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  • ...tructures. Irrespective of what language a game was originally written in, there will always be structures containing related information. It may be somethi ...resource with a given Id, resulting in a specific portion of the data file being read. In this case, you can identify all the methods with appropriate names
    38 KB (6,771 words) - 22:42, 29 March 2024
  • ...e gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents. * Fix being able to shoot at the doll in the Sebastian's chess room and subsequent came
    48 KB (7,717 words) - 10:18, 27 June 2023
  • Around 1990--91 there was a project in Russia similar to ours. Pretty much all of the file format ...programs, specifically educational programs, for the interpreter, because there were no examples at all.
    62 KB (10,269 words) - 03:05, 23 January 2011
  • | 2.6.0 || 2.6.0 || NES || Audio-visual || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player ...ious example was the "striking yellow color" of the flower from the forest being suddenly greenish in this scene.
    24 KB (3,612 words) - 08:34, 21 January 2024
  • ...="red">''This task was [http://code.google.com/soc/2007/scummvm/about.html being worked on] as part of the Google Summer of Code 2007''</font> ...="red">''This task was [http://code.google.com/soc/2007/scummvm/about.html being worked on] as part of the Google Summer of Code 2007''</font>
    14 KB (2,293 words) - 07:40, 9 May 2008
  • ...reen is what makes the game appear to be 3-dimensional. On the AGI screen, there are 12 priority bands in which objects can be placed. The priority given to ...h only needs to be drawn on the priority screen such as the control lines. There are no arguments for this action.
    23 KB (3,655 words) - 11:11, 1 February 2015
  • ...h only needs to be drawn on the priority screen such as the control lines. There are no arguments for this action. ...o be drawn on the picture screen such as the finer details of the picture. There are no arguments for this action.
    22 KB (3,365 words) - 02:59, 23 January 2011
  • ...s, one which is the melody, two which are accompaniment, and the final one being noise. The IBM PC can only play one note at a time so all AGI games for the ...ol, which is calculated in terms of decibels of attenuation, or softening. There are four bits used to control the volume. These bits, labeled A0 through A3
    26 KB (3,644 words) - 16:44, 18 June 2011
  • * [[Be There!]] *There Is No Bread
    75 KB (10,523 words) - 22:01, 27 January 2024
  • different data types is independent (for example, there can be a There is a number of data types used as AGI command parameters, listed below:
    33 KB (4,498 words) - 02:56, 23 January 2011
  • ...h the same meaning), as well as by the Said instruction to identify words. There is also a way of using synonyms in code, see the appropriate document. Word class 0x100 being a noun.
    27 KB (3,984 words) - 15:00, 10 February 2010
  • ...s, Black Cauldron, Mixed Up Mother Goose, Gold Rush and Manhunter 1 and 2. There were also a number of demos that were written in AGI: the XMAS animated chr There were three main version of the AGI interpreter. The first
    17 KB (2,922 words) - 07:35, 6 March 2017
  • * Lighthouse: The Dark Being When there isn't a sentence to type, but a debug is present in the game, it can be act
    59 KB (9,808 words) - 07:13, 5 June 2020
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    18 KB (2,924 words) - 20:57, 27 March 2022
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    18 KB (2,839 words) - 20:25, 18 April 2023
  • The Windows CE OS is identified by its version number; 2.00 being dubbed as Pocket PC 2000, ...kipedia.org/wiki/Point-and-click point-and-click] games on. The other type being [http://en.wikipedia.org/wiki/Smartphone Smartphone], which is often refere
    19 KB (3,298 words) - 10:29, 3 June 2020
  • There are two main features of the Cloud: sync saves between the device and cloud ...et, and even called "id" in some providers. We also specify a redirect_uri there, which is required to be either <code>https://</code> link, or a <code>http
    9 KB (1,505 words) - 20:49, 18 June 2019
  • ...filename, if you don't know it already. For some games this is obvious as there only is a single data file. For games that ship on multiple disks, select t In most cases, the tool to be used will be automatically detected, if there are multiple options, you must manually select the correct tool to be used,
    24 KB (3,966 words) - 10:39, 10 September 2023
  • Besides adding specific md5s, there is a shortcut for forcing a directory to be detected as a director game. There is a number of debugflags which could be turned on. The up-to-date list cou
    10 KB (1,627 words) - 01:07, 16 December 2023
  • ScummVM is a highly portable application. To achieve that, there are different interfaces to access platform-specific functionality. Our API ...e need both a framework for the tests, as well as an extensive test suite. There are several different approaches to testing which all are of independent in
    16 KB (2,660 words) - 18:27, 25 April 2018
  • ...accepts client connection. There is a '''MAX_CONNECTIONS''' limit, and if there is no more room, connection is dropped. This ClientHandler works until Reader says there is no more content. In that case it replaces itself with GetClientHandler w
    4 KB (646 words) - 10:28, 9 August 2016
  • |Are we there yet?||||Untested||||| |Are we there yet? 2||||Untested|||||
    193 KB (26,046 words) - 20:40, 13 May 2024
  • ...runk yet. Thus, we should keep this task's description around for the time being.</span> ..... } while(...)" and also suffers from various other limitations (like not being able to correctly recognize "continue" and "break" statements.
