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  • {{AGIWiki}} * [[AGIWiki/set.game.id|set.game.id]]
    8 KB (1,043 words) - 03:55, 9 July 2021
  • {{AGIWiki}} {{AGIWiki/Object and View commands}}
    8 KB (1,287 words) - 15:09, 25 October 2018
  • {{AGIWiki}} ...alization of the [[AGIWiki/Variable|variables]], [[AGIWiki/Flag|flags]], [[AGIWiki/Animated object|objects]], and other data used by the room - in other words
    1 KB (226 words) - 13:49, 20 April 2013
  • {{AGIWiki}} ...per name for the [[AGIWiki/Variable|variables]], [[AGIWiki/Flag|flags]], [[AGIWiki/Animated object|objects]] and other data in the game. This significantly im
    2 KB (336 words) - 15:17, 25 October 2018
  • {{AGIWiki}} ...ate as it was when the game was saved. The script buffer is cleared when [[AGIWiki/new.room|new.room()]] is called so the script is room-centric.
    18 KB (3,014 words) - 15:05, 25 October 2018
  • {{AGIWiki}} ...d that the <code>shake.screen</code> command is altered if you are using [[AGIWiki/AGIPAL|AGIPAL]] so that any value between 100 and 109 changes the game's pa
    2 KB (308 words) - 15:05, 25 October 2018
  • {{AGIWiki}} <center>'''[[AGIWiki/Tutorials and Guides|Tutorials and Guides]]'''</center>
    14 KB (2,417 words) - 15:16, 25 October 2018