* Turn it into a library, to be used by a command line frontend (like now), ScummVM debugger, and ScummEX. Basically, the API could consist of a single function, which takes a pointer to a memory buffer, its length, the Scumm version and optionally a game id. Also, it would get a pointer to a print function (in the case of the CLI tool, print to stdout; for ScummVM, print to our GUI console; for ScummEX, append to some window/widget)
* Rewrite code to use 2 passes; first pass builds an intermediate graph, the second pass then tries to detect loops, break/continue statements etc.
* Proper implementation of o6_startObjectQuick decompilation (see comment in descumm6.c). May
requre rewrite of core program logic