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  • a list of the games that are currently detected by ScummVM, with varying level of support For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user docume
    193 KB (26,046 words) - 20:40, 13 May 2024
  • The ScummVM [[Glk]] engine implements the Glk API. Under it sits a number of sub-engines, each supporting games from '''NOTE: This list is outdated.''' See the [https://github.com/scummvm/scummvm/blob/master/engines/glk/adrift/detectio
    75 KB (10,523 words) - 22:01, 27 January 2024
  • Here's the archive of the project diary I kept during my ...ll etc. After all the needed packages were there, ./configure and make did the trick).
    78 KB (12,967 words) - 00:57, 4 April 2008
  • ...e cemetery talk to the gravedigger and ask him to bring somebody back from the grave. Take the spade and dig through four graves to find an immortality elixir, a gem, a d
    9 KB (1,882 words) - 12:52, 17 March 2022
  • ...o classic Macs. The movies should be compatible with ScummVM's engine, but the file format is slightly different. ...r, extensibility via XObjects, and the Lingo scripting language, replacing Tiny BASIC.
    51 KB (6,629 words) - 13:17, 15 January 2024
  • ...rth]]. In the game, an adventurer arrives at the foyer of an elegant opera house. It was written in [[Glk/ZCode|Inform 6]] and was designed to be tiny in order for it to be easy to port to other interactive fiction authoring s
    2 KB (272 words) - 18:19, 16 August 2022