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  • *[[A.S.D.F.A. (A Short Damn Fantasy Adventure)]] *[[Colossal Cave Adventure|Adventure]]
    75 KB (10,523 words) - 22:01, 27 January 2024
  • * SKY | Beneath a Steel Sky |SCUMM||Passport to Adventure||Fully Working||
    13 KB (1,916 words) - 10:55, 31 July 2009
  • |[https://store.steampowered.com/app/1765670/Aboard_the_Adventure/ Aboard the Adventure]||Steam Demo||style="background:#9eff3d;"|Completable||2.7.0pre||| |Crystal Shard Adventure Bundle||Steam||style="background:#e7ff42;"|Good||2.6.0pre||Just a launcher
    193 KB (26,046 words) - 20:40, 13 May 2024
  • ...permitting us access to the source code for their games [[Beneath a Steel Sky]], [[Broken Sword 1]], and [[Broken Sword 2]]. The ScummVM team has also released a freeware download of Beneath a Steel Sky, thanks to the gracious help of Tony Warriner and the rest of the team at R
    2 KB (293 words) - 21:36, 15 October 2020
  • |Devil's Canyon: A Dinamation Adventure |sky:sky
    15 KB (1,816 words) - 02:21, 26 May 2023
  • * Completing Big Red Adventure support in Parallaction. == Sky ==
    912 bytes (129 words) - 19:59, 20 April 2012
  • Early [[Sierra]] adventure games and [[AGI/Fan Games|fan games]]:<br /> * [[Mickey's Space Adventure]]
    34 KB (4,289 words) - 00:43, 13 May 2024
  • * Early [[Sierra]] adventure games ** [[Mickey's Space Adventure]]
    13 KB (1,664 words) - 06:28, 11 May 2012
  • * Early [[Sierra]] adventure games ** [[Mickey's Space Adventure]]
    14 KB (1,763 words) - 06:30, 11 May 2012
  • [[Director/Games|Many 90s-era adventure games]] were developed using the Macromedia (now Adobe) Director tool. We a ...ompany, has created a qdEngine that was used for number of point-and-click adventure games, primarily in Russian, but they were translated into Lithuanian and C
    18 KB (2,839 words) - 20:25, 18 April 2023
  • [[Director/Games|Many 90s-era adventure games]] were developed using the Macromedia (now Adobe) Director tool. It w === Bring your own Adventure or RPG Reimplementation (only existing games) ===
    18 KB (2,924 words) - 20:57, 27 March 2022
  • [[Director/Games|Many 90s-era adventure games]] were developed using the Macromedia (now Adobe) Director tool. We a Bring your own Adventure or RPG Reimplementation (only existing games).
    8 KB (1,180 words) - 17:00, 18 November 2023
  • sky=yes Build 1| :: '''sky.cpt''' - ''Beneath A Steel Sky''
    19 KB (3,298 words) - 10:29, 3 June 2020
  • sky=yes Build B| |Passport to Adventure||Fully Working||A||
    5 KB (712 words) - 19:57, 13 November 2021
  • name=Blue Sky| '''Blue Sky''' is a text adventure by [[The Unknown Norwegian]].
    491 bytes (62 words) - 19:44, 24 January 2024
  • | width="25%" | [[Beneath a Steel Sky]] | width="25%" | [[Pirate Adventure]]
    81 KB (9,311 words) - 15:52, 26 April 2024
  • ...: Sierra On-Line [[AGI|Adventure Game Interpreter]], a system for creating adventure games. ; BASS : [[Beneath a Steel Sky]], an adventure game.
    3 KB (447 words) - 01:03, 5 July 2021
  • [[Director/Games|Many 90s-era adventure games]] were developed using the Macromedia (now Adobe) Director tool. It w We have full sources for [[Halls of the_Dead: Faery Tale Adventure II]] game. This needs to be refactored and brought to ScummVM's OSystem fra
    14 KB (2,252 words) - 18:06, 19 April 2021
  • [[Director/Games|Many 90s-era adventure games]] were developed using the Macromedia (now Adobe) Director tool. It w === Bring your own Adventure or RPG ===
    14 KB (2,283 words) - 22:07, 25 February 2020
  • ScummVM supports a variety of classic adventure games. You can find [https://www.scummvm.org/compatibility/ information abo ...es] from our website, such as the popular adventure games 'Beneath a Steel Sky' and
    4 KB (716 words) - 10:47, 10 January 2024

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