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  • {{AGIWiki}} == System commands ==
    8 KB (1,043 words) - 03:55, 9 July 2021
  • {{AGIWiki}} ...Specs|AGI Specs]] and supported by [[AGIWiki/AGI Studio|AGI Studio]] and [[AGIWiki/WinAGI|WinAGI]].
    10 KB (1,432 words) - 15:17, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Control Flow Commands}}
    3 KB (489 words) - 15:10, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Control Flow Commands}}
    3 KB (512 words) - 15:11, 25 October 2018
  • {{AGIWiki}} * Logic Resources
    18 KB (3,014 words) - 15:05, 25 October 2018
  • {{AGIWiki}} ...umber of a [[AGIWiki/AGI Resources|resource]] to be specified but uses a [[AGIWiki/Variable|variable]] to specify the resource number. For example compare the
    3 KB (485 words) - 12:54, 28 January 2015
  • {{AGIWiki}} ...g as you like; however, there are practical limitations to this. See the [[AGIWiki/Message too verbose error|message too verbose error]]. Messages can be defi
    12 KB (1,811 words) - 15:06, 25 October 2018
  • {{AGIWiki}} ...at is used by the first [[AGIWiki/Room|room]] in the game, and a default [[AGIWiki/Inventory object|inventory object]].
    6 KB (977 words) - 12:48, 26 January 2015
  • {{AGIWiki}} {{AGIWiki/Object and View commands}}
    8 KB (1,287 words) - 15:09, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/AGI Software
    8 KB (1,241 words) - 17:19, 3 November 2020
  • {{AGIWiki}} ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth
    1 KB (178 words) - 10:39, 23 January 2022
  • {{AGIWiki}} <center>'''[[AGIWiki/Tutorials and Guides|Tutorials and Guides]]'''</center>
    5 KB (793 words) - 15:13, 25 October 2018
  • {{AGIWiki}} <center>'''[[AGIWiki/Tutorials and Guides|Tutorials and Guides]]'''</center>
    14 KB (2,417 words) - 15:16, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Object and View commands}}
    3 KB (422 words) - 15:13, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Object and View commands}}
    3 KB (414 words) - 15:17, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Object and View commands}}
    3 KB (372 words) - 15:13, 25 October 2018
  • {{AGIWiki}} ...mands were tracked down in later years that the names and functions of the commands became known. They are identified here by their unknown names for backward
    1 KB (173 words) - 17:56, 23 February 2013
  • {{AGIWiki}} ...resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter
    3 KB (411 words) - 15:17, 25 October 2018
  • {{AGIWiki}} <center>'''[[AGIWiki/Tutorials and Guides|Tutorials and Guides]]'''</center>
    558 bytes (71 words) - 13:46, 28 January 2015
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    2 KB (267 words) - 15:11, 25 October 2018
  • {{AGIWiki}} ...per name for the [[AGIWiki/Variable|variables]], [[AGIWiki/Flag|flags]], [[AGIWiki/Animated object|objects]] and other data in the game. This significantly im
    2 KB (336 words) - 15:17, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    1 KB (190 words) - 15:11, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    1 KB (189 words) - 15:17, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    1 KB (190 words) - 15:12, 25 October 2018
  • {{AGIWiki}} Some [[AGIWiki/Flag|flags]] have special meaning to the [[AGIWiki/Interpreter|interpreter]]:
    4 KB (540 words) - 19:31, 23 February 2016
  • {{AGIWiki}} {{AGIWiki/Control Flow Commands}}
    1 KB (167 words) - 15:16, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Object and View commands}}
    2 KB (220 words) - 15:14, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    5 KB (778 words) - 15:14, 25 October 2018
  • {{AGIWiki}} The <code>set.key</code> command assigns a keyboard shortcut to a [[AGIWiki/controller|controller]].
    1 KB (144 words) - 15:04, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Debugging Commands}}
    1 KB (168 words) - 21:07, 23 February 2015
  • {{AGIWiki}} <center>'''[[AGIWiki/Tutorials and Guides|Tutorials and Guides]]'''</center>
    4 KB (630 words) - 15:15, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    2 KB (286 words) - 15:10, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Object and View commands}}
    2 KB (299 words) - 15:15, 25 October 2018
  • {{AGIWiki}} ...d that the <code>shake.screen</code> command is altered if you are using [[AGIWiki/AGIPAL|AGIPAL]] so that any value between 100 and 109 changes the game's pa
    2 KB (308 words) - 15:05, 25 October 2018
  • {{AGIWiki}} Numbers used by AGI logic commands are limited to unsigned single byte values (0 - 255).
    149 bytes (21 words) - 14:26, 31 March 2013