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  • games will need to be targeted on a case-by-case, feature-by-feature basis, this is ...st of the games that are currently detected by ScummVM, with varying level of support
    193 KB (25,953 words) - 17:04, 8 May 2024
  • ...ocuses on resources and tools for reversing DOS game executables, but much of the strategies discussed may apply equally to other systems and debugging t ...games. It is not as mature as IDA and is missing some features, but it has a nice decompiler.
    38 KB (6,771 words) - 22:42, 29 March 2024
  • ...much all of the file formats were figured out and documented, and a suite of programs which would allow you create and edit AGI games was created. This ...r Nesterov who supplied the package and performed the original translation of the documentation, we can now benefit from this project. Vassili Bykov has
    62 KB (10,269 words) - 03:05, 23 January 2011
  • Currently, Windows Release Builds (1.2.0 and earlier) open a console window in addition to the normal ScummVM GUI window. There is a perennial argument as to whether this is a good or a bad thing, mainly with respect to novice Windows users.
    27 KB (4,492 words) - 21:45, 28 October 2010
  • ...h several paths and newly added games. You will see a '#' attached to this kind. |Zak McKracken C64||N/A||N/A||None||None||None
    12 KB (1,976 words) - 16:45, 21 February 2009
  • * Anything between brackets means it's either a key or a combination of keys. So [CTRL + D] means you push the CONTROL-key and the D-key '''at the * Words between asterisks should be replaced with a proper word/object/thing. So "PITCH *object name*" means you should type th
    59 KB (9,808 words) - 07:13, 5 June 2020
  • ...h several paths and newly added games. You will see a '#' attached to this kind. |#Maniac Mansion v2||N/A||N/A||None||None||None
    13 KB (1,995 words) - 21:57, 25 August 2008
  • If you'd like to get involved in ScummVM - or one of our sister projects, such as ResidualVM - we'd love to help you get starte We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef
    19 KB (3,123 words) - 14:02, 21 March 2016
  • ...Up Mother Goose, Gold Rush and Manhunter 1 and 2. There were also a number of demos that were written in AGI: the XMAS animated christmas card, King's Qu =Versions of the AGI interpreter=
    17 KB (2,922 words) - 07:35, 6 March 2017
  • ...t was last maintained by [[User:Jubanka|Jubanka]], following the footsteps of [[User:Arisme|Arisme]] and Vasyl Tsvirkunov. ...e CE core released under both Pocket PC and Windows Mobile trademarks. The two latter are mostly intended for use in PDAs and smartphones specifically, er
    19 KB (3,298 words) - 10:29, 3 June 2020
  • We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef ...f C++. Some of the tasks might need more specialized knowledge (working on a 3D game engine may need you to understand some OpenGL and 3D math, and some
    18 KB (2,924 words) - 20:57, 27 March 2022
  • ...cts for the [http://www.google-melange.com/archive/gsoc/2010 Google Summer of Code 2010]. See also Google's [http://www.google-melange.com/archive/gsoc/2 == Adding a testing framework for ScummVM's subsystems ==
    16 KB (2,660 words) - 18:27, 25 April 2018
  • We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef ...f C++. Some of the tasks might need more specialized knowledge (working on a 3D game engine may need you to understand some OpenGL and 3D math, and some
    18 KB (2,839 words) - 20:25, 18 April 2023
  • ...h a quick overview of the facts before turning to the more elaborate parts of this document. ...ded by the creators. The number of engines is constantly growing thanks to a very agile and diversified development team.
    15 KB (2,413 words) - 20:10, 11 March 2009
  • ...h a quick overview of the facts before turning to the more elaborate parts of this document. ...ded by the creators. The number of engines is constantly growing thanks to a very agile and diversified development team.
    15 KB (2,383 words) - 14:55, 10 March 2011
  • ...h a quick overview of the facts before turning to the more elaborate parts of this document. ...ded by the creators. The number of engines is constantly growing thanks to a very agile and diversified development team.
    14 KB (2,325 words) - 21:45, 11 September 2016
  • ...ally called room or resource number, I have choosen to use the terminology of the later message interface here.</ref> as index into the text resources. W ...specifying which icon was used. The action linked to each icon was called a verb, and the method doVerb.
    8 KB (1,297 words) - 17:17, 19 January 2009
  • This is a place intended for information about the [[Cine|Cinématique]] engine's int ...ic to Operation Stealth rather than apply to Future Wars and/or Cruise For A Corpse too)
    20 KB (2,924 words) - 17:39, 5 May 2018
  • ...sources that contain information valuable to current and future developers of ScummVM. ...the tips for using Git here: [[Git tips]].<br>In particular, note the use of feature branches, when working on refactoring or other large connected chan
    21 KB (3,322 words) - 09:51, 10 August 2023
  • ...the priority screen. I will go into a more detailed explanation of that in a minute. First, I'm going to explain what all those stupid buttons do. | A
    14 KB (2,451 words) - 13:33, 28 January 2015
  • We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef ...f C++. Some of the tasks might need more specialized knowledge (working on a 3D game engine may need you to understand some OpenGL and 3D math, and some
    18 KB (2,842 words) - 20:59, 27 March 2024
  • ...he format of AGI v3 saved games has not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and a ...tions follow a high level format where the first two bytes give the length of the section and the remainder is the data for that section.
