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  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    18 KB (2,839 words) - 20:25, 18 April 2023
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    18 KB (2,842 words) - 20:59, 27 March 2024
  • image=https://www.scummvm.org/data/screenshots/adl/hires1/hires1_apple2_en_1_2.jpg| engine=[[ADL]]|
    2 KB (267 words) - 18:10, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/adl/hires6/hires6_apple2_en_1_1.jpg| engine=[[ADL]], [[AGI#PreAGI|Pre-AGI]]|
    2 KB (340 words) - 10:21, 15 January 2024
  • They also became well-known as a publisher, publishing games such as the original release of ''[[Ultima II: The Revenge of the Enchantre ...ow known as Vivendi SA) the same year. Sierra stopped producing adventure games in 1999.
    7 KB (805 words) - 17:04, 12 March 2023
  • name=ADL| ...nture Development Language". It was created by Ken Williams for the first games created by [[Sierra]] (then known as On-Line Systems), the company that he
    2 KB (230 words) - 09:48, 20 July 2019
  • image=https://www.scummvm.org/data/screenshots/adl/hires0/hires0_apple2_en_1_1.jpg| engine=[[ADL]]|
    2 KB (236 words) - 10:13, 15 January 2024
  • The music block may contain any combination of ROL (Roland MT-32), ADL (AdLib/OPL FM), or SPK (PC speaker) blocks. They can also store a single SB Block name 4 bytes ("ROL ", or "ADL ", or "SPK ")
    7 KB (1,045 words) - 01:48, 3 September 2010
  • image=https://www.scummvm.org/data/screenshots/adl/hires4/hires4_apple2_en_1_1.jpg| engine=[[ADL]]|
    1 KB (199 words) - 10:19, 15 January 2024
  • image=https://www.scummvm.org/data/screenshots/adl/hires5/hires5_apple2_en_1_1.jpg| engine=[[ADL]]|
    2 KB (245 words) - 10:20, 15 January 2024
  • image=https://www.scummvm.org/data/screenshots/adl/hires2/hires2_apple2_en_1_2.jpg| engine=[[ADL]]|
    2 KB (238 words) - 10:16, 15 January 2024
  • image=https://www.scummvm.org/data/screenshots/adl/hires3/hires3_apple2_en_1_2.jpg| engine=[[ADL]]|
    2 KB (287 words) - 10:17, 15 January 2024
  • ...to be used to play these games in ScummVM. The detection mechanism of the ADL engine uses sector data to recognize these disk images. This means that as Later ADL games and budget releases without copy-protection can probably be transferred wit
    3 KB (453 words) - 06:30, 1 February 2023
  • ===.ADL files=== The compression algorithm used by all Delphine's adventure games uses
    20 KB (2,924 words) - 17:39, 5 May 2018
  • ...d one or more rooms with all the data needed to play in those rooms. Later games came on CD and all data was grouped into 2 files. The main data file is mer ***** *ADL* adlib data
    13 KB (1,952 words) - 11:42, 11 April 2011
  • ! width=100|Engine !! Games | align=center valign=top| [[ADL]] ||
    34 KB (4,249 words) - 08:06, 15 April 2024
  • ...systems may have different formats. This document applies to Sierra’s IBM games. ...e General MIDI standard had not been written when Sierra began writing SCI games, and as far as I know no SCI0 game uses a GM driver or includes a GM track.
    25 KB (4,101 words) - 18:31, 2 May 2010
  • purchase=[[Where to get the games#Other Games|Yes]] * *.ADL
    2 KB (381 words) - 10:43, 3 October 2023
  • purchase=[[Where to get the games#Other Games|Yes]] * *.ADL
    3 KB (387 words) - 09:41, 27 June 2023
  • purchase=[[Where to get the games#Other Games|Yes]] **.ADL
    2 KB (333 words) - 09:42, 27 June 2023

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