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- {{AGIWiki}} * [[AGIWiki/set.game.id|set.game.id]]8 KB (1,043 words) - 03:55, 9 July 2021
- {{AGIWiki}} .../Sierra On-Line|Sierra On-Line's]] [[AGIWiki/AGI|AGI]] engine, [[:Category:AGIWiki/AGI Software|software]] and AGI community.6 KB (845 words) - 17:23, 23 February 2022
- {{AGIWiki}} ...me Interpreter. We currently have <b>[[:Category:AGIWiki|{{PAGESINCATEGORY:AGIWiki}}]]</b> pages.4 KB (621 words) - 16:14, 23 February 2022
- {{AGIWiki}} {{AGIWiki/Control Flow Commands}}3 KB (489 words) - 15:10, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Control Flow Commands}}3 KB (512 words) - 15:11, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Object and View commands}}8 KB (1,287 words) - 15:09, 25 October 2018
- {{AGIWiki}} {{AGIWiki/AGI Software6 KB (1,000 words) - 19:37, 6 October 2020
- developer=[[AGIWiki/Robin Gravel|Robin Gravel]]| ...Abrah, l'orphelin de l'espace, including additional screenshots]], from [[AGIWiki]]15 KB (2,109 words) - 10:48, 3 December 2021
- {{AGIWiki}} ...at is used by the first [[AGIWiki/Room|room]] in the game, and a default [[AGIWiki/Inventory object|inventory object]].6 KB (977 words) - 12:48, 26 January 2015
- {{AGIWiki}} {{AGIWiki/Object and View commands}}3 KB (372 words) - 15:13, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Object and View commands}}3 KB (422 words) - 15:13, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Object and View commands}}3 KB (414 words) - 15:17, 25 October 2018
- {{AGIWiki}} ...n AGI game, you need ''all'' of these files. The game-specific files for a version 2 game are as follows:2 KB (287 words) - 18:58, 23 February 2016
- {{AGIWiki}} ...ing the basic framework code for a new logic resource. It was created by [[AGIWiki/Joel McCormick|Joel McCormick]].4 KB (590 words) - 17:26, 30 January 2015
- {{AGIWiki}} ...t. Games often come bundled with an interpreter. However -- barring some [[AGIWiki/Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to6 KB (817 words) - 14:34, 21 February 2016
- {{AGIWiki}} Some [[AGIWiki/Flag|flags]] have special meaning to the [[AGIWiki/Interpreter|interpreter]]:4 KB (540 words) - 19:31, 23 February 2016
- {{AGIWiki}} [[File:AGIWiki AGI Studio 1.38b Logic Editor.png|thumb|320px|AGI Studio's logic editor]]2 KB (226 words) - 15:52, 21 January 2014
- {{AGIWiki}} {{AGIWiki/Test commands}}1 KB (190 words) - 15:11, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Test commands}}2 KB (267 words) - 15:11, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Test commands}}1 KB (189 words) - 15:17, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Test commands}}1 KB (190 words) - 15:12, 25 October 2018
- {{AGIWiki}} | '''Game Version'''3 KB (361 words) - 16:04, 21 January 2014
- {{AGIWiki}} {{AGIWiki/AGI Software1 KB (164 words) - 16:20, 23 February 2022
- {{AGIWiki}} {{AGIWiki/Infobox1 KB (189 words) - 13:14, 1 February 2015
- {{AGIWiki}} ...und resources. For information about the <code>sound</code> command, see [[AGIWiki/Sound command|sound command]].''1 KB (214 words) - 17:34, 19 February 2015
- {{AGIWiki}} ...e|OBJECT file]], the [[AGIWiki/Directory files|directory files]] and the [[AGIWiki/Vol file|Vol files]].2 KB (299 words) - 15:04, 19 May 2012
- {{AGIWiki}} {{AGIWiki/Infobox1 KB (160 words) - 13:14, 1 February 2015
- {{AGIWiki}} {{AGIWiki/Object and View commands}}2 KB (220 words) - 15:14, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Infobox897 bytes (118 words) - 22:10, 1 January 2018
- {{AGIWiki}} ...ry to control the [[AGIWiki/View|view]], [[AGIWiki/Picture|picture]] and [[AGIWiki/Sound|sound]] resources and to receive and act on input from the player, th1 KB (178 words) - 10:39, 23 January 2022
- {{AGIWiki}} ...add functionality that was not available in the official versions of the [[AGIWiki/Interpreter|interpreter]].1 KB (212 words) - 00:45, 27 April 2018
- {{AGIWiki}} ...d that the <code>shake.screen</code> command is altered if you are using [[AGIWiki/AGIPAL|AGIPAL]] so that any value between 100 and 109 changes the game's pa2 KB (308 words) - 15:05, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Debugging Commands}}1 KB (168 words) - 21:07, 23 February 2015
