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  • increased size of the games and therefore added data compression to this version (there are a few differences in the way the data is
    17 KB (2,922 words) - 07:35, 6 March 2017
  • The first byte in an SAGA_RLE1 encoded data stream is a guaranteed to be a RLE marker. (mark_byte). The end of one mark |BYTE||data[ mark_byte & 0x3F ]||Uncompressed data
    3 KB (449 words) - 17:52, 18 July 2007
  • image=https://www.scummvm.org/data/screenshots/bladerunner/bladerunner/bladerunner_win_en_1_1.jpg| ===Required data files===
    48 KB (7,717 words) - 10:18, 27 June 2023
  • ...he locations of the LOGIC files. For a brief introduction to the different data types, see [[AGI/Specifications/Overview | section General AGI overview]]. ...cuments written by me, the AGI data called LOGIC, PICTURE, VIEW, and SOUND data are referred to by me as files even though they are part of a single VOL fi
    9 KB (1,474 words) - 02:58, 23 January 2011
  • image=https://www.scummvm.org/data/screenshots/gob/gob3/gob3_dos_en_1_4.jpg| ===Required data files ===
    3 KB (492 words) - 17:03, 23 August 2023
  • ...and is primarily used for temporary space in a routine, as well as passing data from one routine to another. Note that the stack space is used bottom-up by ...s own data, the PID method is used externally by objects to read/write the data fields of other objects. The PID method is also used to call methods in an
    26 KB (4,135 words) - 09:03, 6 February 2022
  • ...* 2.3 [[AGI/Specifications/Overview#Logic|LOGIC, PICTURE, SOUND, and VIEW data files]] * 3.7 [[AGI/Specifications/Internals#Encryption|Encrypted AGI data]]
    6 KB (627 words) - 22:22, 11 March 2017
  • ...umber of arguments. The special code 0xFF says that the end of the picture data has been reached. All other values are used by the various drawing actions Function: Draw short relative lines. By relative we mean that the data gives displacements which are relative from the current location. The first
    22 KB (3,365 words) - 02:59, 23 January 2011
  • MIDI data variable ...sic playback system called iMUSE. This basically consists of standard MIDI data, with embedded System Exclusive (SysEx) messages that act as markers in the
    7 KB (1,045 words) - 01:48, 3 September 2010
  • [[File:Data_Flow_Diagram.png|thumb|200px|Data Flow Diagram]] Client reads data from socket, and only reads more data from socket when stream gets empty.
    4 KB (646 words) - 10:28, 9 August 2016
  • ...nt aspects of the implementation. In Section ''Data types'' we discuss the data types we used. Section ''Basic geometry'' has some details on basic geometr ==Data types==
    12 KB (2,203 words) - 10:32, 30 January 2009
  • ...e philosophy is still in use and you can see SCUMM design decisions in the data files of the later LucasArts games such as [[Grim Fandango]]. ...ric engine that would play any graphic adventure game, if given the proper data files; this would let them concentrate on the game design, rather than the
    7 KB (1,074 words) - 05:25, 24 March 2022
  • Text_2023 = VMD Data no more supported Text_2049 = The version %d of TAC data bloc (USD) is not supported
    44 KB (5,628 words) - 14:49, 10 June 2023
  • image=https://www.scummvm.org/data/screenshots/scumm/ft/ft_dos_en_1_6.jpg| ...A DOS version with high-resolution assets laid over the original V7 script data).
    7 KB (1,092 words) - 09:18, 21 January 2024
  • ...umber of arguments. The special code 0xFF says that the end of the picture data has been reached. All other values are used by the various drawing actions ''Function:'' Draw short relative lines. By relative we mean that the data gives displacements which are relative from the current location. The first
    23 KB (3,655 words) - 11:11, 1 February 2015
  • ...rces it has available to it. This means it can be very hard to extract the data on a non-Mac system. = Extracting the Full Game Data =
    3 KB (491 words) - 01:44, 25 August 2021
  • <tr><th>Location</th><th>Format</th><th>Data</th></tr> <tr><th>Location</th><th>Format</th><th>Data</th></tr>
    6 KB (1,136 words) - 14:56, 18 November 2021
  • image=https://www.scummvm.org/data/screenshots/scumm/tentacle/tentacle_dos_en_1_2.jpg| ...OS CD version with high-resolution assets laid over the original V6 script data.
    11 KB (1,676 words) - 16:58, 27 June 2023
  • dists/engine-data/drascula.dat dists/engine-data/hugo.dat
    10 KB (1,675 words) - 06:26, 27 July 2020
  • image=https://www.scummvm.org/data/screenshots/stark/tlj/tlj_win_en_1_3.jpg| ===Required data files===
    9 KB (1,454 words) - 06:30, 4 September 2023

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