescription|
name=Apocalyptic Quest|
release=2003|
alternateNames=|
publisher=Freeware|
developer=Sami Tervo, Niko Laakso<br/>Anton Shevchenko, Eero<br/>Pääkkönen, Brian Corr|
platforms=DOS|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
}}
}}
'''Apocalyptic Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It is an unofficial sequel to the RPG Fallout:  Post-Nuclear Role-Playing Game.  The demo at this point consists of merely images of what the authors intend the final game to be.
'''Apocalyptic Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  It is an unofficial sequel to the RPG Fallout:  Post-Nuclear Role-Playing Game.  The demo at this point consists of merely images of what the authors intend the final game to be.
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