    4 KB (710 words) - 14:19, 16 December 2014
  • ...e>plumber</code> engine is the simplest one by far, and you can start from there to see the overall structure of an engine. Then you can select an engine fo ...he OSystem API implementation between several modules, the GraphicsManager being maybe the most important. Most modular backends use the [https://www.libsdl
    21 KB (3,322 words) - 09:51, 10 August 2023
  • Note that the "Byte" offsets for each section are specified as being from the start of that section and not the start of the file. Repositioned 0x0400 (is being repositioned in this cycle)
    19 KB (3,180 words) - 10:15, 12 March 2017
  • ...rate detection_tables.h header, which is included in detection.cpp for use there. ...s global options, which are mainly editable in Options dialog in GUI. Then there are sections for each separate game. Additionally some of ports define thei
    18 KB (2,833 words) - 22:09, 3 November 2023
  • Most desktop development machines being [https://en.wikipedia.org/wiki/Endianness little-endian] nowadays, proper e #* Unfortunately, it's a pricey niche system, and there's no guarantee that big-endian OS options will be maintained for long.
    13 KB (1,972 words) - 09:13, 8 January 2023
  • ...ns on Windows, Mac OS X and most Unix variants (Linux, *BSD, Solaris), and there is even a port on AmigaOS (which is a big-endian system). Recent developmen ...though the work done was eventually merged into our main repository, after being worked on further by a team member). After stepping back to review our proc
    20 KB (3,291 words) - 17:17, 19 February 2015
  • With Audio Channels you can see which VMD file is being played Use stands for Type shows in which region the zone is there are different (region, 3D object, bitmap mask)
    13 KB (2,337 words) - 10:36, 1 May 2024
  • writes when a game is being created. continues until the start of the message section has been reached. There
    40 KB (5,568 words) - 21:58, 30 November 2011
  • ...ined junk at the beginning, which results in the animations and the speech being out of sync. If the garbage is removed from the beginning of the ripped tra ...uses the appended sort of "raw data" for lip-sync, that's why its working there (see http://www.youtube.com/watch?v=kD6EM7v6R8Y#t=2m23s). We may possibly e
    18 KB (3,132 words) - 08:41, 11 December 2020
  • ...amatically effect performance. Please see the notes by each game to see if there are issues with speed when using compressed audio. ...lly recommended hardware are some of the factors that could lead to a game being considered unsupported.