    19 KB (3,180 words) - 10:15, 12 March 2017
  • TODO: Explain what to do *before* adding a new user; and what to do once the new user was added. * Forum: if they have a forum account, make sure it is in group "ScummVM Team"
    11 KB (1,961 words) - 08:40, 4 March 2017
  • ...dents and projects for the [http://code.google.com/soc/2008/ Google Summer of Code 2008]. See also Google's [http://code.google.com/soc/2008/scummvm/abou ...ently we have to exit the ScummVM application completely when a users exit a game because most
    15 KB (2,491 words) - 13:26, 20 October 2010
  • ...st really are more like ideas than real proposals, so take it with a grain of salt. '''So, to repeat it: Always talk to the team before implementing a change on this list, or else risk having your patch rejected :-/.'''
    15 KB (2,428 words) - 12:26, 20 April 2022
  • ...h a quick overview of the facts before turning to the more elaborate parts of this document. ...pplication/2009|2009]], [[Summer of Code/Application/2008|2008]], [[Summer of Code/Application/2007|2007]]
    16 KB (2,579 words) - 06:54, 22 March 2012
  • If you'd like to get involved in ScummVM - or one of our sister projects, such as ResidualVM - we'd love to help you get starte We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef
    16 KB (2,648 words) - 18:25, 13 March 2017
  • If you'd like to get involved in ScummVM - or one of our sister projects, such as ResidualVM - we'd love to help you get starte We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef
    16 KB (2,633 words) - 12:21, 20 March 2018
  • If you'd like to get involved in ScummVM - or one of our sister projects, such as ResidualVM - we'd love to help you get started We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef
    15 KB (2,372 words) - 08:42, 16 April 2019
  • We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef ...f C++. Some of the tasks might need more specialized knowledge (working on a 3D game engine may need you to understand some OpenGL and 3D math, and some
    14 KB (2,252 words) - 18:06, 19 April 2021
  • ...ne what input devices are available and with which characteristics (number of buttons, button names, etc.). * Engines define what kind of events they expect for input handing (mouse button presses, keyboard shortc
    7 KB (1,034 words) - 13:10, 6 March 2022
  • ...l you how to create an engine for a given game; rather it is meant to tell a developer how to properly "hook" into ScummVM. ...rsion of ScummVM, and not on a release version. This will ease integration of your work.
    11 KB (1,754 words) - 03:24, 9 June 2023
  • This list contains tasks taken at Google Summer of Code 2007. .../soc/2007/scummvm/about.html being worked on] as part of the Google Summer of Code 2007''</font>
    14 KB (2,293 words) - 07:40, 9 May 2008
  • If you'd like to get involved in ScummVM - or one of our sister projects, such as ResidualVM - we'd love to help you get started We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef
    14 KB (2,283 words) - 22:07, 25 February 2020
  • I see several ways in which the user might use a ScummVM manual. ...n this game with ScummVM?''. A good way to help that user would be to have a Quick Start section, something that the current manual is lacking.
    7 KB (1,170 words) - 18:59, 7 October 2011
  • We plan to implement a new GUI look & feel in ScummVM, roughly based on the new look of our web site. Some concept drafts of the new look can be found here:
    10 KB (1,677 words) - 19:13, 11 March 2016
  • ...plication has two important purposes: It should clearly identify the goals of your project, and it should convince us that you are the right person for t ...ug fix. The purpose is to ensure you know how to use Git, and that you had a look at our coding conventions.
    5 KB (849 words) - 18:06, 11 April 2021
  • ...sembling regular code (with variables, loops, if statements etc.). We have a tool for doing this for the bytecode used by SCUMM games. This tool is call Currently, descumm uses a relatively crude heuristic to detect "if" statements, loops and so on. In p
    4 KB (710 words) - 14:19, 16 December 2014
  • *N64 Memory expansion <u>(this is almost a requirement)</u> ScummVM N64 cart images are composed by two parts: a binary with executable code
    4 KB (645 words) - 06:15, 27 December 2017
  • ScummVM would be using open REST API of such cloud storage providers as Dropbox, Google Drive and OneDrive due to c Dropbox has only two scopes: one grants access to whole user's storage and the other - to applic
    14 KB (2,159 words) - 17:46, 2 May 2016
  • ...upported yet but we're making good progress. Many are now playable and all of them can at least boot to the title screen. Working with data files from SCI32 Macintosh CDs is difficult. Some of these difficulties are for users while others are problems for us that we h
    7 KB (1,119 words) - 16:15, 22 May 2022
  • * Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor ...the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{Tracker|id=3155}}
    6 KB (885 words) - 18:30, 28 April 2024
  • ...s a message box and display a textline. The major difference between these two command-types are that while the print-command functions better within and ...he messagebox appeared. The display on the other hand simply displays line of text that can be easily wiped by animated object or message box. Worth reme
    4 KB (630 words) - 15:15, 25 October 2018