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  • ...mber of sub-engines, each supporting games from different companies and/or a category of text adventures. *[[A.S.D.F.A. (A Short Damn Fantasy Adventure)]]
    75 KB (10,523 words) - 22:01, 27 January 2024
  • games will need to be targeted on a case-by-case, feature-by-feature basis, this is a list of the games that are currently detected by ScummVM, with varying leve
    191 KB (25,678 words) - 17:00, 22 April 2024
  • == A brief history of ScummVM == ...s and history of this project. I'll try to depict it from the experience I got while being part of the ScummVM team...
    10 KB (1,737 words) - 10:29, 5 January 2010
  • .... Pretty much all of the file formats were figured out and documented, and a suite of programs which would allow you create and edit AGI games was creat Of course this was in the days before the internet took off, so no one put up a website about it, which is why we assumed we were the first ones to do this
    62 KB (10,269 words) - 03:05, 23 January 2011
  • ...the priority screen. I will go into a more detailed explanation of that in a minute. First, I'm going to explain what all those stupid buttons do. | light gray
    14 KB (2,451 words) - 13:33, 28 January 2015