    13 KB (1,916 words) - 10:55, 31 July 2009
  • ...d to really struggle to meet their goals. GSoC becomes a burden instead of being fun.'' ...ions and help you decide whether you like to work with us. Your chances of being accepted later on will also be much higher if we already know you a bit. An
    7 KB (1,305 words) - 18:38, 13 April 2022
  • ...Director tool. We added so far support for Director 3 and Director 4, but there is much more work related to the specific Xtras, increasing compatibility a ...o their RGBA components before being blended, and then the resulting color being composed back. Those generic decompositions and composition operations are
    8 KB (1,180 words) - 17:00, 18 November 2023
  • Both bytes are 0 if there is no description ...byte as you would use for 16 colors), each byte specifies how many pixels there are to be in a row and what color they are. I will refer to these groups of
    15 KB (2,356 words) - 02:57, 23 January 2011
  • : There's also http://www.syntevo.com/smartgit/index.html (which is free for person :Are there other external histories we can and want to graft in? (Sarien?) [[User:Wjp|
    12 KB (1,919 words) - 15:07, 27 February 2011
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    19 KB (3,123 words) - 14:02, 21 March 2016
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    14 KB (2,252 words) - 18:06, 19 April 2021
  • ...ch remains loaded while other scenes within the subsection are loaded, but there are additional situations where multiple scenes may be loaded at once (inte There is no type for a scene - Scenes are actually graphical elements parented un
    12 KB (2,026 words) - 19:20, 7 June 2022
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    14 KB (2,283 words) - 22:07, 25 February 2020
  • Instead of one resource size as in AGIv2, there are now two sizes. Most of the resources in AGIv3 games are compressed with ...on states how the AGIv3 algorithm differs from the standard LZW algorithm. There are plenty of places on the net where you can find a description of the LZW
    9 KB (1,474 words) - 02:58, 23 January 2011
  • ...priority screen). If the space is already filled, you can't fill it again (there is a way around this discussed later). ...ng the pictures. If you're curious, it shows the drawing commands that are being stored as part of your picture resource that tell the interpreter how to dr
    14 KB (2,451 words) - 13:33, 28 January 2015
  • ...than often you may find that once you set up you build environment right, there's only minimal work to be done to build any version of ScummVM for Windows ...[http://cegcc.sf.net/ mingw32ce] GCC cross compiler. This is only compiler being supported now. You may succeed in compiling with VS2005, but this is beyond
    10 KB (1,675 words) - 06:26, 27 July 2020
  • ...ub>0</sub></i> , <i>p<sub>1</sub>, <i>t</i>). If <i>p</i> lies on a vertex there are two neighbouring vertices at <i>p<sub>0</sub></i> and <i>p<sub>1</sub>< ...&#8712; &#8484;<sup>2</sup>|y > y(p)&#8744;(y = y(p)&#8743;x < x(p))}</i>, being the set of all points <i>q</i> for which <i>180 &#8804; &#945;(q, p) < 360<
    12 KB (2,203 words) - 10:32, 30 January 2009
  • ...the [[AGIWiki/Interpreter|interpreter]] that you want to use this object. There are a limited number of objects that the interpreter can use at any one tim The direction is only chosen automatically if there are less than 5 loops in the view assigned to the object.
    20 KB (3,416 words) - 15:10, 25 October 2018
  • ...ory of this project. I'll try to depict it from the experience I got while being part of the ScummVM team... ...wo branches of the source: Ludde's official source tree, which was the one being released, and my own development tree. This division of the sources remaine
    10 KB (1,737 words) - 10:29, 5 January 2010
  • ;<u>Outcome:</u>: Success. The code is still being polished ...use a 32bpp overlay for the GUI. And finally, new scalers could be added (there have been several patches submitted already).
    4 KB (735 words) - 18:21, 25 April 2018
  • ...y have experience with that. Moreover, in difficult situations in the past there was not just a single person feeling responsible for a particular student, ...ch student and eventually each mentor. A mentor wouldn't disappear without being noticed very quickly by this mean too.</span>
    18 KB (2,910 words) - 15:21, 14 February 2014
  • ...re a few requirements your engine has to fulfill before it has a chance of being included in the ScummVM mainline. ...ou need to take care of when you eventually want your engine to be merged. There is always a developer - or even a few - who will happily help you with your
    4 KB (813 words) - 00:02, 2 April 2023
  • ...mployed and being desperate he accepted the job that Gennadiy offered him. Being sucked more and more into an underground life, Paul finally had enough and ...x months after Paul's death she gave birth to a beautiful baby boy. Sandy, being unable to raise a child on her own, gave the baby away.
    5 KB (744 words) - 22:03, 5 December 2021

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