- {{AGIWiki}} ...travels there searching for a magical fruit which will heal her father, [[AGIWiki/King Graham|King Graham]], who has suffered a heart attack and will soon di871 bytes (127 words) - 17:57, 26 January 2015
- {{AGIWiki}} ...contain some of the graphics for an [[AGIWiki/AGI|AGI]] game. Unlike the [[AGIWiki/Picture|picture resources]], which are full-screen background images, view9 KB (1,585 words) - 11:11, 1 February 2015
- ...AGI]]) engine. There are two versions, a 16 color version and a 256 color version. versions=Final Version 1.0<br>Demo 1.0|6 KB (732 words) - 18:06, 4 December 2021
- {{AGIWiki}} ...ate as it was when the game was saved. The script buffer is cleared when [[AGIWiki/new.room|new.room()]] is called so the script is room-centric.18 KB (3,014 words) - 15:05, 25 October 2018
- {{AGIWiki}} The <code>set.key</code> command assigns a keyboard shortcut to a [[AGIWiki/controller|controller]].1 KB (144 words) - 15:04, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Control Flow Commands}}1 KB (167 words) - 15:16, 25 October 2018
- {{AGIWiki}} sound([[AGIWiki/Argument types|byt]] SOUNDNUM, [[AGIWiki/Flag|flg]] fDONE);1 KB (151 words) - 15:07, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Test commands}}2 KB (286 words) - 15:10, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Object and View commands}}2 KB (299 words) - 15:15, 25 October 2018
- {{AGIWiki}} {{AGIWiki/AGI Software2 KB (220 words) - 08:12, 27 May 2013
- {{AGIWiki}} ...screen. The visual screen is what the player sees when playing the game. [[AGIWiki/View|Views]] are placed on top of the pictures during the game and can be m23 KB (3,655 words) - 11:11, 1 February 2015
- {{AGIWiki}} ...i/Joakim Möller|Joakim Möller]], [[AGIWiki/Lance Ewing|Lance Ewing]] and [[AGIWiki/Peter Kelly|Peter Kelly]]582 bytes (90 words) - 03:33, 10 January 2014
- {{AGIWiki}} {{AGIWiki/Test commands}}5 KB (778 words) - 15:14, 25 October 2018
- {{AGIWiki}} ...raham]], and the player character of the fourth and seventh games in the [[AGIWiki/King's Quest|King's Quest series]].657 bytes (103 words) - 19:33, 22 January 2014
- {{AGIWiki}} ...i/Logic|logic]], [[AGIWiki/Picture|picture]], [[AGIWiki/View|view]], and [[AGIWiki/Sound|sound]] resources together in a single file. Most games have multiple2 KB (292 words) - 21:43, 16 February 2013
- developer=[[AGIWiki/Royal Software|Royal Software]]| There was a nasty bug present in version 1.00 in which one had to type "talk to Dean" immediately after one entered2 KB (365 words) - 10:44, 28 March 2018
- {{AGIWiki}} ...me]]. It defines all of the [[AGIWiki/Special flags|special flags ]] and [[AGIWiki/Special variables|special variables]], as well as other data that is used b5 KB (700 words) - 19:34, 23 February 2016
- {{AGIWiki}} ...are encrypted are done so with the string "Avis Durgan" (or, in case of [[AGIWiki/Adventure Game Design System|AGDS]] games, "Alex Simkin"). The process of u3 KB (388 words) - 10:54, 21 February 2016
- {{AGIWiki}} <center>'''[[AGIWiki/Tutorials and Guides|Tutorials and Guides]]'''</center>5 KB (795 words) - 13:30, 28 January 2015
- ...text adventure engine, in 1998, based on the 1995 [[Glk/ZCode|Z-machine]] version, ''[[Freefall]]'', by [[Andrew Plotkin]]. ...Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as ''[[AGIWiki/AGI Tetris|AGI Tetris]]'', in 1998.1 KB (165 words) - 16:30, 23 January 2024
- {{AGIWiki}} ...io|AGI Studio]] who worked on the project from 2001 version 1.32 till 2002 version 1.38 BETA 1.295 bytes (40 words) - 17:37, 22 April 2014
- versions=Demo version<br />Playable version| ...oco Coq in Grostesteing's base, including additional screenshots]], from [[AGIWiki]]3 KB (452 words) - 11:07, 3 December 2021
- ...its predecessors) are implemented in ScummVM using the codebase from the [[AGIWiki/Sarien|Sarien]] and [http://web.archive.org/web/20080229125319/http://troll A version history of Sierra's games can be found under [[Sierra Game Versions]].7 KB (805 words) - 17:04, 12 March 2023
- * [[AGIWiki]]: Starting page for AGI Wiki * [[AGI/Specifications|AGI Specifications]]: AGI Specs, based on version 3.0, with our modifications4 KB (504 words) - 16:25, 6 January 2022